Difference between revisions of "List of Skill Hardwiring Implants"
(→WIP: Removed reference to SP-80x modules which were renamed to SP-60x in game) |
(Updated hardwiring implant names) |
||
Line 243: | Line 243: | ||
! style="background-color:#666666;color:white" | 8 | ! style="background-color:#666666;color:white" | 8 | ||
! style="background-color:maroon;color:white" | Armor | ! style="background-color:maroon;color:white" | Armor | ||
− | | 'Noble' | + | | 'Noble' Mechanic |
− | | <br> | + | | MC-801 ~ 806<br> |
− | | Increase Hull Hit Points | + | | Increase Hull Hit Points |
|- | |- | ||
! style="background-color:#666666;color:white" | 8 | ! style="background-color:#666666;color:white" | 8 | ||
! style="background-color:lime;color:black" | Electronics | ! style="background-color:lime;color:black" | Electronics | ||
− | | 'Gypsy' | + | | 'Gypsy' Long Range Targeting |
− | | <br> | + | | LT-801 ~ 806<br> |
− | | Increase Targeting Range | + | | Increase Targeting Range |
|- | |- | ||
! style="background-color:#666666;color:white" | 8 | ! style="background-color:#666666;color:white" | 8 | ||
! style="background-color:lime;color:black" | Electronics | ! style="background-color:lime;color:black" | Electronics | ||
− | | 'Gypsy' | + | | 'Gypsy' Propulsion Jamming |
− | | <br> | + | | PJ-801 ~ 806<br> |
− | | Reduce Propulsion Jamming Modules Capacitor Usage | + | | Reduce Propulsion Jamming Modules Capacitor Usage |
|- | |- | ||
! style="background-color:#666666;color:white" | 8 | ! style="background-color:#666666;color:white" | 8 | ||
! style="background-color:teal;color:white" | Engineering | ! style="background-color:teal;color:white" | Engineering | ||
− | | 'Squire' | + | | 'Squire' Energy Management |
− | | <br> | + | | EM-801 ~ 806<br> |
− | | Increase Capacitor | + | | Increase Capacitor Capacity |
|- | |- | ||
! style="background-color:#666666;color:white" | 8 | ! style="background-color:#666666;color:white" | 8 | ||
! style="background-color:red;color:white" | Gunnery | ! style="background-color:red;color:white" | Gunnery | ||
− | | 'Lancer' | + | | 'Lancer' Medium Energy Turret |
− | | <br> | + | | ME-801 ~ 806<br> |
− | | Increase Medium Energy Turret Damage | + | | Increase Medium Energy Turret Damage |
|- | |- | ||
! style="background-color:#666666;color:white" | 8 | ! style="background-color:#666666;color:white" | 8 | ||
! style="background-color:red;color:white" | Gunnery | ! style="background-color:red;color:white" | Gunnery | ||
− | | 'Deadeye' | + | | 'Deadeye' Medium Hybrid Turret |
− | | <br> | + | | MH-801 ~ 806<br> |
− | | Increase Medium Hybrid Turret Damage | + | | Increase Medium Hybrid Turret Damage |
|- | |- | ||
! style="background-color:#666666;color:white" | 8 | ! style="background-color:#666666;color:white" | 8 | ||
! style="background-color:red;color:white" | Gunnery | ! style="background-color:red;color:white" | Gunnery | ||
− | | 'Gunslinger' | + | | 'Gunslinger' Medium Projectile Turret |
− | | <br> | + | | MP-801 ~ 806<br> |
− | | Increase Medium Projectile Turret Damage | + | | Increase Medium Projectile Turret Damage |
|- | |- | ||
! style="background-color:#666666;color:white" | 8 | ! style="background-color:#666666;color:white" | 8 | ||
! style="background-color:yellow;color:black" | Industry | ! style="background-color:yellow;color:black" | Industry | ||
