Difference between revisions of "User:Pdp11"
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'''== Draft Only ==''' | '''== Draft Only ==''' | ||
− | Version: 2012/ | + | Version: 2012/04/09 |
Probably can be edited with an axe like everything else I write | Probably can be edited with an axe like everything else I write | ||
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Illustration link for class description on the Eve University forum: http://xxx.jpg | Illustration link for class description on the Eve University forum: http://xxx.jpg | ||
− | The primary aim of this course is to minimise the number of pods lost in PvP combat and the intended audience are new pilots with limited experience of the Eve Online game mechanics. Secondary aim is to provide practice for | + | The primary aim of this course is to minimise the number of pods lost in PvP combat and the intended audience are new pilots with limited experience of the Eve Online game mechanics. Secondary aim is to provide practice for tacklers using the capsules as small, slippery targets. |
*'''Duration:''' xxx minutes for Theory component of the class and xxx minutes for the practical exercise. | *'''Duration:''' xxx minutes for Theory component of the class and xxx minutes for the practical exercise. | ||
− | *'''Location:''' Docked up safely in a station in Aldrat for the | + | *'''Location:''' Docked up safely in a station in Aldrat for the theory component then meet at the UNI POS to organise the practical exercise. |
'''Class contents:''' | '''Class contents:''' | ||
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* Access to the Class.E-UNI in-game chat channel | * Access to the Class.E-UNI in-game chat channel | ||
* Overview setup of Pod Saver Tab: http://wiki.eveuniversity.org/Overview_Setup | * Overview setup of Pod Saver Tab: http://wiki.eveuniversity.org/Overview_Setup | ||
− | * Pilots undertaking pod saving practice only need sacrificial | + | * Pilots undertaking pod saving practice only need sacrificial Rookie ships (Amarr Impairor, Caldari Ibis, Gallante Velator, or Minmatar Reaper that have optionally been stripped of all modules). Don't attend the practical component with a ship of any value as they will be destroyed. Weapons or defensive modules are not required. A |
− | * Pilots undertaking tackling practice need ships configured with a Warp Disruptor | + | * Pilots undertaking tackling practice need ships configured with a Warp Disruptor, Warp Scrambler or a Warp Disruption Field Generator with a Focussed Warp Disruption Script. If possible the tacklers should be fitted with modules for the shortest possible lock time, e.g. local or remote sensor boosters. Weapons are not required. |
'''Additional information:''' | '''Additional information:''' | ||
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Implants: http://wiki.eveuniversity.org/Messing_With_Your_Head | Implants: http://wiki.eveuniversity.org/Messing_With_Your_Head | ||
* Ships, fittings, modules, or tools required to have on hand | * Ships, fittings, modules, or tools required to have on hand | ||
− | For the practical component a combat fitted ship with a warp disruptor. | + | For the practical component a combat fitted ship with a armaments, warp disruptor and sensor boosters. |
Any particular notes or tips about how to deliver the class go here. | Any particular notes or tips about how to deliver the class go here. |
Revision as of 15:19, 9 April 2012
http://evemaps.dotlan.net/npc/CONCORD/stations
== Draft Only == Version: 2012/04/09 Probably can be edited with an axe like everything else I write
Class Information
This is the syllabus for the theoretical and practical components of the Capsule 100 class. Class notes created by PDP11, ??? and ???.
General Information
Illustration link for class description on the Eve University forum: http://xxx.jpg
The primary aim of this course is to minimise the number of pods lost in PvP combat and the intended audience are new pilots with limited experience of the Eve Online game mechanics. Secondary aim is to provide practice for tacklers using the capsules as small, slippery targets.
- Duration: xxx minutes for Theory component of the class and xxx minutes for the practical exercise.
- Location: Docked up safely in a station in Aldrat for the theory component then meet at the UNI POS to organise the practical exercise.
Class contents:
- High level class topics
- Key sections of content
- Outlined in sequence
- Q&A
- Practical exercise
Student requirements:
- Mumble registration and access - make sure you have Mumble sorted out and operational well before the class begins. Use this guide for set-up: http://wiki.eveuniversity.org/Mumble
- Access to the Class.E-UNI in-game chat channel
- Overview setup of Pod Saver Tab: http://wiki.eveuniversity.org/Overview_Setup
- Pilots undertaking pod saving practice only need sacrificial Rookie ships (Amarr Impairor, Caldari Ibis, Gallante Velator, or Minmatar Reaper that have optionally been stripped of all modules). Don't attend the practical component with a ship of any value as they will be destroyed. Weapons or defensive modules are not required. A
- Pilots undertaking tackling practice need ships configured with a Warp Disruptor, Warp Scrambler or a Warp Disruption Field Generator with a Focussed Warp Disruption Script. If possible the tacklers should be fitted with modules for the shortest possible lock time, e.g. local or remote sensor boosters. Weapons are not required.
Additional information: This class is primarily a practical exercise that is preceeded by a lecture delivered in the Class.E-UNI channel in Mumble. The theory component is just to provide a brief introduction for new players and could be omitted if holding the class as a practical revision for experienced students.
