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User:Haksmer Astontolt/Sandbox/EVE Uni Mapper: Difference between revisions

From EVE University Wiki
Sandbox created
 
Finished looking over everything, will start collecting information now and fixing some of the finer, ettiquette based details.
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[[File:Mapper-Routes-settings-screenshot.png|400px|Mapper screenshot]]
[[File:Mapper-Routes-settings-screenshot.png|400px|Mapper screenshot]]
{{Color box|Note: Page has mostly been edited up until this point. There are still many changes to make across the entire page.|color= #144f1d}}


== Creating maps ==
== Creating maps ==
Pilots can host private maps in addition to the preexisting corporation maps. To create a map click the "add +" button on the row above the map. Private maps can be shared with a limited number of other players.
Pilots can create private maps in addition to the preexisting corporation maps, however this may only be done on the [https://wanderer.ltd/ public version of Wanderer]. To create a map click the "Create Map" button Maps page (accessible from the sidebar). Private maps can be shared with a limited number of other players.


=== Map Options ===
=== Map Options ===
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* None - No connections are automatically added, but systems and connections can be added manually
* None - No connections are automatically added, but systems and connections can be added manually


Pilot tracking has its flaws; Jump cloning, getting podded, or just opening a different map may add non-existing connections to the map.
Pilot tracking has its flaws; Jump cloning, getting podded, or using Filaments can be misinterpreted as wormhole connections.


== Practical example ==
== Practical example ==


Here is a practical example of how to add scan data to Pathfinder:
Here is a practical example of how to add scan data to Wanderer:


* You arrive at the system of Octanneve. After making sure you are safe you start to scan the system. The first mapper-related thing you should do is to check if the mapper contains up-to-date information on cosmic signatures. If you are lucky, all the signatures are already mapped and you don't need to scan. To do this, select the system in which you are and look at the "Signatures" panel below the map.
* You arrive at the system of J101441. After making sure you are safe, you start to scan the system. The first mapper-related thing you should do is to check if the mapper contains up-to-date information on cosmic signatures. If you are lucky, all the signatures are already mapped and you don't need to scan. To do this, select the system in which you are and look at the "Signatures" widget.


{| class="wikitable"
{| class="wikitable"
|-
|-
| [[File:Pathfinder signature quick import.png]]
| [[File:Wanderer_signature_quick_import.png]]
|-
|-
| Old scan data of the system. You can see the age of the scan information on the right side of the table. In this example, it has been 2 days and 4 hours since someone scanned the system. You will need to completely re-scan the system.
| Old scan data of the system. You can see the age of the scan information on the right side of the table. In this example, it has been 28 days and 8 hours since someone scanned the system. You will need to completely re-scan the system, as it is completely out of date.
|}
|}


* Start by enabling the "lazy 'delete' signatures" option at the top right corner. With this option enabled you can paste new full signature data of the system and all the signatures that are not present anymore will be deleted from Pathfinder. Note that this option will automatically disable itself after every scan so you will need to re-enable it every time you need it.
* Start by enabling the "lazy 'delete' signatures" option at the top right corner. With this option enabled you can paste new full signature data of the system and all the signatures that are not present anymore will be deleted from Wanderer. Note that this option will automatically disable itself after every scan so you will need to re-enable it every time you need it (but you can go in to settings to ensure it is always on).
* Open the probe scan window in-game.
* Open the probe scan window in-game.


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|}
|}


* Pay attention to the filters you use. Depending on the community you are in, information on anomalies in [[System security#Known space|known space]] is rarely useful and just adds unnecessary noise. On the other hand, in wormhole space, the information on anomalies can be very important.
* Pay attention to the filters you use. Depending on the community you are in, information on anomalies in [[System security#Known space|known space]] is rarely useful and just adds unnecessary noise. On the other hand, in wormhole space, the information on anomalies can be very important, which is why in our case we paste in anomalies.
* Go back to the Pathfinder window and {{button|CTRL}} + {{button|V}} to add the info on signatures. Now you will easily see if any of the old signatures are still present in the system. There is no need to scan those again, so you can scan faster by taking advantage of the old scanning information in Pathfinder.
* Go back to the signatures widget and {{button|CTRL}} + {{button|V}} to add the info on signatures. Now you will easily see if any of the old signatures are still present in the system. There is no need to scan those again, so you can scan faster by taking advantage of the old scanning information in Wanderer.
* Once you have scanned all signatures you can add the scanned data in Pathfinder the same way. Select signatures with {{button|CTRL}} + {{button|A}}, copy them with {{button|CTRL}} + {{button|C}} and paste them in Pathfinder with {{button|CTRL}} + {{button|V}}.
* Once you have scanned all signatures you can add the scanned data in Wanderer the same way. Select signatures with {{button|CTRL}} + {{button|A}}, copy them with {{button|CTRL}} + {{button|C}} and paste them in Wanderer with {{button|CTRL}} + {{button|V}}.


