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Nation Industrial Proxy: Difference between revisions

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m Bot: Adding {{Incursions sites horizontal}}; cosmetic changes
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{{incursions_sites}}
{{incursions sites}}
= Objectives =
== Objectives ==
===== Force required =====
=== Force required ===
{{incursion sites}}
{{incursion sites}}
===== Military information =====
 
=== Military information ===
{|
{|
| valign="middle" | [[File:incursions_sansha_transmission.png]]
| [[File:incursions_sansha_transmission.png]]
| valign="middle" | Your primary objective is to clear the local asteroid colony of hostile Sansha forces.<br>''This is a target of opportunity, and has minimal impact on the larger anti-Sansha campaign.''
| Your primary objective is to clear the local asteroid colony of hostile Sansha forces.<br>''This is a target of opportunity, and has minimal impact on the larger anti-Sansha campaign.''
|}
|}
===== Background information =====
 
=== Background information ===
Small scale Sansha settlements have been reported with increasing frequency since the beginning of the Nation's conventional incursion into empire space and abroad. Although these minor colonies may not appear to pose a significant threat, when considered collectively, they are an undoubtedly serving as a powerful, decentralized auxiliary network of stations and industrial depots. Sansha's plan appears to rely in part on capsuleer apathy, and the presumption that minor annexations such as these will not attract military intervention.
Small scale Sansha settlements have been reported with increasing frequency since the beginning of the Nation's conventional incursion into empire space and abroad. Although these minor colonies may not appear to pose a significant threat, when considered collectively, they are an undoubtedly serving as a powerful, decentralized auxiliary network of stations and industrial depots. Sansha's plan appears to rely in part on capsuleer apathy, and the presumption that minor annexations such as these will not attract military intervention.


''Synopsis from ISHAEKA-0087. DED Special Operations.''<br>''Authorized for Capsuleer dissemination.''
''Synopsis from ISHAEKA-0087. DED Special Operations.''<br>''Authorized for Capsuleer dissemination.''
= Enemies =
== Enemies ==
Below is a list of enemies that spawn in this site. See [[Sansha's Manual]] for a full list of the incursion rats.
Below is a list of enemies that spawn in this site. See [[Sansha's Manual]] for a full list of the incursion rats.
{{incursion rats|Start}}
{{incursion rats|Start}}
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{{incursion rats|End}}
{{incursion rats|End}}


== Priorities ==
=== Priorities ===
This is a generic kill order that works no matter what fleet you're running. Certain special doctrines or fleet compositions could change some things in order to optimize their fleet efficiency, so this isn't necessarily the only kill order, but it works.
This is a generic kill order that works no matter what fleet you're running. Certain special doctrines or fleet compositions could change some things in order to optimize their fleet efficiency, so this isn't necessarily the only kill order, but it works.
{| class="wikitable" style="font-size:90%;"
{| class="wikitable"
|-
|- style="background-color: var(--background-color-warning-subtle);"
! style="background:#333333;" nowrap colspan="2" rowspan="2" | #
! colspan="2" rowspan="2" | #
! style="background:#333333;" nowrap colspan="2" | Targets for the entire fleet
! colspan="2" | Targets for the entire fleet
! style="background:#333333; vertical-align:middle; text-align:center" rowspan="2" nowrap | Reason
! style="text-align: center" rowspan="2" | Reason
|-
|- style="background-color: var(--background-color-warning-subtle); white-space: nowrap;"
! style="background:#222222;" nowrap | Regular targets<small>&nbsp;<ref>These targets are usually larger, cruisers or battleships and suitable for ships with good damage projection, lower tracking, like battleships with large guns.</ref></small>
! Regular targets<small>&nbsp;<ref>These targets are usually larger, cruisers or battleships and suitable for ships with good damage projection, lower tracking, like battleships with large guns.</ref></small>
! style="background:#222222;" nowrap | Small targets<small>&nbsp;<ref>Smaller targets, like frigates or extremely fast or small cruisers. Ideally the primary targets for '''strategic cruisers''', [[Vindicator]]s or the [[Roles in Incursions#Dronebunny|dronebunny]] as a last resort.</ref></small>
! Small targets<small>&nbsp;<ref>Smaller targets, like frigates or extremely fast or small cruisers. Ideally the primary targets for '''strategic cruisers''', [[Vindicator]]s or the [[Roles in Incursions#Dronebunny|dronebunny]] as a last resort.</ref></small>
|- style="vertical-align:top;"
|- style="vertical-align:top;"
| nowrap | 1
| 1
| style="background:Red;" width="1" |
| style="width: 1em; background-color: Red;" |
| style="text-align:center; padding:5px;" colspan="2" nowrap | '''Niarja Myelen'''&nbsp;[[File:Icon_target_max.png|24px|link=|Jamming]][[File:icon_energy_neutralizer_i.png|24px|link=|Energy neutralizing]]<br>'''Lirsautton Parichaya'''<br>'''Arnon Epithalamus'''&nbsp;[[File:Icon_target_max.png|24px|link=|Jamming]]
| style="text-align: center; padding: 5px;" colspan="2" | '''Niarja Myelen'''&nbsp;[[File:Icon_target_max.png|24px|link=|Jamming]][[File:icon_energy_neutralizer_i.png|24px|link=|Energy neutralizing]]<br>'''Lirsautton Parichaya'''<br>'''Arnon Epithalamus'''&nbsp;[[File:Icon_target_max.png|24px|link=|Jamming]]
| style="padding:5px;" | The '''Niarja Myelens''' because they jam and neut.
| style="padding: 5px;" | The '''Niarja Myelens''' because they jam and neut.


