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Stacking penalties: Difference between revisions

From EVE University Wiki
m Change background color to design-token.
 
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{| class="wikitable"
{| class="wikitable"
|- style="background: #222222;"
|- style="background-color: var(--background-color-warning-subtle);"
! Ship attribute  
! Ship attribute  
! Stacking-penalized
! Stacking-penalized
|-
|-
| Powergrid (including reduced-PG-need effects)  
| Powergrid (including reduced-PG-need effects)  
| style="background: #003a00; text-align: center;" | no
| style="background: #003a00; text-align: center; color: var(--color-inverted-fixed);" | no
|-
|-
| CPU (including reduced-CPU-need effects)  
| CPU (including reduced-CPU-need effects)  
| style="background: #003a00; text-align: center;" | no
| style="background: #003a00; text-align: center; color: var(--color-inverted-fixed);" | no
|-
|-
| Cargo capacity
| Cargo capacity
| style="background: #003a00; text-align: center;" | no
| style="background: #003a00; text-align: center; color: var(--color-inverted-fixed);" | no
|-
|-
| Capacitor capacity
| Capacitor capacity
| style="background: #003a00; text-align: center;" | no<ref>Both the flat bonus from capacitor batteries and percentage bonus from micro warp drives and capacitor flux coils are unpenalized.</ref>
| style="background: #003a00; text-align: center; color: var(--color-inverted-fixed);" | no<ref>Both the flat bonus from capacitor batteries and percentage bonus from micro warp drives and capacitor flux coils are unpenalized.</ref>
|-
|-
| Capacitor recharge rate
| Capacitor recharge rate
| style="background: #003a00; text-align: center;" | no
| style="background: #003a00; text-align: center; color: var(--color-inverted-fixed);" | no
|-
|-
| Energy Warfare resistance
| Energy Warfare resistance
| style="background: #3a0000; text-align: center;" | yes
| style="background: #3a0000; text-align: center; color: var(--color-inverted-fixed);" | yes
|-
|-
| Module capacitor use
| Module capacitor use
| style="background: #003a00; text-align: center;" | no
| style="background: #003a00; text-align: center; color: var(--color-inverted-fixed);" | no
|-
|-
| Shield recharge rate
| Shield recharge rate
| style="background: #003a00; text-align: center;" | no
| style="background: #003a00; text-align: center; color: var(--color-inverted-fixed);" | no
|-
|-
| Shield / armor / hull hit points
| Shield / armor / hull hit points
| style="background: #003a00; text-align: center;" | no<ref>Both the flat bonuses and percentage bonuses are unpenalized.</ref>
| style="background: #003a00; text-align: center; color: var(--color-inverted-fixed);" | no<ref>Both the flat bonuses and percentage bonuses are unpenalized.</ref>
|-
|-
| Shield / armor / hull resistances  
| Shield / armor / hull resistances  
| style="background: #3a0000; text-align: center;" | yes<ref>Damage Control modules, the Reactive Armor Hardener module and Bastion module work slightly differently.
| style="background: #3a0000; text-align: center; color: var(--color-inverted-fixed);" | yes<ref>Damage Control modules, the Reactive Armor Hardener module and Bastion module work slightly differently.
