Difference between revisions of "List of Skill Hardwiring Implants"

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|-
 
|-
 
! style="background-color:#CCCCCC;color:black" | 6  
 
! style="background-color:#CCCCCC;color:black" | 6  
! style="background-color:orange;color:white" | Missile  
+
! style="background-color:green;color:white" | Missile  
 
| Zainou 'Gnome' Launcher CPU&nbsp;Efficiency<br>  
 
| Zainou 'Gnome' Launcher CPU&nbsp;Efficiency<br>  
 
| LE-60#<br>  
 
| LE-60#<br>  
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|-
 
|-
 
! style="background-color:#CCCCCC;color:black" | 6  
 
! style="background-color:#CCCCCC;color:black" | 6  
! style="background-color:orange;color:white" | Missile  
+
! style="background-color:green;color:white" | Missile  
 
| Zainou 'Snapshot' Cruise Missiles<br>  
 
| Zainou 'Snapshot' Cruise Missiles<br>  
 
| CM-60#<br>  
 
| CM-60#<br>  
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|-
 
|-
 
! style="background-color:#CCCCCC;color:black" | 6  
 
! style="background-color:#CCCCCC;color:black" | 6  
! style="background-color:orange;color:white" | Missile  
+
! style="background-color:green;color:white" | Missile  
 
| Zainou 'Snapshot' Torpedoes<br>  
 
| Zainou 'Snapshot' Torpedoes<br>  
 
| TD-60#<br>  
 
| TD-60#<br>  
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|-
 
|-
 
! style="background-color:#CCCCCC;color:black" | 6  
 
! style="background-color:#CCCCCC;color:black" | 6  
! style="background-color:green;color:white" | Science  
+
! style="background-color:orange;color:white" | Science  
 
| Poteque ' Prospector' Astrometric Pinpointing<br>  
 
| Poteque ' Prospector' Astrometric Pinpointing<br>  
 
| AP-602 / 606 / 610<br>  
 
| AP-602 / 606 / 610<br>  
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|-
 
|-
 
! style="background-color:#CCCCCC;color:black" | 6  
 
! style="background-color:#CCCCCC;color:black" | 6  
! style="background-color:green;color:white" | Science  
+
! style="background-color:orange;color:white" | Science  
 
| Zainou 'Beancounter' Research  
 
| Zainou 'Beancounter' Research  
 
| RR-601 / 603 / 605<br>  
 
| RR-601 / 603 / 605<br>  
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|-
 
|-
 
! style="background-color:#999999;color:black" | 7  
 
! style="background-color:#999999;color:black" | 7  
! style="background-color:orange;color:white" | Missile  
+
! style="background-color:green;color:white" | Missile  
 
| 'Deadeye' ZMC#  
 
| 'Deadeye' ZMC#  
 
| <br>  
 
| <br>  
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|-
 
|-
 
! style="background-color:#999999;color:black" | 7  
 
! style="background-color:#999999;color:black" | 7  
! style="background-color:orange;color:white" | Missile  
+
! style="background-color:green;color:white" | Missile  
 
| 'Deadeye' ZML#  
 
| 'Deadeye' ZML#  
 
| <br>  
 
| <br>  
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|-
 
|-
 
! style="background-color:#999999;color:black" | 7  
 
! style="background-color:#999999;color:black" | 7  
! style="background-color:orange;color:white" | Missile  
+
! style="background-color:green;color:white" | Missile  
 
| 'Snapshot' ZME#  
 
| 'Snapshot' ZME#  
 
| <br>  
 
| <br>  
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|-
 
|-
 
! style="background-color:#999999;color:black" | 7  
 
! style="background-color:#999999;color:black" | 7  
! style="background-color:orange;color:white" | Missile  
+
! style="background-color:green;color:white" | Missile  
 
| 'Snapshot' ZMH#  
 
| 'Snapshot' ZMH#  
 
| <br>  
 
| <br>  
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|-
 
|-
 
! style="background-color:#999999;color:black" | 7  
 
! style="background-color:#999999;color:black" | 7  
! style="background-color:green;color:white" | Science  
+
! style="background-color:orange;color:white" | Science  
 
| 'Prospector' PPG-#  
 
| 'Prospector' PPG-#  
 
| <br>  
 
| <br>  
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|-
 
|-
 
! style="background-color:#999999;color:black" | 7  
 
! style="background-color:#999999;color:black" | 7  
! style="background-color:green;color:white" | Science  
+
! style="background-color:orange;color:white" | Science  
 
