Difference between revisions of "List of Skill Hardwiring Implants"
From EVE University Wiki
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3. Check descriptions, find a better way of writing them | 3. Check descriptions, find a better way of writing them | ||
− | 4. | + | 4. "#" means 1 through to 6. |
− | 5. Inherent Implants 'Lancer' Small Energy Turret SE-602 is wrongly labelled as SD-602 ingame. <br> | + | 5. Eifyr and Co. 'Gunslinger' Small Projectile Turret SP-80#* is Slot 6 but serial number begins with 8. <br> |
+ | |||
+ | 6. Inherent Implants 'Lancer' Small Energy Turret SE-602 is wrongly labelled as SD-602 ingame. <br> | ||
<br> | <br> |
Revision as of 06:59, 8 April 2012
WIP
This is a work in process.
To-do:
1. Add color to Slot and Skill Done
2. Check existence
3. Check descriptions, find a better way of writing them
4. "#" means 1 through to 6.
5. Eifyr and Co. 'Gunslinger' Small Projectile Turret SP-80#* is Slot 6 but serial number begins with 8.
6. Inherent Implants 'Lancer' Small Energy Turret SE-602 is wrongly labelled as SD-602 ingame.
Slot | Skill | Name | Serial |
Description |
---|---|---|---|---|
6 | Armor | Inherent Implants "Noble' |
RS-60# |
A neural Interface upgrade that boosts the pilot's skill in operating armor/hull repair modules. |
6 | Electronics | Zainou 'Gypsy' Electronics | EE-60# |
A neural interface upgrade that boosts the pilot's skill at electronics. |
6 | Electronics | Zainou 'Gypsy' Electronics Upgrades | EU-60# |
A neural interface upgrade that boosts the pilot's skill with electronics upgrades. |
6 | Engineering | Inherent Implants 'Squire' Energy Systems Operation |
EO60# |
A neural interface upgrade that boosts the pilot's skill at energy systems operation. |
6 | Engineering | Inherent Implants 'Squire' Engineering |
EG-60# |
A neural interface upgrade that boosts the pilot's skill at engineering. |
6 | Gunnery | Eifyr and Co. 'Gunslinger' Small Projectile Turret |
SP-60# |
A Eifyr and Co. gunnery hardwiring designed to enhance skill with small projectile turrets. |
6 | Gunnery | Inherent Implants 'Lancer' Small Energy Turret |
SE-60# |
A Inherent Implants gunnery hardwiring designed to enhance skill with small energy turrets. |
6 | Gunnery | Zainou 'Deadeye' Small Hybrid Turret | SH-60# |
A Zainou gunnery hardwiring designed to enhance skill with small hybrid turrets. |
6 | Missile | Zainou 'Gnome' Launcher CPU Efficiency |
LE-60# |
A neural Interface upgrade that lowers launcher CPU needs. |
6 | Missile | Zainou 'Snapshot' Cruise Missiles |
CM-60# |
A neural interface upgrade that boosts the pilot's skill with cruise missiles. |
6 | Missile | Zainou 'Snapshot' Torpedoes |
TD-60# |
A neural interface upgrade that boosts the pilot's skill with torpedoes. |
6 | Navigation | Eifyr and Co. 'Rogue' Acceleration Control |
AC-60# |
Improves speed boosting velocity. |
6 | Navigation | Eifyr and Co. 'Rogue' Afterburner | AB-60# |
A neural interface upgrade that boosts the pilot's skill with afterburners. |
6 | Navigation | Eifyr and Co. 'Rogue' Navigation | NN-60# |
A Eifyr and Co hardwiring designed to enhance pilot navigation skill. |
6 | Navigation | Eifyr and Co. 'Rogue' Warp Drive Operation |
WD-60# |
A neural interface upgrade that boosts the pilot's skill at warp drive operation. |
