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Natural Resists: Difference between revisions

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==== Minmatar  ====
==== Minmatar  ====


<u>'''Tech 1 <span style="display: none;" id="1320284372525E">&nbsp;</span>'''</u
<u>'''Tech 1'''</u>


Now that shield tanked pilots have their EM hole plugged, their new hole will end up being thermal, So its a good idea to use Phased plasma vs shield tanked ships. Similarly, when armor tanked pilots plug in their explosive hole thier new hole will be kinetic followed by thermal, which makes the Phased plasma the best choice.  
Now that shield tanked pilots have their EM hole plugged, their new hole will end up being thermal, So its a good idea to use Phased plasma vs shield tanked ships. Similarly, when armor tanked pilots plug in their explosive hole thier new hole will be kinetic followed by thermal, which makes the Phased plasma the best choice.  


<u>'''Tech 2'''</u>
<u>'''Tech 2'''</u>  


EMP is best used against Amarr, Caldari and Gallente ship's armor, but has the worst damage vs Minmatar armor.
EMP is best used against Amarr, Caldari and Gallente ship's armor, but has the worst damage vs Minmatar armor.  


Fusion is best used against Caldari, Gallente and Minmatar ship's Shield, but has the worst damage vs Amarr Shield.
Fusion is best used against Caldari, Gallente and Minmatar ship's Shield, but has the worst damage vs Amarr Shield.  


Phased Plasma is best used against Amarr armor and shields, and has the worst damage vs Caldari armor and shields.  
Phased Plasma is best used against Amarr armor and shields, and has the worst damage vs Caldari armor and shields.


==== Gallente  ====
==== Gallente  ====