The '''Lirsautton Parichayas''' before the '''Arnon Epithalamus''' if there are many, because of their damage and since they are easy to kill. Other way around if there are fewer '''Lirsauttons'''.
The '''Lirsautton Parichayas''' before the '''Arnon Epithalamus''' if there are many, because of their damage and since they are easy to kill. Other way around if there are fewer '''Lirsauttons'''.
|- style="vertical-align:top;"
|- style="vertical-align: top;"
| nowrap | 3
| 3
| style="background:OrangeRed;" width="1" |
| style="background-color: OrangeRed;" |
| style="padding:5px;" nowrap | '''Mara Paleo''' [[File:icon_shield_transporter_i.png|24px|link=|Remote shield booster]]
| style="padding:5px;" | '''Mara Paleo''' [[File:icon_shield_transporter_i.png|24px|link=|Remote shield booster]]
| style="padding:5px;" nowrap |
| style="padding:5px;" |
| style="padding:5px;" | The '''Mara''' because it has remote shield boosting capabilities.
| style="padding:5px;" | The '''Mara''' because it has remote shield boosting capabilities.
|- style="vertical-align:top;"
|- style="vertical-align: top;"
| nowrap | 4
| 4
| style="background:Green;" width="1" |
| style="background-color: Green;" |
| style="padding:5px;" nowrap | '''Romi Thalamus'''<br>'''Antem Neo'''<br>'''Uitra Telen'''
| style="padding:5px;" | '''Romi Thalamus'''<br>'''Antem Neo'''<br>'''Uitra Telen'''
| style="padding:5px;" nowrap | '''Jel Rhomben'''<br>'''Youl Meten''' [[File:icon_stasis_webifier_i.png|24px|link=|Webbing]]
| style="padding:5px;" | '''Jel Rhomben'''<br>'''Youl Meten''' [[File:icon_stasis_webifier_i.png|24px|link=|Webbing]]
| style="padding:5px;" nowrap | '''Romis''' first as they post the biggest threat, then '''Antem Neos''' before '''Uitras''' because they do slightly more damage and easier to kill.
| style="padding:5px;" | '''Romis''' first as they post the biggest threat, then '''Antem Neos''' before '''Uitras''' because they do slightly more damage and easier to kill.


'''Jels''' before '''Youls''' despite the web as they are a little bit stronger.
'''Jels''' before '''Youls''' despite the web as they are a little bit stronger.
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<small><references/></small>
<small><references/></small>


== Triggers ==
=== Triggers ===
The last enemy killed in the first wave triggers the second and last wave, so there is no risk of accidentally triggering the last wave before you finish the first one.
The last enemy killed in the first wave triggers the second and last wave, so there is no risk of accidentally triggering the last wave before you finish the first one.
== Special requirements ==
== Special requirements ==
There are no special requirements for this site.
There are no special requirements for this site.


= Hints & tips =
== Hints & tips ==
* These sites are not sites per se and do not spawn at beacons. Instead, they are part of the [[Mining#Asteroids|asteroid belts]] within the staging system. When you initiate warp to an asteroid belt that hasn't been cleared you'll get an incoming transmission just like you do with other sites. Once it has been cleared you get paid and the belt returns to normal. This is by design.
* These sites are not sites per se and do not spawn at beacons. Instead, they are part of the [[Mining#Asteroids|asteroid belts]] within the staging system. When you initiate warp to an asteroid belt that hasn't been cleared you'll get an incoming transmission just like you do with other sites. Once it has been cleared you get paid and the belt returns to normal. This is by design.
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* There are no ships capable of '''warp disrupting''' or '''warp scrambling''', which means you can warp out at any time.
* There are no ships capable of '''warp disrupting''' or '''warp scrambling''', which means you can warp out at any time.
{{Incursions sites horizontal}}
{{Incursions sites horizontal}}


[[Category:Incursions sites]]
[[Category:Incursions sites]]