<p>If you only fit only one of them  (one Damage Control ''or'' one Reactive Hardener ''or'' one Bastion module), then they are ''never'' stacking penalized. They will ''always'' give their full damage resistance effect, along with your most effective module that also gives it's full effect as explained above, followed by any other modules that will be stacking penalized. This is one reason why the Damage Control module is so popular; because it is always 100% effective.</p>
<p>If you only fit only one of them  (one Damage Control ''or'' one Reactive Hardener ''or'' one Bastion module), then they are ''never'' stacking penalized. They will ''always'' give their full damage resistance effect, along with your most effective module that also gives it's full effect as explained above, followed by any other modules that will be stacking penalized. This is one reason why the Damage Control module is so popular; because it is always 100% effective.</p>
<p>If, however, you fit ''two'' of them, then one of them (whichever is less effective) will count as a second module and be stacking penalized accordingly (so, 86.9% effective). This is in addition to your normal resistance modules, of which one will give its full effect and the rest stacking penalized as explained above.</p>
<p>If, however, you fit ''two'' of them, then one of them (whichever is less effective) will count as a second module and be stacking penalized accordingly (so, 86.9% effective). This is in addition to your normal resistance modules, of which one will give its full effect and the rest stacking penalized as explained above.</p>
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|-
|-
| Shield boost / armor repair bonus
| Shield boost / armor repair bonus
| style="background: #3a0000; text-align: center;" | yes
| style="background: #3a0000; text-align: center; color: var(--color-inverted-fixed);" | yes
|-
|-
| Sensor strength  
| Sensor strength  
| style="background: #3a0000; text-align: center;" | yes
| style="background: #3a0000; text-align: center; color: var(--color-inverted-fixed);" | yes
|-
|-
| ECM jammer strength  
| ECM jammer strength  
| style="background: #3a0000; text-align: center;" | yes
| style="background: #3a0000; text-align: center; color: var(--color-inverted-fixed);" | yes
|-
|-
| Sensor dampener scan resolution dampening strength
| Sensor dampener scan resolution dampening strength
| style="background: #3a0000; text-align: center;" | yes
| style="background: #3a0000; text-align: center; color: var(--color-inverted-fixed);" | yes
|-
|-
| Sensor dampener targeting range dampening strength
| Sensor dampener targeting range dampening strength
| style="background: #3a0000; text-align: center;" | yes
| style="background: #3a0000; text-align: center; color: var(--color-inverted-fixed);" | yes
|-
|-
| Scan probe sensor strength  
| Scan probe sensor strength  
| style="background: #3a0000; text-align: center;" | yes<ref>The probe scan strength from Gravity Capacitor Upgrade rigs and Scan Rangefinding Arrays and Sisters & Tech 2 launchers are all stacking penalized, even though the rigs and launchers don't mention it. Sisters probes are not, because they are not percentage effects - the core probes have a base strength of 44 instead of 40 (or 22 instead of 20 in the case of Sisters combat probes).</ref>
| style="background: #3a0000; text-align: center; color: var(--color-inverted-fixed);" | yes<ref>The probe scan strength from Gravity Capacitor Upgrade rigs and Scan Rangefinding Arrays and Sisters & Tech 2 launchers are all stacking penalized, even though the rigs and launchers don't mention it. Sisters probes are not, because they are not percentage effects - the core probes have a base strength of 44 instead of 40 (or 22 instead of 20 in the case of Sisters combat probes).</ref>
|-
|-
| Scan resolution  
| Scan resolution  
| style="background: #3a0000; text-align: center;" | yes
| style="background: #3a0000; text-align: center; color: var(--color-inverted-fixed);" | yes
|-
|-
| Targeting range  
| Targeting range  
| style="background: #3a0000; text-align: center;" | yes
| style="background: #3a0000; text-align: center; color: var(--color-inverted-fixed);" | yes
|-
|-
| Signature radius  
| Signature radius  
| style="background: #3a0000; text-align: center;" | yes
| style="background: #3a0000; text-align: center; color: var(--color-inverted-fixed);" | yes
|-
|-
| Velocity
| Velocity
| style="background: #3a0000; text-align: center;" | yes<ref>There are two different velocity bonuses, the ''Maximum Velocity Bonus'' (propulsion modules such as afterburners and microwarpdrives) and the ''Velocity Modifier'' (propulsion upgrade modules such as nanifibers, overdrives etc). They stack separately and thus a MWD doesn't change the stacking order for multiple propulsion upgrades.</ref>