| 'Beancounter' J#  
 
| 'Beancounter' J#  
 
| <br>  
 
| <br>  
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|-
 
|-
 
! style="background-color:#666666;color:white" | 8  
 
! style="background-color:#666666;color:white" | 8  
! style="background-color:orange;color:white" | Missile  
+
! style="background-color:green;color:white" | Missile  
 
| 'Deadeye' ZMA#  
 
| 'Deadeye' ZMA#  
 
| <br>  
 
| <br>  
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|-
 
|-
 
! style="background-color:#666666;color:white" | 8  
 
! style="background-color:#666666;color:white" | 8  
! style="background-color:orange;color:white" | Missile  
+
! style="background-color:green;color:white" | Missile  
 
| 'Snapshot' ZMD#  
 
| 'Snapshot' ZMD#  
 
| <br>  
 
| <br>  
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|-
 
|-
 
! style="background-color:#666666;color:white" | 8  
 
! style="background-color:#666666;color:white" | 8  
! style="background-color:green;color:white" | Science  
+
! style="background-color:orange;color:white" | Science  
 
| 'Alchemist' WA-#  
 
| 'Alchemist' WA-#  
 
| <br>  
 
| <br>  
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|-
 
|-
 
! style="background-color:#666666;color:white" | 8  
 
! style="background-color:#666666;color:white" | 8  
! style="background-color:green;color:white" | Science  
+
! style="background-color:orange;color:white" | Science  
 
| 'Prospector' PPH-#  
 
| 'Prospector' PPH-#  
 
| <br>  
 
| <br>  
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|-
 
|-
 
! style="background-color:#666666;color:white" | 8  
 
! style="background-color:#666666;color:white" | 8  
! style="background-color:green;color:white" | Science  
+
! style="background-color:orange;color:white" | Science  
 
| 'Beancounter' K#  
 
| 'Beancounter' K#  
 
| <br>  
 
| <br>  
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|-
 
|-
 
! style="background-color:#333333;color:white" | 9  
 
! style="background-color:#333333;color:white" | 9  
! style="background-color:orange;color:white" | Missile  
+
! style="background-color:green;color:white" | Missile  
 
| 'Deadeye' ZMS#  
 
| 'Deadeye' ZMS#  
 
| <br>  
 
| <br>  
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|-
 
|-
 
! style="background-color:#333333;color:white" | 9  
 
! style="background-color:#333333;color:white" | 9  
! style="background-color:orange;color:white" | Missile  
+
! style="background-color:green;color:white" | Missile  
 
| 'Snapshot' ZMN#  
 
| 'Snapshot' ZMN#  
 
| <br>  
 
| <br>  
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|-
 
|-
 
! style="background-color:#333333;color:white" | 9  
 
! style="background-color:#333333;color:white" | 9  
! style="background-color:orange;color:white" | Missile  
+
! style="background-color:green;color:white" | Missile  
 
| 'Snapshot' ZMR#  
 
| 'Snapshot' ZMR#  
 
| <br>  
 
| <br>  
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|-
 
|-
 
! style="background-color:#333333;color:white" | 9  
 
! style="background-color:#333333;color:white" | 9  
! style="background-color:green;color:white" | Science  
+
! style="background-color:orange;color:white" | Science  
 
| 'Alchemist' YA-#  
 
| 'Alchemist' YA-#  
 
| <br>  
 
| <br>  
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|-
 
|-
 
! style="background-color:#333333;color:white" | 9  
 
! style="background-color:#333333;color:white" | 9  
! style="background-color:green;color:white" | Science  
+
! style="background-color:orange;color:white" | Science  
 
| 'Prospector' PPW-1  
 
| 'Prospector' PPW-1  
 
| <br>  
 
| <br>  
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|-
 
|-
 
! style="background-color:#333333;color:white" | 9  
 
! style="background-color:#333333;color:white" | 9  
! style="background-color:green;color:white" | Science  
+
! style="background-color:orange;color:white" | Science  
 
| 'Prospector' PPX-1  
 
| 'Prospector' PPX-1  
 
| <br>  
 
| <br>  
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|-
 
|-
 
! style="background-color:#333333;color:white" | 9  
 
! style="background-color:#333333;color:white" | 9  
! style="background-color:green;color:white" | Science  
+
! style="background-color:orange;color:white" | Science  
 
| 'Prospector' PPY-1  
 
| 'Prospector' PPY-1  
 
| <br>  
 
| <br>  
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|-
 
|-
 
! style="background-color:#111111;color:white" | 10  
 
! style="background-color:#111111;color:white" | 10  
! style="background-color:orange;color:white" | Missile  
+
! style="background-color:green;color:white" | Missile  
 
