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* Get your defensive skills up - these work across every hull you fly. Great offense is useless if you're into hull damage in seconds. The easiest way to do this is use Certificates and get your Core & Defense skills to Standard. Then branch off into other areas of interest. Read up on armor vs shield tanking and understand when each is appropriate (start with what a ship is designed for). | * Get your defensive skills up - these work across every hull you fly. Great offense is useless if you're into hull damage in seconds. The easiest way to do this is use Certificates and get your Core & Defense skills to Standard. Then branch off into other areas of interest. Read up on armor vs shield tanking and understand when each is appropriate (start with what a ship is designed for). | ||
* When missioning, go to Missions.e-uni chat and ask if anyone has a spider or locust fleet you can join. These fleets are fun and you learn with no pressure how to participate in fleets and share in the work and reward. This gives you access to much higher reward agents and ISK potential than solo missioning. | * When missioning, go to Missions.e-uni chat and ask if anyone has a spider or locust fleet you can join. These fleets are fun and you learn with no pressure how to participate in fleets and share in the work and reward. This gives you access to much higher reward agents and ISK potential than solo missioning. | ||
* Just like learning a ship, learn the weapon systems you like. If you're into drones and drone boats train up the related | * Just like learning a ship, learn the weapon systems you like. If you're into drones and drone boats train up the related skills. The weapon system will be much better in accuracy, damage and distance with the appropriate skills. For example with Drones, train up Drone V first. Don't stop at 4, that fifth drone is 25% more damage and Drones V is a prerequisite for Drone Interfacing and Sharpshooting. Get those next along with Drone Durability and Navigation to 3 or 4. You'll be far more effective and have more fun! If you focus you can quickly get excellent skills - if you jump around between drones, lasers, projectiles, and turrets you'll stay basic or average for a long time (and be frustrated in PvE and PvP). | ||
* During e-Uni wars and/or lockdowns, consider training up an Alt character for a specialty; mining, hauling, trading, PI. You can do this with your primary but with an Alt when your primary can't (or you don't want to) fly, your Alt can. Your Alt doesn't have to be (and usually isn't) in the Uni, so it can fly when your main character can't. | * During e-Uni wars and/or lockdowns, consider training up an Alt character for a specialty; mining, hauling, trading, PI. You can do this with your primary but with an Alt when your primary can't (or you don't want to) fly, your Alt can. Your Alt doesn't have to be (and usually isn't) in the Uni, so it can fly when your main character can't. | ||
* Get and use EveMon (for planning your skill training) and EVE Fitting Tool (EFT) (for planning your ship fits). | * Get and use EveMon (for planning your skill training) and EVE Fitting Tool (EFT) (for planning your ship fits). | ||
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* When buying set market to Region (top left corner), and go to the settings tab and tick the box to avoid low-sec and/or 0.0 systems if this helps. | * When buying set market to Region (top left corner), and go to the settings tab and tick the box to avoid low-sec and/or 0.0 systems if this helps. | ||
* Setting up buy orders for items you don't need right away will save lots of ISK over time. | * Setting up buy orders for items you don't need right away will save lots of ISK over time. | ||
* Remember, you don't need to sell straight away. If you set up a sell order for a 1000 items of x, and someone decides to sell the item at a stupidly low price, don't jump in and change your order to beat him. It might not sell this week, but it will eventually, and you will make much more | * Remember, you don't need to sell straight away. If you set up a sell order for a 1000 items of x, and someone decides to sell the item at a stupidly low price, don't jump in and change your order to beat him. It might not sell this week, but it will eventually, and you will make much more ISK. | ||
* When setting the range on your buy orders, check to see how far away the nearest lowsec system is. If you don't want to go to lowsec to pick stuff up, set the buy range accordingly. | * When setting the range on your buy orders, check to see how far away the nearest lowsec system is. If you don't want to go to lowsec to pick stuff up, set the buy range accordingly. | ||
* A day of very high volume or a trade at a very high price can cause the market graph's axes to adjust, making it difficult to read. Use the "Show Table" button below the graph to display the same data in table format. | * A day of very high volume or a trade at a very high price can cause the market graph's axes to adjust, making it difficult to read. Use the "Show Table" button below the graph to display the same data in table format. | ||
* The relationship of the median price (yellow dots on the graph) to the day's high and low prices gives you a clue about the flow of the trades, whether the action is mainly selling (median is close to day's high) or buying (median close to day's low), assuming there is no overlap between the high buy order and the low sell order. In particular, for items that are dropped as mission loot but are not very useful (i.e. energy vampires) there will only be action on the your buy side (that is, you will only be able to buy them, not sell). If you want to buy these (and don't plan on trucking them extra-regionally), make sure you only pay up to the salvage value. | * The relationship of the median price (yellow dots on the graph) to the day's high and low prices gives you a clue about the flow of the trades, whether the action is mainly selling (median is close to day's high) or buying (median close to day's low), assuming there is no overlap between the high buy order and the low sell order. In particular, for items that are dropped as mission loot but are not very useful (i.e. energy vampires) there will only be action on the your buy side (that is, you will only be able to buy them, not sell). If you want to buy these (and don't plan on trucking them extra-regionally), make sure you only pay up to the salvage value. | ||
* Playing the .01 ISK game benefits people who like to play it. You don't have to play if you don't want to. Feel free to drastically slash sell orders or raise buy orders. | * Playing the .01 ISK game benefits people who like to play it. You don't have to play if you don't want to. Feel free to drastically slash sell orders or raise buy orders. | ||
