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Stronghold: Difference between revisions

From EVE University Wiki
m Replace table formatting with flex container.
Major overhaul for the Strategies Section. Added a guide for up to Battlecruiser and example fit using eveworkbench and up to Battleships and example fit using eveworkbench. Corrected information about corvettes not triggering a spawn to corvettes can triggered spawns but mostly just a single frigate, its mostly random. Updated the Rewards section, the payout for solo is about 25million isk and scales up to 30million with 10 members and scales down starting at 11 members for up to 40.
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'''Strongholds''' are [[Guristas Pirates]] and [[Blood Raider]] fleet staging structures in [[Gallente]], [[Caldari]] and [[Amarr Empire|Amarr]] High and Low Security systems.
'''Strongholds''' are [[Guristas Pirates]] and [[Blood Raider]] fleet staging structures in [[Gallente]], [[Caldari]], [[Amarr Empire|Amarr]] and [[Minmatar Republic|Minmatar]] High and Low Security systems.


The Stronghold fleets will:
The Stronghold fleets will:
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Solo operations are rather pilot intensive and require competence in combat refitting (and knowing which fits to use at any one time) with experience in higher end PvE content.
Solo operations are rather pilot intensive and require competence in combat refitting (and knowing which fits to use at any one time) with experience in higher end PvE content.
== [New] Current Strategies as a Group: ==
=== '''Up to Battlecruisers:''' ===
'''Applicable to:''' Guristas and Blood Raider Strongholds
'''Recommended Ships:''' Triglavian hulls (Vedmak / Ikitursa preferred)
Triglavian ships are ideal due to their strong single-target damage, high tracking, spool-up mechanics, remote repair (RR) range, and capacitor efficiency. While all Triglavian hulls are viable, the '''Vedmak''' is the most cost-effective for this operation.
==== '''Fitting Tips: [https://eveworkbench.com/fit/53670156-6480-4389-af79-0f50fa9546fc Example fit for Guristas Strongholds]''' ====
* Use an '''afterburner''' on all ships.
* Fill '''low slots with hardeners''' appropriate to the faction you’re facing. For example, against Guristas, fit 2'''x Thermal Armor Hardeners'''.
* Depending on fleet size and ship type, you'll need at least '''3–4 pilots''' for RR and '''a transport ship''' (e.g., '''Squall''') to manage the large volume of Upwell modules.
==== '''Fleet Setup and Execution:''' ====
# A fleet member warps to the Stronghold in a '''capsule''' and creates '''two bookmarks''':
#* One ~2,000km from the Stronghold (used for safe warps later).
#* One '''at least 400km away''', used as the main engagement point.  ''Note: Failing to create these bookmarks can result in ship losses.''
# The fleet warps to the 400km bookmark and waits for the '''response fleet to spawn and ping''' to their location. This keeps the main fleet clear of heavy EWAR.
# Engage and destroy the reinforcement fleet in the following target priority:
#* '''Tackle:''' Condor, Cruor
#* '''Logistics:''' Osprey, Augoror
#* '''DPS:''' Caracal, Raven / Omen, Apocalypse
#* '''EWAR:''' Gila, Scorpion / Ashimmu, Arbitrator, Bhaalgorn  Maintain '''orbit around an object''' (e.g., a jetcan) to reduce incoming damage, and use '''RR''' to support targeted allies.
# Once the reinforcement fleet is down:
#* Warp to the Stronghold.
#* Deploy a '''Mobile Depot''' and '''refit''' for maximum damage.
#** For Vedmak: 4x Entropic Radiation Sink II, 2x Drone Damage Amplifier II.
#* Be alert for any mining hauler activity. If a hauler warps in or undocks and triggers a second reinforcement fleet, '''immediately warp out'''—this wave is likely fatal to your fleet.
'''Estimated Time per Stronghold:''' 30–45 minutes
'''Skill Requirements:''' Basic fleet mechanics (focus fire, RR)
'''Tips:''' Assign a target caller and a designated RR coordinator for smoother execution.<blockquote>'''Note:''' The 2,000km bookmark can be used to bring in additional pilots who lack Triglavian ship skills. At that distance, they will not trigger additional spawns but will still receive payout. Any Frigate is recommended for this.</blockquote>
=== '''Battleships (Blood Raider Strongholds Only)''' ===
'''''Do NOT attempt this on Guristas Strongholds – you will lose your ships.'''''
'''Recommended Ship:''' Leshak (Triglavian Battleship) - [https://eveworkbench.com/fit/847badb3-3d31-4771-9e71-13a127670ef5 Example fit]
The '''Leshak''' is optimal for Blood Raider Strongholds due to its high spool-up DPS and standard Triglavian advantages. You’ll need a '''minimum of 2''', but '''3 Leshaks''' are recommended if you're new to the strategy for more RR and better survivability.
==== '''Fitting Essentials:''' ====
* '''High EM/Thermal resistances''' (min. 90% on both)
* '''3x Large Capacitor Batteries''' (to counter Energy Neutralization)
* '''Large Micro Jump Drive (MJD)''' (to escape warp disrupts)
* '''2x Large RR and 2x Large Remote Capacitor Transmitters'''
==== '''Execution:''' ====
# All Leshaks warp to the Stronghold at 0km.
# Upon landing:
#* Lock the Stronghold and other Leshaks.
#* Begin firing on the Stronghold.
#* Start '''Remote Repair and Capacitor Transfers''':
#** Assign 1/1 to each fleet member if using 3 Leshak
#* Launch drones to clear reinforcement waves while continuing to spool damage on the Stronghold.
# If logistics ships make it impossible to destroy the reinforcement fleet, continue attacking the Stronghold until it is destroyed. Upon destruction:
#* Align out.
#* Use the '''MJD''' to jump 100km.
#* Warp off before enemy NPCs “ping” back and re-tackle you.
'''Estimated Time per Stronghold:''' 10–20 minutes
'''Profit Potential:''' Up to 800 million ISK/hour (with 3 accounts and pre-scouted route)


Notes:
Notes:
* Corvettes are generally not cause the spawn of additional reinforcements, very useful for ammo or other small logistics, but will be shot if on grid for longer then a few sec.
* Corvettes do cause the spawn of additional reinforcements of mostly a single frigate while a fleet is on grid and will be shot if on grid for longer then a few sec.
* Mobile hardware such as Mobile Depots, Tractors or Jump Drives are not attacked and do not have the minimum distance limitations to the structure itself.
* Mobile hardware such as Mobile Depots, Tractors or Jump Drives are not attacked and do not have the minimum distance limitations to the structure itself.


== Reward ==
== Reward ==
Every Fleet member on grid (in a ship*) with the Stronghold when destroyed is awarded 27M ISK. Up to 40 Fleet members can claim the reward.
Each fleet member '''on-grid''', '''in a ship*''', and '''not cloaked''' at the moment the Stronghold is destroyed will receive approximately '''25 million ISK'''.
 
* The payout '''scales with fleet size''', increasing up to 30 million ISK at around '''10 members'''.
* Beyond '''10 members''', the reward per player '''begins to decrease'''.
* A maximum of '''40 fleet members''' can receive the payout.


You may also be able to loot:
== Possible Loot ==
* Tech 1 Upwell structure modules
* Tech 1 Upwell structure modules
* Faction Upwell structure modules
* Faction Upwell structure modules