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=Wormholes and wormholespace= | =Wormholes and wormholespace= | ||
Wormholes are links to Wormhole or Normal Space and can be found in every system in EVE. Wormhole Space is lawless (0.0) but at times extremly rewarding. Both were introduced in the Apocrypha expansion and give pilots new territory to play around in. | |||
==Wormholes - General Information== | |||
You can scan down Wormholes from anywhere within EVE space through the System Scanner (found in the same menu as the directional scanner). This is done by launching probes and reading the results on the System Scanner. | |||
Wormholes link together the known EVE Space (K-Space) and Wormhole Space (W-Space) and are the only way to get to another W-Space system (mostly called pocket). ALL Wormholes are randomly placed and are temporary. A given Wormhole allows only a certain amount of mass to go through it before it will destabilize and close forever. | |||
If a Wormhole closes and you are in a pocket, there are only 2 ways to get out - find another WH or self destruct your pod. The good news is, there's always another wormhole. The moral is, never go into W-Space without a scanner. | |||
Any new Wormhole you find may lead to ANYWHERE (even deep 0.0) in Eve, it may also be another Wormhole deeper into W-Space ([[Division 6|D6]] calls this "going deeper down the rabbit hole"). There may be several Wormholes into and out of the same W-space solarsystem. | |||
A wormhole's state will be determined by two factors: Time and Mass. When it spawns, it will be open for a | A wormhole's state will be determined by two factors: Time and Mass. When it spawns, it will be open for a randomly determined amount of time and allow a ramdomly determined amount of mass through. When either variable reaches zero, the wormhole collapses forever. | ||
Everytime a ship jumps through the Wormhole, the mass of the ship (can be seen in the "Show Info" of the ship) will be substracted from the remaining mass limit of the Wormhole. Wormholes will also have a similar despawn timer to other exploration sites, so if they are never found they will collapse and respawn elsewhere. | |||
There are three stages or states in a WH's life: Not Yet Disrupted (aka Pristine), Disrupted But Not Critcally (aka Intermediate), and Critcial. You can tell the state of the wormhole you are about to enter by right-clicking and selecting Show Info. A pristine wormhole has not yet had 60% of its alotted mass pass through it. An Intermediate wormhole has between 40% and 10% of its alotted mass left. A Critical wormhole has less than 10% of its alotted mass left. Be very sure you want to jump through any Critical wormhole. | There are three stages or states in a WH's life: Not Yet Disrupted (aka Pristine), Disrupted But Not Critcally (aka Intermediate), and Critcial. You can tell the state of the wormhole you are about to enter by right-clicking and selecting Show Info. A pristine wormhole has not yet had 60% of its alotted mass pass through it. An Intermediate wormhole has between 40% and 10% of its alotted mass left. A Critical wormhole has less than 10% of its alotted mass left. Be very sure you want to jump through any Critical wormhole. | ||
==Wormhole Systems - General Information== | |||
All W-Space solarsystems are null sec (0.0), even ones you enter from empire. This means anyone can shoot at you at any time with no response from Concord. You're on your own. PvP is only one cloaky ship away whether you want it or not. Prepare accordingly. | |||
Every W-Space systems difficulty is identified through the class of the Wormhole leading to it. The class can range from 1 (easy) to 6 (insanely hard). See Wormhole information sheet below. | |||
Another way to identify the W-Space systems class is to look up the Locus Signature of the system in a system database like http://www.ellatha.com/eve/WormholeSystemslist.asp | |||
The only possibility to enter a W-Space system is through wormholes, it is not possible to cyno ships in or out, nor is it possible to clone jump into W-Space. | |||
It is extremely possible to get stuck in W-space, if your Wormhole closes you will have to find another one via scanning, if your scanner ship isn't in W-space with you then you will be stuck and a petition to a GM will NOT get you out. You have 2 choices if you end up stuck and unable to scan down a Wormhole from within W-Space. | |||
* Self destruct | * Self destruct | ||
* Wait until other players come in and hope they are nice enough to gang you and let you warp to them and allow you to leave via the | * Wait until other players come in and hope they are nice enough to gang you and let you warp to them and allow you to leave via the Wormhole they came in on. | ||
There are around 2500 W-Space systems, so there is plenty of space to get lost. | |||
W-space | W-space can NOT be found in the EVE map, so you will not see where you are, you can however bookmark things the normal way. | ||
Every W-Space System can spawn multiple exploration sites which can be scanned down with probes and the System Scanner. | |||
The | Those sites are guarded by the remnant drones of the now vanished Sleeper race, which have a very advanced AI and can prove to be very difficult opponents. | ||
The sites can be broken down into cosmic anomalies and cosmic signatures. | |||
Cosmic Anomalies are the equivialent of K-Space combat sites and can be found without probes via the System Scanner. Just warp to a planet and start the scan, if you havent found one, warp to another planet and repeat the process. Some cosmic anomalies can be heavily guarded, so be carefull if you warp to one. | |||
Cosmic Signatures are again broken down in 4 types: | |||
Ladar - Those Sites will contain gas cloud, which can be harvested through a Gas Harvester. Ladar sites are lightly guarded. | |||
Radar - Radar Sites will contain ancient relics, which can be obtained through Hacking and Salvaging, and are heavily guarded. | |||
Mag - Those Sites will sometimes contain ancient relics, but mostly will contain datacores and other items used for Tech3 production. Mag Sites are heavily guarded | |||
Gravemetric - A grav site contains asteroids which can be mined. In higher class Wormholes the sites can contain enough ore to keep a dozen Hulks busy for days. A grav site can contain every know ore (even Mercoxit) and is lightly guarded. | |||
In higher class wormholes it may happen that additional Sleeper reinforcements will spawn after you already are mining, gas harvesting or salvaging for a time. So be prepared and never go AFK while at a site. | |||
You can anchor a POS in W-Space, however there are no ice belts in W-Space nor is ice found in the grav sites, which means you have to import the POS fuel from K-Space. A POS, correctly set up, is very hard to destroy in W-Space and in some classes (1 to 2) nearly impossible since the mass limit of the wormholes does not allow many capital ships in. It is not possible to bring Motherships or Titans through a wormhole due to their high mass. | |||
== Wormhole, Wormhole Size and Stability Information == | == Wormhole, Wormhole Size and Stability Information == | ||