| style="background: #3a0000; text-align: center; color: var(--color-inverted-fixed);" | yes<ref>There are two different velocity bonuses, the ''Maximum Velocity Bonus'' (propulsion modules such as afterburners and microwarpdrives) and the ''Velocity Modifier'' (propulsion upgrade modules such as nanifibers, overdrives etc). They stack separately and thus a MWD doesn't change the stacking order for multiple propulsion upgrades.</ref>
|-
|-
| Inertia modifier (agility)  
| Inertia modifier (agility)  
| style="background: #3a0000; text-align: center;" | yes
| style="background: #3a0000; text-align: center; color: var(--color-inverted-fixed);" | yes
|-
|-
| Mass
| Mass
| style="background: #3a0000; text-align: center;" | yes
| style="background: #3a0000; text-align: center; color: var(--color-inverted-fixed);" | yes
|-
|-
| Duration (cycle time) bonuses (weapons)  
| Duration (cycle time) bonuses (weapons)  
| style="background: #3a0000; text-align: center;" | yes
| style="background: #3a0000; text-align: center; color: var(--color-inverted-fixed);" | yes
|-
|-
| Duration (cycle time) bonuses (other)  
| Duration (cycle time) bonuses (other)  
| style="background: #003a00; text-align: center;" | no<ref>Although the Nanobot Accelerator rig (to decrease armor repairer cycle time) says it is stacking penalized in Show Info, it isn't.</ref>
| style="background: #003a00; text-align: center; color: var(--color-inverted-fixed);" | no<ref>Although the Nanobot Accelerator rig (to decrease armor repairer cycle time) says it is stacking penalized in Show Info, it isn't.</ref>
|-
|-
| Missile launcher rate of fire  
| Missile launcher rate of fire  
| style="background: #3a0000; text-align: center;" | yes<ref name="bastion rof">The rate of fire bonus from [[Bastion Module]] is not stacking penalized.</ref>
| style="background: #3a0000; text-align: center; color: var(--color-inverted-fixed);" | yes<ref name="bastion rof">The rate of fire bonus from [[Bastion Module]] is not stacking penalized.</ref>
|-
|-
| Missile damage  
| Missile damage  
| style="background: #3a0000; text-align: center;" | yes
| style="background: #3a0000; text-align: center; color: var(--color-inverted-fixed);" | yes
|-
|-
| Missile explosion velocity
| Missile explosion velocity
| style="background: #3a0000; text-align: center;" | yes
| style="background: #3a0000; text-align: center; color: var(--color-inverted-fixed);" | yes
|-
|-
| Missile explosion radius  
| Missile explosion radius  
| style="background: #3a0000; text-align: center;" | yes
| style="background: #3a0000; text-align: center; color: var(--color-inverted-fixed);" | yes
|-
|-
| Missile flight time  
| Missile flight time  
| style="background: #3a0000; text-align: center;" | yes
| style="background: #3a0000; text-align: center; color: var(--color-inverted-fixed);" | yes
|-
|-
| Missile velocity  
| Missile velocity  
| style="background: #3a0000; text-align: center;" | yes
| style="background: #3a0000; text-align: center; color: var(--color-inverted-fixed);" | yes
|-
|-
| Turret rate of fire  
| Turret rate of fire  
| style="background: #3a0000; text-align: center;" | yes<ref name="bastion rof" />
| style="background: #3a0000; text-align: center; color: var(--color-inverted-fixed);" | yes<ref name="bastion rof" />
|-
|-
| Turret damage modifier
| Turret damage modifier
| style="background: #3a0000; text-align: center;" | yes
| style="background: #3a0000; text-align: center; color: var(--color-inverted-fixed);" | yes
|-
|-
| Turret tracking speed  
| Turret tracking speed  
| style="background: #3a0000; text-align: center;" | yes
| style="background: #3a0000; text-align: center; color: var(--color-inverted-fixed);" | yes
|-
|-
| All optimal range (modules/turrets)
| All optimal range (modules/turrets)
| style="background: #3a0000; text-align: center;" | yes
| style="background: #3a0000; text-align: center; color: var(--color-inverted-fixed);" | yes
|-
|-
| All falloff (modules/turrets)
| All falloff (modules/turrets)
| style="background: #3a0000; text-align: center;" | yes
| style="background: #3a0000; text-align: center; color: var(--color-inverted-fixed);" | yes
|-
|-
| Mining laser yield (including mining drone yield)  
| Mining laser yield (including mining drone yield)  
| style="background: #003a00; text-align: center;" | no
| style="background: #003a00; text-align: center; color: var(--color-inverted-fixed);" | no
|-
|-
| Mining laser cycle duration
| Mining laser cycle duration
