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m Changed crusier NPC names from "Defender/Infantry?" to "Scout/Spy" as confirmed on 2024/09/29. |
Clarified the mission is in an ungated deadspace with hostiles at initial warp-in. Tags: Mobile edit Mobile web edit |
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'''Blitz: Destroy Imperial Industrial''' | '''Blitz: Destroy Imperial Industrial''' | ||
Mission is in an ungated deadspace. All enemies spawn close to the warp-in point. If some initial distance is desired for combat (for example: railguns, artillery, beam lasers, and/or sentry drones), then warp to the mission "to within" a distance. | |||
=== Single Pocket === | === Single Pocket === | ||
{{NPCTableHead|Initial Spawn, auto-aggro}} | {{NPCTableHead|Initial Spawn, auto-aggro, 10 km north}} | ||
{{NPCTableRow|Frigate|5|Coreli Guard}} | {{NPCTableRow|Frigate|5|Coreli Guard}} | ||
{{NPCTableRow|Cruiser|2~3|Corelum Chief Scout/Spy|trigger=Spawns Reinforcement}} | {{NPCTableRow|Cruiser|2~3|Corelum Chief Scout/Spy|trigger=Spawns Reinforcement}} | ||
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{{NPCTableHead|Reinforcement}} | {{NPCTableHead|Reinforcement, 5-10 km north}} | ||
{{NPCTableRow|Destroyer|3|Corelior ?}} | {{NPCTableRow|Destroyer|3|Corelior ?}} | ||
{{NPCTableRow|Cruiser|3|Corelum Chief Patroller/Scout|ewar=Damp}} | {{NPCTableRow|Cruiser|3|Corelum Chief Patroller/Scout|ewar=Damp}} | ||