6 | Navigation | Eifyr and Co. 'Rogue' Warp Drive Speed | WS-60# |
A neural interface upgrade that boosts the pilot's skill at warp navigation. |
6 | Science | Poteque ' Prospector' Astrometric Pinpointing |
AP-602 / 606 / 610 |
A neural Interface upgrade that boosts the pilots scanning skills. |
6 | Science | Zainou 'Beancounter' Research | RR-601 / 603 / 605 |
A neural Interface upgrade that boosts the pilots research skills. |
6 | Shield | Zainou 'Gnome' Shield Upgrades | SU-60# |
A neural Interface upgrade that reduces the shield upgrade module power needs. |
7 | Armor | 'Noble' ZET2# | Reduce Capacitor Need for Remote Repair (-1%/-3%/-5%) | |
7 | Electronics | 'Gypsy' KNB-# | Increase Scan Resolution (+1%/+3%/+5%) | |
7 | Engineering | 'Squire' EE# | Reduce Capacitor Need for Energy Emissions (-1%/-3%/-5%) | |
7 | Engineering | 'Squire' EP# | Reduce Duration for Energy Pulse Weapons (-1%/-3%/-5%) | |
7 | Engineering | 'Squire' GU# | Reduce CPU for Energy Grid Upgrades (-1%/-3%/-5%) | |
7 | Gunnery | 'Gunslinger' AX-# | Increase Turret Tracking Speed (+1%/+3%/+5%) | |
7 | Gunnery | 'Lancer' G#-Beta | Reduce Turret Capacitor Usage (-1%/-3%/-5%) | |
7 | Gunnery | 'Deadeye' ZGC# | Increase Turret Falloff (+1%/+3%/+5%) | |
7 | Gunnery | Ogdin's Eye Coordination Enhancer | Increase Turret Tracking Speed (+6%) | |
7 | Industry | Michi's Excavation Augmentor | Increase Mining Yield (+5%) | |
7 | Missile | 'Deadeye' ZMC# | Increase Flight Range (+1%/+3%/+5%) | |
7 | Missile | 'Deadeye' ZML# | Increase Maximum Velocity (+1%/+3%/+5%) | |
7 | Missile | 'Snapshot' ZME# | Increase Heavy Assault Missile Damage (+1%/+3%/+5%) | |
7 | Missile | 'Snapshot' ZMH# | Increase Heavy Missile Damage (+1%/+3%/+5%) | |
7 | Navigation | 'Rogue' AY-# | Increase Ship Agility (+1%/+3%/+5%) | |
7 | Navigation | Zor's Custom Navigation Link | Increase Afterburner Duration (+10%) | |
7 | Science | 'Prospector' PPG-# | Reduce Probe Scanning Time (-2%/-6%/-10%) | |
7 | Science | 'Beancounter' J# | Reduce Material Efficiency Research Time (-1%/-3%/-5%) | |
7 | Shield | 'Gnome' KVA# | Increase Shield Capacity (+1%/+3%/+5%) | |
8 | Armor | 'Noble' ZET3# | Increase Hull Hit Points (+1%/+3%/+5%) | |
8 | Electronics | 'Gypsy' KPB-# | Increase Targeting Range (+1%/+3%/+5%) | |
8 | Electronics | 'Gypsy' KQB-# | Reduce Propulsion Jamming Modules Capacitor Usage (+1%/+3%/+5%) | |
8 | Engineering | 'Squire' CC# | Increase Capacitor (+1%/+3%/+5%) | |
8 | Gunnery | 'Lancer' G#-Gamma | Increase Medium Energy Turret Damage (+1%/+3%/+5%) | |
8 | Gunnery | 'Deadeye' ZGM# | Increase Medium Hybrid Turret Damage (+1%/+3%/+5%) | |
8 | Gunnery | 'Gunslinger' MX-# | Increase Medium Projectile Turret Damage (+1%/+3%/+5%) | |
8 | Industry | 'Alchemist' ZA-# | Reduce Gas Harvester Cycle Time (-1%/-3%/-5%) | |
8 | Industry | 'Beancounter' F# | Reduce Manufacturing Time (-1%/-2%/-4%) | |
8 | Industry | 'Beancounter' H# | educe Refinery Waste (-1%/-2%/-4%) | |
8 | Missile | 'Deadeye' ZMA# | Reduce Signature Radius Factor (-1%/-3%/-5%) | |
8 | Missile | 'Snapshot' ZMD# | Increase Defender Missile Velocity (+1%/+3%/+5%) | |
8 | Navigation | 'Rogue' DY-# | Reduce Afterburner Capacitor Usage (-1%/-3%/-5%) | |
8 | Navigation | Zor's Custom Navigation Hyper-Link | Increase Afterburner / MWD Speed (+5%) | |