| style="background: #003a00; text-align: center;" | no
| style="background: #003a00; text-align: center; color: var(--color-inverted-fixed);" | no
|-
|-
| Drone control range
| Drone control range
| style="background: #003a00; text-align: center;" | no
| style="background: #003a00; text-align: center; color: var(--color-inverted-fixed);" | no
|-
|-
| Drone damage  
| Drone damage  
| style="background: #3a0000; text-align: center;" | yes
| style="background: #3a0000; text-align: center; color: var(--color-inverted-fixed);" | yes
|-
|-
| Salvaging probability   
| Salvaging probability   
| style="background: #003a00; text-align: center;" | no
| style="background: #003a00; text-align: center; color: var(--color-inverted-fixed);" | no
|-
|-
|}
|}
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{| class="wikitable"
{| class="wikitable"
|- style="background: #222222;"
|- style="background-color: var(--background-color-warning-subtle);"
! Overheated module (bonus)
! Overheated module (bonus)
! Stacking-penalized
! Stacking-penalized
|-
|-
| shield/armor repairer (repair amount)
| shield/armor repairer (repair amount)
| style="background: #3a0000; text-align: center;" | yes
| style="background: #3a0000; text-align: center; color: var(--color-inverted-fixed);" | yes
|-
|-
|-
|-
| Local/remote shield/armor repairer (cycle time)
| Local/remote shield/armor repairer (cycle time)
| style="background: #003a00; text-align: center;" | no
| style="background: #003a00; text-align: center; color: var(--color-inverted-fixed);" | no
|-
|-
| ECM strength bonus  
| ECM strength bonus  
| style="background: #3a0000; text-align: center;" | yes
| style="background: #3a0000; text-align: center; color: var(--color-inverted-fixed);" | yes
|-
|-
| Sensor dampener (range dampening strength)
| Sensor dampener (range dampening strength)
| style="background: #3a0000; text-align: center;" | yes
| style="background: #3a0000; text-align: center; color: var(--color-inverted-fixed);" | yes
|-
|-
| Sensor dampener (resolution dampening strength)
| Sensor dampener (resolution dampening strength)
| style="background: #3a0000; text-align: center;" | yes
| style="background: #3a0000; text-align: center; color: var(--color-inverted-fixed);" | yes
|-
|-
| Guidance and tracking disruptors
| Guidance and tracking disruptors
| style="background: #3a0000; text-align: center;" | yes
| style="background: #3a0000; text-align: center; color: var(--color-inverted-fixed);" | yes
|-
|-
| Target painters
| Target painters
| style="background: #003a00; text-align: center;" | no
| style="background: #003a00; text-align: center; color: var(--color-inverted-fixed);" | no
|-
|-
| Warp disruptors, Warp scramblers and Stasis webifiers
| Warp disruptors, Warp scramblers and Stasis webifiers
| style="background: #3a0000; text-align: center;" | yes
| style="background: #3a0000; text-align: center; color: var(--color-inverted-fixed);" | yes
|-
|-
| Afterburners and micro warp drives
| Afterburners and micro warp drives
| style="background: #3a0000; text-align: center;" | yes<ref>Stacking penalized with rapid deployment command burst. Not with speed boosting modules or rigs.</ref>
| style="background: #3a0000; text-align: center; color: var(--color-inverted-fixed);" | yes<ref>Stacking penalized with rapid deployment command burst. Not with speed boosting modules or rigs.</ref>
|-
|-
| Turrets and missile launchers (damage bonus)
| Turrets and missile launchers (damage bonus)
| style="background: #003a00; text-align: center;" | no
| style="background: #003a00; text-align: center; color: var(--color-inverted-fixed);" | no
|-
|-
| Turrets and missile launchers (Rate of fire bonus )
| Turrets and missile launchers (Rate of fire bonus )
| style="background: #003a00; text-align: center;" | no<ref>The Bastion module rate of fire bonus is stacking penalized with overheat rate of fire bonus.</ref>
| style="background: #003a00; text-align: center; color: var(--color-inverted-fixed);" | no<ref>The Bastion module rate of fire bonus is stacking penalized with overheat rate of fire bonus.</ref>
|-
|-
| Capacitor transmitters
| Capacitor transmitters
| style="background: #003a00; text-align: center;" | no
| style="background: #003a00; text-align: center; color: var(--color-inverted-fixed);" | no
|-
|-
|}
|}
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* Reactive armor hardener
* Reactive armor hardener
* Target spectrum breaker
* Target spectrum breaker
[[Category:Fitting]]
[[Category:Game mechanics]]


=== Weird Exceptions ===
=== Weird Exceptions ===
<references />


<references />


[[Category:Fitting]]
[[Category:Fitting]]
[[Category:Game mechanics]]
[[Category:Game mechanics]]