| 'Deadeye' ZMM#  
 
| 'Deadeye' ZMM#  
 
| <br>  
 
| <br>  
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|-
 
|-
 
! style="background-color:#111111;color:white" | 10  
 
! style="background-color:#111111;color:white" | 10  
! style="background-color:orange;color:white" | Missile  
+
! style="background-color:green;color:white" | Missile  
 
| 'Snapshot' ZMF#  
 
| 'Snapshot' ZMF#  
 
| <br>  
 
| <br>  
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|-
 
|-
 
! style="background-color:#111111;color:white" | 10  
 
! style="background-color:#111111;color:white" | 10  
! style="background-color:orange;color:white" | Missile  
+
! style="background-color:green;color:white" | Missile  
 
| Whelan Machorin's Ballistic Smartlink  
 
| Whelan Machorin's Ballistic Smartlink  
 
| <br>  
 
| <br>  
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|-
 
|-
 
! style="background-color:#111111;color:white" | 10  
 
! style="background-color:#111111;color:white" | 10  
! style="background-color:green;color:white" | Science  
+
! style="background-color:orange;color:white" | Science  
 
| 'Alchemist' XA-#  
 
| 'Alchemist' XA-#  
 
| <br>  
 
| <br>  
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|-
 
|-
 
! style="background-color:#111111;color:white" | 10  
 
! style="background-color:#111111;color:white" | 10  
! style="background-color:green;color:white" | Science  
+
! style="background-color:orange;color:white" | Science  
 
| 'Prospector' PPZ-1  
 
| 'Prospector' PPZ-1  
 
| <br>  
 
| <br>  
 
| Reduce Cycle Time of Salvage, Hacking and Archaeology Modules (-5%)
 
| Reduce Cycle Time of Salvage, Hacking and Archaeology Modules (-5%)
 
|}
 
|}

Revision as of 06:58, 8 April 2012

WIP

This is a work in process.

To-do:

1. Add color to Slot and Skill Done

2. Check existence

3. Check descriptions, find a better way of writing them

4. Eifyr and Co. 'Gunslinger' Small Projectile Turret SP-80#* is Slot 6 but serial number begins with 8.

5. Inherent Implants 'Lancer' Small Energy Turret SE-602 is wrongly labelled as SD-602 ingame.


Slot Skill Name Serial
Description
6 Armor Inherent Implants "Noble'
RS-60#
A neural Interface upgrade that boosts the pilot's skill in operating armor/hull repair modules. 
6 Electronics Zainou 'Gypsy' Electronics EE-60#
A neural interface upgrade that boosts the pilot's skill at electronics.
6 Electronics Zainou 'Gypsy' Electronics Upgrades EU-60#
A neural interface upgrade that boosts the pilot's skill with electronics upgrades.
6 Engineering Inherent Implants 'Squire' Energy Systems Operation
EO60#
A neural interface upgrade that boosts the pilot's skill at energy systems operation.
6 Engineering Inherent Implants 'Squire' Engineering
EG-60#
A neural interface upgrade that boosts the pilot's skill at engineering.
6 Gunnery Eifyr and Co. 'Gunslinger' Small Projectile Turret
SP-60#
A Eifyr and Co. gunnery hardwiring designed to enhance skill with small projectile turrets.
6 Gunnery Inherent Implants 'Lancer' Small Energy Turret
SE-60#
A Inherent Implants gunnery hardwiring designed to enhance skill with small energy turrets.
6 Gunnery Zainou 'Deadeye' Small Hybrid Turret SH-60#
A Zainou gunnery hardwiring designed to enhance skill with small hybrid turrets.
6 Missile Zainou 'Gnome' Launcher CPU Efficiency
LE-60#
A neural Interface upgrade that lowers launcher CPU needs.
6 Missile Zainou 'Snapshot' Cruise Missiles
CM-60#
A neural interface upgrade that boosts the pilot's skill with cruise missiles.
6 Missile Zainou 'Snapshot' Torpedoes
TD-60#
A neural interface upgrade that boosts the pilot's skill with torpedoes.
6 Navigation Eifyr and Co. 'Rogue' Acceleration Control
AC-60#
Improves speed boosting velocity.
6 Navigation Eifyr and Co. 'Rogue' Afterburner AB-60#
A neural interface upgrade that boosts the pilot's skill with afterburners.
6 Navigation Eifyr and Co. 'Rogue' Navigation NN-60#
A Eifyr and Co hardwiring designed to enhance pilot navigation skill.
6 Navigation Eifyr and Co. 'Rogue' Warp Drive Operation
WD-60#
A neural interface upgrade that boosts the pilot's skill at warp drive operation.
6 Navigation Eifyr and Co. 'Rogue' Warp Drive Speed WS-60#
A neural interface upgrade that boosts the pilot's skill at warp navigation.
6 Science Poteque ' Prospector' Astrometric Pinpointing
AP-602 / 606 / 610
A neural Interface upgrade that boosts the pilots scanning skills.
6 Science Zainou 'Beancounter' Research RR-601 / 603 / 605
A neural Interface upgrade that boosts the pilots research skills.
6 Shield Zainou 'Gnome' Shield Upgrades SU-60#
A neural Interface upgrade that reduces the shield upgrade module power needs.
7 Armor 'Noble' ZET2#
Reduce Capacitor Need for Remote Repair (-1%/-3%/-5%)
7 Electronics 'Gypsy' KNB-#
Increase Scan Resolution (+1%/+3%/+5%)
7 Engineering 'Squire' EE#
Reduce Capacitor Need for Energy Emissions (-1%/-3%/-5%)
7 Engineering 'Squire' EP#
Reduce Duration for Energy Pulse Weapons (-1%/-3%/-5%)
7 Engineering 'Squire' GU#
Reduce CPU for Energy Grid Upgrades (-1%/-3%/-5%)
7 Gunnery 'Gunslinger' AX-#
Increase Turret Tracking Speed (+1%/+3%/+5%)
7 Gunnery 'Lancer' G#-Beta
Reduce Turret Capacitor Usage (-1%/-3%/-5%)
7 Gunnery 'Deadeye' ZGC#
Increase Turret Falloff (+1%/+3%/+5%)
7 Gunnery Ogdin's Eye Coordination Enhancer
Increase Turret Tracking Speed (+6%)
7 Industry Michi's Excavation Augmentor
Increase Mining Yield (+5%)
7 Missile 'Deadeye' ZMC#
Increase Flight Range (+1%/+3%/+5%)
7 Missile 'Deadeye' ZML#
Increase Maximum Velocity (+1%/+3%/+5%)
7 Missile 'Snapshot' ZME#
Increase Heavy Assault Missile Damage (+1%/+3%/+5%)
7 Missile 'Snapshot' ZMH#
Increase Heavy Missile Damage (+1%/+3%/+5%)
7 Navigation 'Rogue' AY-#
Increase Ship Agility (+1%/+3%/+5%)
7 Navigation Zor's Custom Navigation Link
Increase Afterburner Duration (+10%)
7 Science 'Prospector' PPG-#
Reduce Probe Scanning Time (-2%/-6%/-10%)