8 | Science | 'Alchemist' WA-# | Increase Booster Duration (+5%/+10%) | |
8 | Science | 'Prospector' PPH-# | Increase Scan Probe Strength (+2%/+6%/+10%) | |
8 | Science | 'Beancounter' K# | Reduce Blueprint Copy Time (-1%/-3%/-5%) | |
8 | Shield | 'Gnome' KXA# | Reduce Shield Emission Capacitor Usage (-1%/-3%/-5%) | |
9 | Armor | 'Noble' ZET4# | Increase Armor Repair Amount (+1%/+3%/+5%) | |
9 | Electronics | 'Gypsy' KOB-# | Reduce Electronic Warfare Capacitor Usage (-1%/-3%/-5%) | |
9 | Electronics | 'Gypsy' KRB-# | Reduce Sensor Linking Capacitor Usage (-1%/-3%/-5%) | |
9 | Electronics | 'Gypsy' KSB-# | Reduce Weapon Disruption Capacitor Usage (-1%/-3%/-5%) | |
9 | Electronics | 'Gypsy' KTB-# | Reduce Target Painting Capacitor Usage (-1%/-3%/-5%) | |
9 | Gunnery | 'Gunslinger' CX-# | Increase All Turret Damage (+1%/+3%/+5%) | |
9 | Gunnery | 'Lancer' G#-Delta | Increase Turret Rate of Fire (+1%/+3%/+5%) | |
9 | Gunnery | 'Deadeye' ZGA# | Increase Turret Optimal Range (+1%/+3%/+5%) | |
9 | Gunnery | Pashan's Turret Customization Mindlink | Increase Turret Rate of Fire (+7%) | |
9 | Missile | 'Deadeye' ZMS# | Reduce Target Velocity Factor (-1%/-3%/-5%) | |
9 | Missile | 'Snapshot' ZMN# | Increase Standard Missile Damage (+1%/+3%/+5%) | |
9 | Missile | 'Snapshot' ZMR# | Increase Rockets Damage (+1%/+3%/+5%) | |
9 | Navigation | 'Rogue' GY-# | Reduce MWD Capacitor Usage (-1%/-3%/-5%) | |
9 | Science | 'Alchemist' YA-# | Reduce Booster Side Effects (-3%/-5%) | |
9 | Science | 'Prospector' PPW-1 | Increase Chance of Archaeological find (+5%) | |
9 | Science | 'Prospector' PPX-1 | Increase Chance of Data Retrieval (+5%) | |
9 | Science | 'Prospector' PPY-1 | Increase Chance of Salvage Retrieval (+5%) | |
9 | Shield | 'Gnome' KYA# | Reduce Shield Recharge Time (-1%/-3%-5%) | |
10 | Armor | 'Noble' ZET5# | Increase Armor Hit Points (+1%/+3%/+5%) | |
10 | Armor | Akemon's Modified 'Noble' ZET5000 | Increase Armor Hit Points (+8%) | |
10 | Gunnery | 'Lancer' G#-Epsilon | Increase Large Energy Turret Damage (+1%/+3%/+5%) | |
10 | Gunnery | 'Deadeye' ZGL# | Increase Large Hybrid Turret Damage (+1%/+3%/+5%) | |
10 | Gunnery | 'Gunslinger' LX-# | Increase Large Projectile Turret Damage (+1%/+3%/+5%) | |
10 | Gunnery | 'Gnome' KZA# | Reduce Turret CPU Needs (-1%/-3%/-5%) | |
10 | Gunnery | Pashan's Turret Handling Mindlink | Increase Large Energy Turret Damage (+7%) | |
10 | Industry | 'Highwall' HX-# | Increase Mining Yield (+1%/+3%/+5%) | |
10 | Industry | 'Highwall' HY-# | Reduce Mining Upgrade CPU Needs (-1%/-3%/-5%) | |
10 | Industry | 'Yeti' BX-# | Reduce Ice Harvester Cycle Time (-1%/-3%/-5%) | |
10 | Leadership | Armored Warfare Mindlink | ||
10 | Leadership | Information Warfare Mindlink | ||
10 | Leadership | Siege Warfare Mindlink | ||
10 | Leadership | Skirmish Warfare Mindlink | ||
10 | Leadership | Mining Foreman Mindlink | ||
10 | Missile | 'Deadeye' ZMM# | Increase Launcher Rate of Fire (+1%/+3%/+5%) | |
10 | Missile | 'Snapshot' ZMF# | Reduce Explosion Radius of F.o.F. Missiles (-1%/-3%/-5%) | |
10 | Missile | Whelan Machorin's Ballistic Smartlink | Increase Launcher Rate of Fire (+5%) | |
10 | Science | 'Alchemist' XA-# | Reduce Booster Chance of Negative Side Effects (-3%/-5%) | |
10 | Science | 'Prospector' PPZ-1 | Reduce Cycle Time of Salvage, Hacking and Archaeology Modules (-5%) |