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Wormholes: Difference between revisions

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Below are a list of rules governing conduct for wormhole operations during a war.
Below are a list of rules governing conduct for wormhole operations during a war.
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1) Solo (single player) wormhole operations are strictly prohibited.
'''1)''' Solo (single player) wormhole operations are strictly prohibited.


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2) Before undocking,
'''2)''' Before undocking,
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*You are required to check "Local" for any possible war targets.
*You are required to check "Local" for any possible war targets.
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3) All scanning must be performed from either a Uni-owned POS, or a safe spot.
'''3)''' All scanning must be performed from either a Uni-owned POS, or a safe spot.
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*Scanning can be done in any space that Uni members are allowed, such as Hi-sec (1.0 - 0.5), Lo-sec (0.4 - 0.1), and '''NPC''' Null-sec (0.0).
*Scanning can be done in any space that Uni members are allowed, such as Hi-sec (1.0 - 0.5), Lo-sec (0.4 - 0.1), and '''NPC''' Null-sec (0.0).
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4) Covert ops or cloak-fitted ships are not required (though recommended for scanners, salvagers, and/or scouts).
'''4)''' Covert ops or cloak-fitted ships are not required (though recommended for scanners, salvagers, and/or scouts).




5) Mining is strictly prohibited wormhole space.
'''5)''' Mining is strictly prohibited wormhole space.




6) There is no rule #6.
'''6)''' There is no rule #6.




7) After Action Reports (AAR) are only necessary if hostilities were encountered during the operations.
'''7)''' After Action Reports (AAR) are only necessary if hostilities were encountered during the operations.




8) It is not necessary to request clearance from either D6 or a director before, during, or after the wormhole operation
'''8)''' It is not necessary to request clearance from either D6 or a director before, during, or after the wormhole operation
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*However, it is at Fleet Commander's discretion as to whether this is necessary.
*However, it is at Fleet Commander's discretion as to whether this is necessary.