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Hauling: Difference between revisions

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If you must travel AFK, then buffer is all you have. Some favor explosive/kinetic/thermal hardening as they believe suicide gankers consider Harbingers to bo too expensive (because of faction crystals and the cost of the hull), and that most people will be ganking in Hurricanes and Drakes. However, the high damage potential of lasers combined with the long range it can be delivered at means that they're perfect for catching haulers after they jumped trough a gate, enabling the ganker to catch both people that are afk and those that are not.
If you must travel AFK, then buffer is all you have. Some favor explosive/kinetic/thermal hardening as they believe suicide gankers consider Harbingers to bo too expensive (because of faction crystals and the cost of the hull), and that most people will be ganking in Hurricanes and Drakes. However, the high damage potential of lasers combined with the long range it can be delivered at means that they're perfect for catching haulers after they jumped trough a gate, enabling the ganker to catch both people that are afk and those that are not.


Alternatively if you need to travel semi-afk a good trick is too use the autopilot to set your destination, then set each point on the journey as a waypoint, finally remove the original destination leaving a string of single jump waypoints. Set your autopilot to shut off at each waypoint then your ready. Manually warp to each gate but then turn on the autopilot, you will then arrive on the gate, jump and then the autopilot disables, notifies you via audio, and leaves you safetly cloaked. You are then free to warp to the next gate and the one minute of cloak gives you some buffer time during which if you don't react your ship is still safe. This also avoids the 15 km warp in so travel is faster but requires little focus.
Alternatively if you need to travel semi-afk a good trick is too use the autopilot to set your destination, then set each point on the journey as a waypoint, finally remove the original destination leaving a string of single jump waypoints. Set your autopilot to shut off at each waypoint then your ready. Manually warp to each gate but then turn on the autopilot, you will then arrive on the gate, jump and then the autopilot disables, notifies you via audio, and leaves you safetly cloaked. You are then free to warp to the next gate and the one minute of cloak gives you some buffer time during which if you don't react your ship is still safe. This also avoids the 15 km warp in so travel is faster but requires little focus. If you prefer, you can instead set destination as normal and after warping to your out gate, right click on it and select "set as first waypoint" before turning on the autopilot again for the same result.  


If you're really trying to go anti-gank in high sec, then a Deep Space Transport (65k EHP, 8k cargo on an Occator), Orca (250k EHP, 90-95k cargo) or Freighter (200k EHP 900-950k cargo) becomes mandatory. However, a blockade runner will be able to carry more cargo then a max tank DST, while staying safer due to its cloak.
If you're really trying to go anti-gank in high sec, then a Deep Space Transport (65k EHP, 8k cargo on an Occator), Orca (250k EHP, 90-95k cargo) or Freighter (200k EHP 900-950k cargo) becomes mandatory. However, a blockade runner will be able to carry more cargo then a max tank DST, while staying safer due to its cloak.