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Player Owned Customs Office: Difference between revisions

From EVE University Wiki
m Update {{Update}}.
m Added the time that it takes for a POCO to passively regenerate shields to 25% after being reinforced.
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The reinforcement will end 24-48 hours after reinforcement, depending on the time chosen by the POCO's owner, ±1 hour.
The reinforcement will end 24-48 hours after reinforcement, depending on the time chosen by the POCO's owner, ±1 hour.


Once the reinforcement timer ends, the POCO becomes again vulnerable to damage and can be destroyed by simply shooting it until the structure is gone. If the POCO is not shot at, it will slowly regenerate health and at 25% shield it will return back to normal state and will need to be reinforced again.
Once the reinforcement timer ends, the POCO becomes vulnerable to damage again and can be destroyed by simply shooting it until the structure is gone. If the POCO is not attacked, it will slowly regenerate health. After approximately 1 hour and 55 minutes<ref>[https://chatgpt.com/share/68638d14-da04-800b-8280-355805fe528c Derivation of shield recharge time for POCO from 0% to 25% (ChatGPT)]))</ref>, it will reach 25% shield and return to its normal state, requiring it to be reinforced again.


It is important to note that when the POCO is not reinforced, it can be repaired with remote repair modules. Often, defenders will use shield logistic ships to repair vulnerable POCO back to 25% shields (putting it back into normal state) and higher, to discourage hostiles from reinforcing it again.
It is important to note that when the POCO is not reinforced, it can be repaired with remote repair modules. Often, defenders will use shield logistic ships to repair vulnerable POCO back to 25% shields (putting it back into normal state) and higher, to discourage hostiles from reinforcing it again.