7 Science 'Beancounter' J#
Reduce Material Efficiency Research Time (-1%/-3%/-5%)
7 Shield 'Gnome' KVA#
Increase Shield Capacity (+1%/+3%/+5%)
8 Armor 'Noble' ZET3#
Increase Hull Hit Points (+1%/+3%/+5%)
8 Electronics 'Gypsy' KPB-#
Increase Targeting Range (+1%/+3%/+5%)
8 Electronics 'Gypsy' KQB-#
Reduce Propulsion Jamming Modules Capacitor Usage (+1%/+3%/+5%)
8 Engineering 'Squire' CC#
Increase Capacitor (+1%/+3%/+5%)
8 Gunnery 'Lancer' G#-Gamma
Increase Medium Energy Turret Damage (+1%/+3%/+5%)
8 Gunnery 'Deadeye' ZGM#
Increase Medium Hybrid Turret Damage (+1%/+3%/+5%)
8 Gunnery 'Gunslinger' MX-#
Increase Medium Projectile Turret Damage (+1%/+3%/+5%)
8 Industry 'Alchemist' ZA-#
Reduce Gas Harvester Cycle Time (-1%/-3%/-5%)
8 Industry 'Beancounter' F#
Reduce Manufacturing Time (-1%/-2%/-4%)
8 Industry 'Beancounter' H# educe Refinery Waste (-1%/-2%/-4%)
8 Missile 'Deadeye' ZMA#
Reduce Signature Radius Factor (-1%/-3%/-5%)
8 Missile 'Snapshot' ZMD#
Increase Defender Missile Velocity (+1%/+3%/+5%)
8 Navigation 'Rogue' DY-#
Reduce Afterburner Capacitor Usage (-1%/-3%/-5%)
8 Navigation Zor's Custom Navigation Hyper-Link
Increase Afterburner / MWD Speed (+5%)
8 Science 'Alchemist' WA-#
Increase Booster Duration (+5%/+10%)
8 Science 'Prospector' PPH-#
Increase Scan Probe Strength (+2%/+6%/+10%)
8 Science 'Beancounter' K#
Reduce Blueprint Copy Time (-1%/-3%/-5%)
8 Shield 'Gnome' KXA#
Reduce Shield Emission Capacitor Usage (-1%/-3%/-5%)
9 Armor 'Noble' ZET4#
Increase Armor Repair Amount (+1%/+3%/+5%)
9 Electronics 'Gypsy' KOB-#
Reduce Electronic Warfare Capacitor Usage (-1%/-3%/-5%)
9 Electronics 'Gypsy' KRB-#
Reduce Sensor Linking Capacitor Usage (-1%/-3%/-5%)
9 Electronics 'Gypsy' KSB-#
Reduce Weapon Disruption Capacitor Usage (-1%/-3%/-5%)
9 Electronics 'Gypsy' KTB-#
Reduce Target Painting Capacitor Usage (-1%/-3%/-5%)
9 Gunnery 'Gunslinger' CX-#
Increase All Turret Damage (+1%/+3%/+5%)
9 Gunnery 'Lancer' G#-Delta
Increase Turret Rate of Fire (+1%/+3%/+5%)
9 Gunnery 'Deadeye' ZGA#
Increase Turret Optimal Range (+1%/+3%/+5%)
9 Gunnery Pashan's Turret Customization Mindlink
Increase Turret Rate of Fire (+7%)
9 Missile 'Deadeye' ZMS#
Reduce Target Velocity Factor (-1%/-3%/-5%)
9 Missile 'Snapshot' ZMN#
Increase Standard Missile Damage (+1%/+3%/+5%)
9 Missile 'Snapshot' ZMR#
Increase Rockets Damage (+1%/+3%/+5%)
9 Navigation 'Rogue' GY-#
Reduce MWD Capacitor Usage (-1%/-3%/-5%)
9 Science 'Alchemist' YA-#
Reduce Booster Side Effects (-3%/-5%)
9 Science 'Prospector' PPW-1
Increase Chance of Archaeological find (+5%)
9 Science 'Prospector' PPX-1
Increase Chance of Data Retrieval (+5%)
9 Science 'Prospector' PPY-1
Increase Chance of Salvage Retrieval (+5%)
9 Shield 'Gnome' KYA#
Reduce Shield Recharge Time (-1%/-3%-5%)
10 Armor 'Noble' ZET5#
Increase Armor Hit Points (+1%/+3%/+5%)
10 Armor Akemon's Modified 'Noble' ZET5000
Increase Armor Hit Points (+8%)
10 Gunnery 'Lancer' G#-Epsilon
Increase Large Energy Turret Damage (+1%/+3%/+5%)
10 Gunnery 'Deadeye' ZGL#
Increase Large Hybrid Turret Damage (+1%/+3%/+5%)
10 Gunnery 'Gunslinger' LX-#
Increase Large Projectile Turret Damage (+1%/+3%/+5%)
10 Gunnery 'Gnome' KZA#
Reduce Turret CPU Needs (-1%/-3%/-5%)
10 Gunnery Pashan's Turret Handling Mindlink
Increase Large Energy Turret Damage (+7%)
10 Industry 'Highwall' HX-#
Increase Mining Yield (+1%/+3%/+5%)
10 Industry 'Highwall' HY-#
Reduce Mining Upgrade CPU Needs (-1%/-3%/-5%)
10 Industry 'Yeti' BX-#
Reduce Ice Harvester Cycle Time (-1%/-3%/-5%)
10 Leadership Armored Warfare Mindlink
10 Leadership Information Warfare Mindlink
10 Leadership Siege Warfare Mindlink
10 Leadership Skirmish Warfare Mindlink
10 Leadership Mining Foreman Mindlink
10 Missile 'Deadeye' ZMM#
Increase Launcher Rate of Fire (+1%/+3%/+5%)
10 Missile 'Snapshot' ZMF#
Reduce Explosion Radius of F.o.F. Missiles (-1%/-3%/-5%)
10 Missile Whelan Machorin's Ballistic Smartlink
Increase Launcher Rate of Fire (+5%)
10 Science 'Alchemist' XA-#
Reduce Booster Chance of Negative Side Effects (-3%/-5%)
10 Science 'Prospector' PPZ-1
Reduce Cycle Time of Salvage, Hacking and Archaeology Modules (-5%)