− | | 'Alchemist' | + | | 'Alchemist' Gas Harvesting |
− | | <br> | + | | GH-801 / 803 / 805<br> |
| Reduce Gas Harvester Cycle Time (-1%/-3%/-5%) | | Reduce Gas Harvester Cycle Time (-1%/-3%/-5%) | ||
|- | |- | ||
! style="background-color:#666666;color:white" | 8 | ! style="background-color:#666666;color:white" | 8 | ||
! style="background-color:yellow;color:black" | Industry | ! style="background-color:yellow;color:black" | Industry | ||
− | | 'Beancounter' | + | | 'Beancounter' Industry |
− | | <br> | + | | BX-801 / 803 / 805<br> |
| Reduce Manufacturing Time (-1%/-2%/-4%) | | Reduce Manufacturing Time (-1%/-2%/-4%) | ||
|- | |- | ||
! style="background-color:#666666;color:white" | 8 | ! style="background-color:#666666;color:white" | 8 | ||
! style="background-color:yellow;color:black" | Industry | ! style="background-color:yellow;color:black" | Industry | ||
− | | 'Beancounter' | + | | 'Beancounter' Refining |
− | | <br> | + | | RX-801 / 802 / 804<br> |
− | | | + | | Reduce Refinery Waste (-1%/-2%/-4%) |
|- | |- | ||
! style="background-color:#666666;color:white" | 8 | ! style="background-color:#666666;color:white" | 8 | ||
! style="background-color:green;color:white" | Missile | ! style="background-color:green;color:white" | Missile | ||
− | | 'Deadeye' | + | | 'Deadeye' Guided Missile Precision |
− | | <br> | + | | GP-801 ~ 806<br> |
− | | Reduce Signature Radius Factor | + | | Reduce Signature Radius Factor |
|- | |- | ||
! style="background-color:#666666;color:white" | 8 | ! style="background-color:#666666;color:white" | 8 | ||
! style="background-color:green;color:white" | Missile | ! style="background-color:green;color:white" | Missile | ||
− | | 'Snapshot' | + | | 'Snapshot' Defender Missiles |
− | | <br> | + | | DM-801 ~ 806<br> |
− | | Increase Defender Missile Velocity | + | | Increase Defender Missile Velocity |
|- | |- | ||
! style="background-color:#666666;color:white" | 8 | ! style="background-color:#666666;color:white" | 8 | ||
! style="background-color:aqua;color:black" | Navigation | ! style="background-color:aqua;color:black" | Navigation | ||
− | | 'Rogue' | + | | 'Rogue' Fuel Conservation |
− | | <br> | + | | FC-801 ~ 806<br> |
− | | Reduce Afterburner Capacitor Usage | + | | Reduce Afterburner Capacitor Usage |
|- | |- | ||
! style="background-color:#666666;color:white" | 8 | ! style="background-color:#666666;color:white" | 8 | ||
Line 327: | Line 327: | ||
! style="background-color:#666666;color:white" | 8 | ! style="background-color:#666666;color:white" | 8 | ||
! style="background-color:orange;color:white" | Science | ! style="background-color:orange;color:white" | Science | ||
− | | 'Alchemist' | + | | 'Alchemist' Biology |
− | | <br> | + | | BY-805 / 810<br> |
| Increase Booster Duration (+5%/+10%) | | Increase Booster Duration (+5%/+10%) | ||
|- | |- | ||
! style="background-color:#666666;color:white" | 8 | ! style="background-color:#666666;color:white" | 8 | ||
! style="background-color:orange;color:white" | Science | ! style="background-color:orange;color:white" | Science | ||
− | | 'Prospector' | + | | 'Prospector' Astrometric Rangefinding |
− | | <br> | + | | AR-802 / 806 / 810<br> |
| Increase Scan Probe Strength (+2%/+6%/+10%) | | Increase Scan Probe Strength (+2%/+6%/+10%) | ||
|- | |- | ||