* Consider using a particular number of " | * Consider using a particular number of "ISK cents" on the end of your order prices to make your orders easier to locate on the list. | ||
* Be very, very careful typing your prices! Don't skip that decimal point! | * Be very, very careful typing your prices! Don't skip that decimal point! | ||
* Shift + sell item/buy item opens the advanced sell/buy menu | * Shift + sell item/buy item opens the advanced sell/buy menu | ||
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* Check yourself before you wreck yourself. Look at the mission before accepting it: note the rat type (telling you [[NPC Damage Types|what ammo to use and resists to fit]]). | * Check yourself before you wreck yourself. Look at the mission before accepting it: note the rat type (telling you [[NPC Damage Types|what ammo to use and resists to fit]]). | ||
* Usually, it's best to concentrate all your fire on one target rather than spreading it out, as this eliminates incoming DPS quickest. | * Usually, it's best to concentrate all your fire on one target rather than spreading it out, as this eliminates incoming DPS quickest. | ||
* To get aggro from an npc you don't have to actually hit it. Lock the npc and fire a shot. It might take some time for it to respond to your | * To get aggro from an npc you don't have to actually hit it. Lock the npc and fire a shot. It might take some time for it to respond to your aggression but the npc will come to you. This is why some droneboat mission fits use a single civilian gun to draw aggro. | ||
* Train up salvaging as soon as possible -- salvage can double your mission profit, and a team running high-level missions with a dedicated salvager can be much more profitable and safe than a solo missioner. | * Train up salvaging as soon as possible -- salvage can double your mission profit, and a team running high-level missions with a dedicated salvager can be much more profitable and safe than a solo missioner. | ||
* Remember courier missions: you can work up your standing just fine without shooting anything! | * Remember courier missions: you can work up your standing just fine without shooting anything! | ||
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* When buying ammo make sure you look at its attributes to check its range bonuses and damage type(s), until you learn which ammo does what. | * When buying ammo make sure you look at its attributes to check its range bonuses and damage type(s), until you learn which ammo does what. | ||
* learn to use your size and speed to your advantage. Orbiting a target fast and close will mitigate a lot of damage and allow you to beat ships much larger than you. | * learn to use your size and speed to your advantage. Orbiting a target fast and close will mitigate a lot of damage and allow you to beat ships much larger than you. | ||
* Learn manual piloting. Double click in space to fly. The orbit command AI is very exploitable and by piloting | * Learn manual piloting. Double click in space to fly. The orbit command AI is very exploitable and by piloting manually you can close on or get away from a faster ship which is using the AI. | ||
'''Interceptors''': | '''Interceptors''': | ||
* Fly tech 1 frigates for a few months before you step into an interceptor hull. Once you fly a tech 1 frigate well, you should be able to fly an interceptor well. | * Fly tech 1 frigates for a few months before you step into an interceptor hull. Once you fly a tech 1 frigate well, you should be able to fly an interceptor well. | ||
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== Words of Wisdom == | == Words of Wisdom == | ||
* Never trust a random player in local chat to help you or salvage for you in a mission. Chances are he will try to get you killed. If you need help, ask in your corp. | * Never trust a random player in local chat to help you or salvage for you in a mission. Chances are he will try to get you killed. If you need help, ask in your corp. | ||
* Never ever trust players who say they will double or triple your | * Never ever trust players who say they will double or triple your ISK if you send it to them. It's a scam and so many players have fallen to this trap, be careful. | ||
* If in doubt, ask! Your corp mates are there to help and answer questions, silly or not. You’ll be surprised how even in a small corp there will be experts on many aspects of the game. | * If in doubt, ask! Your corp mates are there to help and answer questions, silly or not. You’ll be surprised how even in a small corp there will be experts on many aspects of the game. | ||
* Don't fly something that you cannot afford to lose (sometimes known as the First Rule of Eve). | * Don't fly something that you cannot afford to lose (sometimes known as the First Rule of Eve). | ||
* If you don't know what something does, then you're probably not ready to use it. You'll learn what it does with time and training. You don't want to spend money to fit a ship that you cant maximize. | * If you don't know what something does, then you're probably not ready to use it. You'll learn what it does with time and training. You don't want to spend money to fit a ship that you cant maximize. | ||
* Never attempt to rush your skills to achieve the next rank of ships. | * Never attempt to rush your skills to achieve the next rank of ships. | ||
* Certificates allow players to work towards certain specified certificate levels found under each ship's | * Certificates allow players to work towards certain specified certificate levels found under each ship's information window, in order to fly that ship well. Newer players should get used to using this system as a guide at first. | ||
* Insure your ship using the Insurance button in a Station. The higher the level of insurance, the higher the payout if your ship is destroyed. (New pilots, insure ships the Uni provides you, as you will make a profit if your ship is destroyed. Don't go overboard and exploit this, though.) | * Insure your ship using the Insurance button in a Station. The higher the level of insurance, the higher the payout if your ship is destroyed. (New pilots, insure ships the Uni provides you, as you will make a profit if your ship is destroyed. Don't go overboard and exploit this, though.) | ||
* Update your clone in a medical facility in a station. Make sure the clone is set higher than your current SP. If it isn't, and you get podded, you will lose valuble SP! Check your medical clone regularly, especially before undocking for combat. Update it when you are podded. | * Update your clone in a medical facility in a station. Make sure the clone is set higher than your current SP. If it isn't, and you get podded, you will lose valuble SP! Check your medical clone regularly, especially before undocking for combat. Update it when you are podded. | ||