The Wyvern is based on documents detailing the design of the ancient Raata empire's seafaring flagship, the Oryioni-Haru. According to historical sources the ship was traditionally taken on parade runs between the continent of Tikiona and the Muriyuke archipelago, seat of the Emperor, and represented the pride and joy of what would one day become the Caldari State. Today's starfaring version gives no ground to its legendary predecessor; with its varied applications in the vast arena of deep space, the Wyvern is likely to stand as a symbol of Caldari greatness for untold years to come.
SHIP BONUSES
Caldari Carrier bonuses (per skill level):
7.5% bonus to Fighter damage
4% bonus to all shield resistances
5+ bonus to ship warp core strength
5% reduction in ECM Jammer Burst Projector cycle time
2% bonus to Shield Command and Information Command burst strength and duration Role Bonus:
• Can fit Networked Sensor Array
• Can fit Burst Projectors
• Can use two Command Burst modules
200% bonus to Command Burst area of effect range
• Can launch Light and Heavy Fighters
• Can lock at extended ranges
400% bonus to Armor Plates and Shield Extenders
50% bonus to Remote Sensor Dampener resistance
50% bonus to Stasis effect resistance
• Conduit Jump capable
50% increase to Remote Electronic Assistance impedance
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none
Ship Attributes
Fittings
Powergrid
550,000 MW
CPU
975 tf
Capacitor
80,000 GJ
High
6
Launchers
0
Turrets
0
Medium
8
Low
4
Rig
3
capital
Calibration
400
Navigation
Max Velocity
75 m/sec
Inertia Modifier
0.036
Warp Speed
1.5 AU/s
Base Time to Warp
84.841 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Fighters
Fighter Bay Capacity
110,000 m³
Fighter Squad Tubes
5
Light Fighter Squad Limit
3
Heavy Fighter Squad Limit
4
Targeting
Max Tgt. Range
5,800 km
Max Locked Targets
14
Gravimetric Sensor
170 points
Sig. Radius
19,470 m
Scan Res.
55 mm
Structure
Structure Hitpoints
250,000 HP
Mass
1,700,000,000 kg
Volume
53,000,000 m³
Cargo Capacity
1,740 m³
Fuel Capacity
5,000 m³
Ship Maintenance Bay Capacity
5,000,000 m³
Fleet Hangar Capacity
50,000 m³
Armor
Armor Hitpoints
260,000 HP
Armor Resistances
EM
50
THR
45
KIN
25
EXP
10
Shields
Shield Capacity
500,000 HP
Shield Resistances
EM
0
THR
20
KIN
40
EXP
50
Summary
The Wyvern is the shield equivalent of the Amarr Aeon class supercarrier. In the current capital meta, shield is not used as much as armor for a multitude of reasons, however a true shield versus armor full on capital brawl has yet to manifest in recent days to sort out the answer of "shield or armor" for supercapital fights and settle the score.
Skills
Further information about additional or recommended skills to pilot Wyvern for a specific or its common role(s) can be written here.
Tactics
No sub-article about Wyvern roles or piloting tactics. You can write them here.
Notes
The wyvern is a sub-type of dragon, or a dragon-like creature, originating in art and legends from the Mediterranean rim. It is common in European heraldry, where it is typically depicted with an arrow-shaped tip on its tail.
Increased the Supercarrier Armor Plate and Shield Extender role bonus to 400% (from 200%).
Version 18.11 - Build: 1842315 - 2020-11-10.1 - "Dynamic Frontiers" / "Vat Out of Hel" Update (Patch Notes)
As part of the Phoenix Quadrant, a big update to Supercarriers is coming to EVE Online on 10 November, introducing the new Tactical Capsuleer Recloner, stunning new visuals, and added ship balance for these behemoths of New Eden! - CCP Convict, Vat Out of Hel news article
Fighter damage bonus increased from 5%/level to 7.5%/level (+2.5%/level)
Increased Ship Maintenance Bay capacity from 2,500,000 m³ to 5,000,000 m³ (+2,500,000 m³, +100%)
There is a vision for a Capital ecosystem with clear escalation steps based on distinct roles for each class. Part of that vision relies on moving Super Carriers and Titans away from all-purpose damage to a specific focus on Capital and structure killing. You will have seen one big step in this direction recently with the removal of High Angle Weapons from Titans. Now, substantial changes are being made to Super Carriers as well, but there is also an acknowledgement that Super Carriers need more to set them apart from Titans and Dreadnaughts as Capital killers before their Subcapital damage application can be fully removed. For now, their fighter tube loadout will be rearranged to promote more class diversity in your local Super umbrella and decrease long range Heavy Fighter damage application. -Surgical Strike Dev Blog
Support fighter tubes removed (could previously have up to two support fighter squads active)
Heavy fighter squadron limit increased from 3 to 4 (+1)
Bonus to Armor Plates and Shield Extenders reduced from 400% to 200% (-200%)
Fighter Bay size increased from 90,000 m3 to 110,000 m3 (+20,000 m3)