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→Joining Factional Warfare: updated SoE Epic arc cooldown time |
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Note that even though you are at war with one of the four empire factions, your standings with them don't actually drop merely by joining Factional Warfare; they only drop through actions you might perform (see table). Since all the standings-affecting mechanics are purely optional (e.g. you are not forced to capture complexes just because you have enlisted in Factional Warfare), you can control how much you want to affect your faction standings. | Note that even though you are at war with one of the four empire factions, your standings with them don't actually drop merely by joining Factional Warfare; they only drop through actions you might perform (see table). Since all the standings-affecting mechanics are purely optional (e.g. you are not forced to capture complexes just because you have enlisted in Factional Warfare), you can control how much you want to affect your faction standings. | ||
{| class=wikitable style=" | {| class=wikitable style="text-align:center;" | ||
|- style="background-color: var(--background-color-warning-subtle);" | |||
! style="background-color: var(--background-color-base); border: none;" | | |||
! colspan=2 style="text-align: center;" | Friendly | |||
! colspan=2 style="text-align: center;" | Enemy | |||
|- style="background-color: var(--background-color-warning-subtle);" | |||
! style="background-color: var(--background-color-base); border-style: none" | | |||
! Militia<br>corporation | |||
! Faction | |||
! Militia<br>corporation | |||
! Faction | |||
|- | |- | ||
| style="text-align: left; background-color: var(--background-color-warning-subtle);" | Killing enemy militia (in NPC corp) <sup>(3)</sup> | |||
| | | | ||
| | | | ||
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|/ | |/ | ||
|- | |- | ||
| style="text-align:left; background-color: | | style="text-align:left; background-color: var(--background-color-warning-subtle);" | Killing enemy militia (in player corp) | ||
| | | | ||
| | | | ||
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|/ | |/ | ||
<!-- |- | <!-- |- | ||
| style="text-align:left; background-color: | | style="text-align:left; background-color: var(--background-color-warning-subtle);" | Podding enemy militia | ||
| | | | ||
| | | | ||
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| --> | | --> | ||
|- | |- | ||
| style="text-align:left; background-color: | | style="text-align:left; background-color: var(--background-color-warning-subtle);" | Killing friendly militia | ||
| <span title="Standings loss">[[File:Icon arrow down.png|16px]]</span> | | <span title="Standings loss">[[File:Icon arrow down.png|16px]]</span> | ||
| <span title="Standings loss">[[File:Icon arrow down.png|16px]]</span> | | <span title="Standings loss">[[File:Icon arrow down.png|16px]]</span> | ||
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| | | | ||
|- | |- | ||
| style="text-align:left; background-color: | | style="text-align:left; background-color: var(--background-color-warning-subtle);" | Killing faction NPC (complex) <sup>(4)</sup> | ||
| / | | / | ||
| / | | / | ||
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| / | | / | ||
<!--|- | <!--|- | ||
| style="text-align:left; background-color: | | style="text-align:left; background-color: var(--background-color-warning-subtle);" | Killing faction NPC (navy) | ||
| | | | ||
| | | | ||
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|--> | |--> | ||
|- | |- | ||
| style="text-align:left; background-color: | | style="text-align:left; background-color: var(--background-color-warning-subtle);" | Killing faction NPC (mission) | ||
| | | | ||
| | | | ||
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| <span title="Standings loss">[[File:Icon arrow down.png|16px]]</span> <sup>(2)</sup> | | <span title="Standings loss">[[File:Icon arrow down.png|16px]]</span> <sup>(2)</sup> | ||
<!--|- | <!--|- | ||
| style="text-align:left; background-color: | | style="text-align:left; background-color: var(--background-color-warning-subtle);" | Killing friendly NPC (plex) | ||
| | | | ||
| | | | ||
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| | | | ||
|- | |- | ||
| style="text-align:left; background-color: | | style="text-align:left; background-color: var(--background-color-warning-subtle);" | Killing friendly NPC (navy) | ||
| | | | ||
| | | | ||
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| --> | | --> | ||
|- | |- | ||
| style="text-align:left; background-color: | | style="text-align:left; background-color: var(--background-color-warning-subtle);" | Capturing complex | ||
| <span title="Standings gain">[[File:Icon arrow up.png|16px]]</span> | | <span title="Standings gain">[[File:Icon arrow up.png|16px]]</span> | ||
| / | | / | ||
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| / | | / | ||
|- | |- | ||
| style="text-align:left; background-color: | | style="text-align:left; background-color: var(--background-color-warning-subtle);" | Destroying i-Hub | ||
| | | | ||
| | | | ||
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| | | | ||
|- | |- | ||
| style="text-align:left; background-color: | | style="text-align:left; background-color: var(--background-color-warning-subtle);" | Completing mission | ||
| <span title="Standings gain">[[File:Icon arrow up.png|16px]]</span> | | <span title="Standings gain">[[File:Icon arrow up.png|16px]]</span> | ||
| / | | / | ||
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| / | | / | ||
|- | |- | ||
| style="text-align:left; background-color: | | style="text-align:left; background-color: var(--background-color-warning-subtle);" | Declining/failing mission | ||
| <span title="Standings loss">[[File:Icon arrow down.png|16px]]</span> | | <span title="Standings loss">[[File:Icon arrow down.png|16px]]</span> | ||
| <span title="Standings loss">[[File:Icon arrow down.png|16px]]</span> | | <span title="Standings loss">[[File:Icon arrow down.png|16px]]</span> | ||
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| | | | ||
|- | |- | ||
| style="text-align:left; background-color: | | style="text-align:left; background-color: var(--background-color-warning-subtle);" | Being promoted | ||
| / | | / | ||
| <span title="Standings gain">[[File:Icon arrow up.png|16px]]</span> | | <span title="Standings gain">[[File:Icon arrow up.png|16px]]</span> | ||
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| <span title="Standings loss">[[File:Icon arrow down.png|16px]]</span> <sup>(1)</sup> | | <span title="Standings loss">[[File:Icon arrow down.png|16px]]</span> <sup>(1)</sup> | ||
|- | |- | ||
! colspan=9 style="background-color: | ! colspan=9 style="background-color: var(--background-color-warning-subtle); text-align:left;font-size:95%;line-height:130%;font-weight:normal;" | | ||
<sup>(1)</sup> These are derived standing changes, caused by the [[Faction_Standings#Derived_modifications|inter-faction relationships]].<br> | <sup>(1)</sup> These are derived standing changes, caused by the [[Faction_Standings#Derived_modifications|inter-faction relationships]].<br> | ||
<sup>(2)</sup> Depending on the mission; not every NPC kill decreases your faction standings.<br> | <sup>(2)</sup> Depending on the mission; not every NPC kill decreases your faction standings.<br> | ||
<sup>(3)</sup> Killing an enemy player who is a member of the NPC militia corporation (i.e. who joined Factional Warfare as a solo player, and not as part of a corporation).<br> | <sup>(3)</sup> Killing an enemy player who is a member of the NPC militia corporation (i.e. who joined Factional Warfare as a solo player, and not as part of a corporation).<br> | ||
<sup>(4)</sup> Killing the NPCs defending complexes ("plexes"). | <sup>(4)</sup> Killing the NPCs defending complexes ("plexes"). | ||
|} | |} | ||