! style="background-color:#666666;color:white" | 8 | ! style="background-color:#666666;color:white" | 8 | ||
! style="background-color:orange;color:white" | Science | ! style="background-color:orange;color:white" | Science | ||
− | | 'Beancounter' | + | | 'Beancounter' Science |
− | | <br> | + | | SC-801 / 803 / 805<br> |
| Reduce Blueprint Copy Time (-1%/-3%/-5%) | | Reduce Blueprint Copy Time (-1%/-3%/-5%) | ||
|- | |- | ||
! style="background-color:#666666;color:white" | 8 | ! style="background-color:#666666;color:white" | 8 | ||
! style="background-color:blue;color:white" | Shield | ! style="background-color:blue;color:white" | Shield | ||
− | | 'Gnome' | + | | 'Gnome' Shield Emission Systems |
− | | <br> | + | | SE-801 ~ 806<br> |
− | | Reduce Shield Emission Capacitor Usage | + | | Reduce Shield Emission Capacitor Usage |
|- | |- | ||
! style="background-color:#333333;color:white" | 9 | ! style="background-color:#333333;color:white" | 9 | ||
! style="background-color:maroon;color:white" | Armor | ! style="background-color:maroon;color:white" | Armor | ||
− | | 'Noble' | + | | 'Noble' Repair Proficiency |
− | | <br> | + | | RP-901 ~ 906<br> |
− | | Increase Armor Repair Amount | + | | Increase Armor Repair Amount |
|- | |- | ||
! style="background-color:#333333;color:white" | 9 | ! style="background-color:#333333;color:white" | 9 | ||
! style="background-color:lime;color:black" | Electronics | ! style="background-color:lime;color:black" | Electronics | ||
− | | 'Gypsy' | + | | 'Gypsy' Electronic Warfare |
− | | <br> | + | | EW-901 ~ 906<br> |
− | | Reduce Electronic Warfare Capacitor Usage | + | | Reduce Electronic Warfare Capacitor Usage |
|- | |- | ||
! style="background-color:#333333;color:white" | 9 | ! style="background-color:#333333;color:white" | 9 | ||
! style="background-color:lime;color:black" | Electronics | ! style="background-color:lime;color:black" | Electronics | ||
− | | 'Gypsy' | + | | 'Gypsy' Sensor Linking |
− | | <br> | + | | SL-901 ~ 906<br> |
− | | Reduce Sensor Linking Capacitor Usage | + | | Reduce Sensor Linking Capacitor Usage |
|- | |- | ||
! style="background-color:#333333;color:white" | 9 | ! style="background-color:#333333;color:white" | 9 | ||
! style="background-color:lime;color:black" | Electronics | ! style="background-color:lime;color:black" | Electronics | ||
− | | 'Gypsy' | + | | 'Gypsy' Weapon Disruption |
− | | <br> | + | | WD-901 ~ 906<br> |
− | | Reduce Weapon Disruption Capacitor Usage | + | | Reduce Weapon Disruption Capacitor Usage |
|- | |- | ||
! style="background-color:#333333;color:white" | 9 | ! style="background-color:#333333;color:white" | 9 | ||
! style="background-color:lime;color:black" | Electronics | ! style="background-color:lime;color:black" | Electronics | ||
− | | 'Gypsy' | + | | 'Gypsy' Target Painting |
− | | <br> | + | | TG-901 ~ 906<br> |
− | | Reduce Target Painting Capacitor Usage | + | | Reduce Target Painting Capacitor Usage |
|- | |- | ||
! style="background-color:#333333;color:white" | 9 | ! style="background-color:#333333;color:white" | 9 | ||
! style="background-color:red;color:white" | Gunnery | ! style="background-color:red;color:white" | Gunnery | ||
− | | 'Gunslinger' | + | | 'Gunslinger' Surgical Strike |
− | | <br> | + | | SS-901 - 906<br> |
− | | Increase All Turret Damage | + | | Increase All Turret Damage |
