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Skills:Mechanic: Difference between revisions

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[[Category:Skills]]
[[Category:Skills]]


The Mechanic category contains most of the key skills for [[Armor_tanking|armor tanking]], all of the rigging skills and a number of construction skills.
The Mechanics category contains most of the key skills for [[Armor_tanking|armor tanking]], all of the rigging skills and a number of construction skills.


Most combat pilots will want to train some at least of the armor tanking skills.
Most combat pilots will want to train some at least of the armor tanking skills.
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{{Skill
{{Skill
|skill=Mechanic
|skill=Mechanics
|desc=Skill at maintaining the mechanical components and structural integrity of a spaceship. 5% bonus to structure hit points per skill level.
|desc=Skill at maintaining the mechanical components and structural integrity of a spaceship. 5% bonus to structure hit points per skill level.
|1=Intelligence
|1=Intelligence
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|pre=None
|pre=None
|price=18,000
|price=18,000
|notes=The basic skill for this whole category. Mechanic is a quick train and comes with a nice bonus -- although hull tanking of any kind is unwise, most of the time, extra structure is more overall EHP and may make the difference in a close fight. You need level IV to use T2 medium armor repairers, and level V to use T2 large ones.<br>
|notes=The basic skill for this whole category. Mechanics is a quick train and comes with a nice bonus -- although hull tanking of any kind is unwise, most of the time, extra structure is more overall EHP and may make the difference in a close fight. You need level IV to use T2 medium armor repairers, and level V to use T2 large ones.<br>
}}
}}