Revision as of 16:42, 8 October 2011
RELATED UNI-WIKI REFERENCES
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Built to represent the last word in electronic warfare, combat recon ships have onboard facilities designed to maximize the effectiveness of electronic countermeasure modules of all kinds. Filling a role next to their class counterpart, the heavy assault ship, combat recon ships are the state of the art when it comes to anti-support support. They are also devastating adversaries in smaller skirmishes, possessing strong defensive capabilities in addition to their electronic superiority.
Developer: Khanid Innovation
In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat.
SHIP BONUSES
Amarr Cruiser Skill Bonus: 5% bonus to Tracking Disruptor effectiveness and 10% bonus to drone hit points and damage per level. Recon Ships Skill Bonus: 40% bonus to Energy Vampire and Energy Neutralizer range and 20% bonus to Energy Vampire and Energy Neutralizer transfer amount per level
Required Skills
- Amarr Cruiser V29d 15h 6m
- Spaceship Command III4h 26m
- Amarr Frigate IV2d 2h 17m
- Recon Ships I50m
- Spaceship Command V5d 22h 13m
- Signature Analysis V5d 22h 13m
- Covert Ops IV4d 4h 34m
Training Time what's this?47d 23h 41m
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Grouping
▪ Variations Arbitrator
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695 MW 370 tf
200 m/sec
345 m³
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, Pilgrim
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Can Use Covert Ops Cloak
1,000 MW 370 tf
198 m/sec
315 m³
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Ship Attributes
Fittings |
High 5
Launchers 4
Turrets 2
Rig
3
medium
Calibration 400
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Navigation |
Base Time to Warp 10.65 s what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
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Drones |
Drone Bandwidth 50 Mbit/sec
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Targeting |
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Structure |
Structure Hitpoints 872 HP
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Armor |
Armor Hitpoints 1,463 HP
Armor Resistances
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Shields |
Shield Capacity 1,238 HP
Shield Resistances
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Summary
You can write a summary for Curse here.
Skills
Further information about additional or recommended skills to pilot Curse for a specific or it's common role(s) can be written here.
Fitting
No tagged fittings for Curse.
Tactics
No sub-article about Curse roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Curse here.
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