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[[Category:Skills]] | [[Category:Skills]] | ||
The | The Mechanics category contains most of the key skills for [[Armor_tanking|armor tanking]], all of the rigging skills and a number of construction skills. | ||
Most combat pilots will want to train some at least of the armor tanking skills. | Most combat pilots will want to train some at least of the armor tanking skills. | ||
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{{Skill | {{Skill | ||
|skill= | |skill=Mechanics | ||
|desc=Skill at maintaining the mechanical components and structural integrity of a spaceship. 5% bonus to structure hit points per skill level. | |desc=Skill at maintaining the mechanical components and structural integrity of a spaceship. 5% bonus to structure hit points per skill level. | ||
|1=Intelligence | |1=Intelligence | ||
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|pre=None | |pre=None | ||
|price=18,000 | |price=18,000 | ||
|notes=The basic skill for this whole category. | |notes=The basic skill for this whole category. Mechanics is a quick train and comes with a nice bonus -- although hull tanking of any kind is unwise, most of the time, extra structure is more overall EHP and may make the difference in a close fight. You need level IV to use T2 medium armor repairers, and level V to use T2 large ones.<br> | ||
}} | }} | ||