Notes for the Teacher
Required materials:
- Class.E-UNI chat channel, to receive questions and post relevant links
- Relevant links to teacher's references on the wiki or other resources
Overview setup of Pod Saver Tab: http://wiki.eveuniversity.org/Overview_Setup Implants: http://wiki.eveuniversity.org/Messing_With_Your_Head
- Ships, fittings, modules, or tools required to have on hand
For the practical component a combat fitted ship with a armaments, warp disruptor and sensor boosters.
Any particular notes or tips about how to deliver the class go here.
Theory Component
Introduction
Welcome to this class on Capsules or Escape Pods although in the Eve Online community these are more commonly just called Pods.
The aim of this course is to minimise the number of pods lost and pilots killed in PvP combat. It is held primarily for new pilots plus any Eve University pilots who would like to practice the mechanics of saving a Pod from destruction. This has the benefit of minimising the embarassment your Pods appearing on the Killboard. We will begin with a short review of Pods over xxxx minutes or so, then there will be a practical exercise to reinforce the theory.
(Instructor should then introduce himself or herself - covering relevant experience level, background and circumstances when they have lost a pod or seen another Unista podded.)
We have a few ground rules for this class:
- Please put your Mumble settings on "Push to Talk" if you have not already done so.
- Feel free to type any questions in the Class.E-UNI chat channel as we proceed - I will try to answer your questions as they come during the class. [At the end of my lecture, we'll open Mumble for any further questions or general discussion.]
- You should be docked up safely in a station [in Aldrat if you intend to participate in the practical exercise].
Everyone ready? OK, then - let's begin....
Ship And Capsule Destruction
Destruction of your Capsule (Pod) is referred to as Podding. When your ship is destroyed in combat you will be ejected into space in your Pod. The Pod has no combat capability with limited mobility and a weak structure. Therefore you're very vulnerable in this Pod which can be destroyed like any other vessel. After podding your corpse will be left floating in space while you're immediately returned to the body of your medical clone wherever that is located.
Usually a pilot can warp off before they can be podded. In some circumstances you have a much lower or nil chance of survival in your capsule e.g. in combat with a smart bombed fitted battleship or being caught in a warp bubble.
Costs Associated With A Capsule Loss
- ISK Cost
- Mandatory Medical Clone upgrade to save your skill points. You have to pay for your Medical Clone to be upgraded or you will lose skill points the next time you are podded. When you are podded and returned to your medical clone's body in a station it is strongly recommendation that you immediately upgrade your clone to prevent loss of skillpoints, preferably before you activate or enter another ship. For a simple introduction to clones refer to the Clone Guide, or for more detailed information refer to Body swapping: Using Clones Effectively Section from the Messing With Your Head Class. Upgrading can become a significant cost as pilots with high skill points can be required to pay millions of ISK.
- All implants from your clone are destroyed. For a simple introduction to implants refer to the Implants Guide, or for more detailed information refer to Rewiring your brain: Intro to implants Section from the Messing With Your Head Class.
- Apparel. Any Apparel that the clone was wearing is destroyed (need to confirm).
- Reputation
- Killboard Statistics. The Eve University Killboard typically deducts approximately one point from a pilot's score for each pod destroyed. This is used to calculate your score and the pilot's statistics that appear on killboards. The more you lose the lower your score and statistics.
- Commentary on Fleet combat. After Action Report (AAR) for fleets will record each loss and typically they highlight the pod losses as they are usually avoidable. Some pod losses are unavoidable e.g. You have honourably lost your ship in combat then the Fleet Commander ninja warps the fleet including your pod into an Interdiction bubble, the rest of the fleet in ships can burn out of the bubble while the pod which doesn't have a propulsion module is easily destroyed. A pod cannot fit a prop mod (propulsion module) like an Afterburner (AB) or Micro Warp Drive (MWD) so you cannot escape quickly and will probably be podded before you can escape the bubble.
Pods in Space
There are a few reasons why a pilot will find themselves in a Capsule in space. In the circumstance where you Self-Destruct a ship you jump straight into your medical clone and don't appear in a pod in space.
- Person-versus-Person (PvP) Combat
By far the biggest reason for Pods in Space is the destruction of a ship in combat.
- Undocking From A Station
Sometimes you may not want to move any of the ships in a station and undocking a Pod allows you to move to another station. To Clone Jump you have to be out of your ship in your pod and in the rush to undock you may forget to enter/activate a ship.
There are some circumstances where you will not lose a pod e.g. Sansha Incursion sites when the rats don't target pods or Concord sanctions destroy your ship.
Shortcuts
A set of predefined keyboard shortcuts are provided within the Eve Online client software.
Pod Saver Procedure
There a few ways for a pilot to enter warp to move to a new location
- Overview List, How Not To Pod Save
- By using the Mouse Right Control Button a pilot can open a dropdown menu on the Overview List then select WARP TO WITHIN 0 M, or the WARP TO WITHIN sub-menu to select the distance to arrive short of the destination. This procedure is not recommended when trying to save your Pod as it's too slow and cumbersome. If your overview is full to overflowing in a battle just going down the list to find a suitable location is making a bad situation worse by adding further delays. Only if you are lucky will you be overlooked or can escape in your Pod.
- How To Successfully Pod Save
'Warp' Keyboard Shortcut
- <esc>
- Key point
- Detail point
- Another detail
- Final key point
Practical Component
Class Wrap-up
- Thanks for attending this class!
- I would appreciate any feedback from people on how to improve the class
- Questions ?
[* Practical exercise: ....]