In this example, you find a wormhole in the system. You, being a good explorer, will of course map it:
In this example, you find a wormhole in the system. You, being a good explorer, will of course map it:
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* Warp to the wormhole at a distance so you are not immediately uncloaked.
* Warp to the wormhole at a distance so you are not immediately uncloaked.
* Once you are on grid with the wormhole you will be able to see the type of the wormhole on your overview. All wormholes have not very useful "K162" on their "out" end and a more useful name on the "in" end. As such, the "K162" can be present for any [[Wormhole space#Statics|class of wormhole]]. Other types are usually associated with specific classes and wormhole sizes.
* Once you are on grid with the wormhole you will be able to see the type of the wormhole on your overview. All wormholes have not very useful "K162" on their "out" end and a more useful name on the "in" end. As such, the "K162" can be present for any [[Wormhole space#Statics|class of wormhole]]. Other types are usually associated with specific classes and wormhole sizes.
* In this example the "in" end is in this system. Add this information to the Pathfinder for the specific signature that you warped to.
* In this example the "in" end is in this system. Add this information to the Wanderer for the specific signature that you warped to.
* In the signatures panel click the red "unknown" text in the "type" column of the wormhole. Write in the name of the wormhole.
* In the signatures panel click the red "unknown" text in the "type" column of the wormhole. Write in the name of the wormhole.
* With the exception of the "K162" wormhole types, knowing the type of the wormhole will reveal the ship size limit, mass limit, and what kind of system is on the "out" end of the wormhole.
* With the exception of the "K162" wormhole types, knowing the type of the wormhole will reveal the ship size limit, mass limit, and what kind of system is on the "out" end of the wormhole.
* To map the connection to the specific system, you jump through the wormhole. If you have tracking enabled in Pathfinder the destination system is added and connected in the map automatically. If the tracking is not enabled you can right-click the system you were in and select "add system" to add a system.
* To map the connection to the specific system, you jump through the wormhole. If you have tracking enabled in Wanderer the destination system is added and connected in the map automatically. If the tracking is not enabled you can right-click the system you were in and select "add system" to add a system.
* Add a bookmark for the wormhole connection in the respective community bookmark location. Some communities may require a specific scheme for naming bookmarks.
* Add a bookmark for the wormhole connection in the respective community bookmark location. Some communities may require a specific scheme for naming bookmarks.
* Now connect the previous signature to the wormhole. Make sure your now previous system is still selected, then click the "leads to" attribute of the wormhole in the signatures panel. The drop-down menu will already contain the newly connected system for you to select. This information is useful later when the signature has gone away. When the next person comes and removes the signature that is no longer mapped the wormhole connection is also deleted without extra input.
* Now connect the previous signature to the wormhole. Make sure your now previous system is still selected, then click the "leads to" attribute of the wormhole in the signatures panel. The drop-down menu will already contain the newly connected system for you to select. This information is useful later when the signature has gone away. When the next person comes and removes the signature that is no longer mapped the wormhole connection is also deleted without extra input.


Some mapping schemes may also require you to add a name for the connected wormhole system. This is based on the bookmarking procedure that is used by the respective community to make it easier to follow bookmark trails without the need to look at the mapper in every system on the path. Double click a system in the mapper to open the dialog where you can add or update the name to include the name from the bookmark (e.g. "2 B1 Aldrat").
Some mapping schemes may also require you to add a name for the connected wormhole system. This is based on the bookmarking procedure that is used by the respective community to make it easier to follow bookmark trails without the need to look at the mapper in every system on the path. Double click a system in the mapper to open the dialog where you can add or update the name to include the name from the bookmark (e.g. "2 B1 Aldrat").
{{Color box|Note: Page has mostly been edited up until this point. There are still many changes to make across the entire page.|color= #144f1d}}


[[Category:Wormholes]]
[[Category:Wormholes]]