More actions
No edit summary |
|||
| Line 1: | Line 1: | ||
[[Category:Guides]] | [[Category:Guides]] | ||
[[Category:PvP]] | [[Category:PvP]] | ||
| Line 68: | Line 67: | ||
=== Purifier === | === Purifier === | ||
The [http://wiki.eveonline.com/en/wiki/Purifier Purifier] is the Amarr Stealth Bomber. It has the least CPU of any of the Stealth Bombers, which makes fitting tight and not quite as varied as the other races. It gets a bonus to EM damage and uses Mjolnir torpedoes. | The [http://wiki.eveonline.com/en/wiki/Purifier Purifier] is the Amarr Stealth Bomber. It has the least CPU of any of the Stealth Bombers, which makes fitting tight and not quite as varied as the other races. It gets a bonus to EM damage and uses Mjolnir torpedoes. | ||
== Recommended, Suggested, & Required Skills == | |||
=== Required Skills === | |||
All bombers have the following skill requirements to operate: <br> | |||
Racial Frigate V <br> | |||
Spaceship Command III <br> | |||
Covert Ops I <br> | |||
Electronics II <br> | |||
Engineering II <br> | |||
Electronics Upgrades V <br> | |||
However, it is very very ill-advised, not recommended, and downright stupid to fly a bomber in a PVP setting without a covert ops cloaking device, and Seige Missle Launchers. The use of thse modules, require the skills: <br> | |||
Cloaking IV<br> | |||
Torpedoes I<br> | |||
Missile Launcher Operation IV<br> | |||
Heavy MIssiles III<br> | |||
Standard Missiles III<br> | |||
Covert Ops III <br> | |||
=== Suggested Skills === | |||
Aside from these basic required skills, it is suggested that you have the following skills. These skills are designed to push the strengths of the bomber and minimze it's chance of being destroyed. Many are simply fitting skills, that ease the use of more powerful modules. | |||
Navigation III<br> | |||
Acceleration Control III<br> | |||
Warp Drive Operation III<br> | |||
Spaceships Command IV<br> | |||
Evasive Maneuvering III<br> | |||
Electronics IV<br> | |||
Engineering IV<br> | |||
Energy Management III<br> | |||
Target Painting II<br> | |||
Electronic Warfare II<br> | |||
Long Range Targeting III<br> | |||
Signature Analysis III<br> | |||
Targeting III<br> | |||
Shield Management III<br> | |||
Shield Operation III<br> | |||
Energy Management III<br> | |||
Energy Upgrades III<br> | |||
Launcher Rigging II<br> | |||
Astronautic Rigging II<br> | |||
Jury Rigging III<br> | |||
Mechanic IV<br> | |||
In addition, you will want to get missle launcher skills as high as possible, as well as Bomb Launching skills. | |||
Missle Launcher Skills: <br> | |||
Missile Bombardment IV<br> | |||
Missile Projection III<br> | |||
Rapid Launch III<br> | |||
Target Navigation Prediction III<br> | |||
Warhead Upgrades III<br> | |||
Bomb Launcher I <br> | |||
Covert Ops IV <br> | |||
=== Recommended Skills === | |||
The Recommended skill plan essentially pushes the previous listed skills as high as possible. You want to maximize the ship's DPS by getting all the missle support skills to IV or V. As well as the Covert Ops skill itself to V, however it is a very long train at around 18 Days. Additionally, you want to maximize the ships agility and speed, by pumping navigation skills as high as possible, as well as the fitting and tanking skills found in Electronics, Enginnering, and Mechanic. Lastly, you will want to get Bomb Launcher to IV for the ability to use the Void and Lockbreaker Bombs. | |||
== Tips == | == Tips == | ||