|- | |- | ||
! style="background-color:#333333;color:white" | 9 | ! style="background-color:#333333;color:white" | 9 | ||
! style="background-color:red;color:white" | Gunnery | ! style="background-color:red;color:white" | Gunnery | ||
− | | 'Lancer' | + | | 'Lancer' Gunnery |
− | | <br> | + | | RF-901 ~ 906<br> |
− | | Increase Turret Rate of Fire | + | | Increase Turret Rate of Fire |
|- | |- | ||
! style="background-color:#333333;color:white" | 9 | ! style="background-color:#333333;color:white" | 9 | ||
! style="background-color:red;color:white" | Gunnery | ! style="background-color:red;color:white" | Gunnery | ||
− | | 'Deadeye' | + | | 'Deadeye' Sharpshooter |
− | | <br> | + | | ST-901 ~ 906<br> |
− | | Increase Turret Optimal Range | + | | Increase Turret Optimal Range |
|- | |- | ||
! style="background-color:#333333;color:white" | 9 | ! style="background-color:#333333;color:white" | 9 | ||
Line 405: | Line 405: | ||
! style="background-color:#333333;color:white" | 9 | ! style="background-color:#333333;color:white" | 9 | ||
! style="background-color:green;color:white" | Missile | ! style="background-color:green;color:white" | Missile | ||
− | | 'Deadeye' | + | | 'Deadeye' Target Navigation Prediction |
− | | <br> | + | | TN-901 ~ 906<br> |
− | | Reduce Target Velocity Factor | + | | Reduce Target Velocity Factor |
|- | |- | ||
! style="background-color:#333333;color:white" | 9 | ! style="background-color:#333333;color:white" | 9 | ||
! style="background-color:green;color:white" | Missile | ! style="background-color:green;color:white" | Missile | ||
− | | 'Snapshot' | + | | 'Snapshot' Light Missiles |
− | | <br> | + | | LM-901 ~ 906<br> |
− | | Increase | + | | Increase Light Missile Damage |
|- | |- | ||
! style="background-color:#333333;color:white" | 9 | ! style="background-color:#333333;color:white" | 9 | ||
! style="background-color:green;color:white" | Missile | ! style="background-color:green;color:white" | Missile | ||
− | | 'Snapshot' | + | | 'Snapshot' Rockets |
− | | <br> | + | | RD-901 ~ 906<br> |
− | | Increase Rockets Damage | + | | Increase Rockets Damage |
|- | |- | ||
! style="background-color:#333333;color:white" | 9 | ! style="background-color:#333333;color:white" | 9 | ||
! style="background-color:aqua;color:black" | Navigation | ! style="background-color:aqua;color:black" | Navigation | ||
− | | 'Rogue' | + | | 'Rogue' High Speed Maneuvering |
− | | <br> | + | | HS-901 ~ 906<br> |
− | | Reduce MWD Capacitor Usage | + | | Reduce MWD Capacitor Usage |
|- | |- | ||
! style="background-color:#333333;color:white" | 9 | ! style="background-color:#333333;color:white" | 9 | ||
! style="background-color:orange;color:white" | Science | ! style="background-color:orange;color:white" | Science | ||
− | | 'Alchemist' | + | | 'Alchemist' Nanite Control |
− | | <br> | + | | NC-903 / 905<br> |
| Reduce Booster Side Effects (-3%/-5%) | | Reduce Booster Side Effects (-3%/-5%) | ||
|- | |- | ||
! style="background-color:#333333;color:white" | 9 | ! style="background-color:#333333;color:white" | 9 | ||
! style="background-color:orange;color:white" | Science | ! style="background-color:orange;color:white" | Science | ||
− | | 'Prospector' | + | | 'Prospector' Archaeology |
− | | <br> | + | | AC-905<br> |
| Increase Chance of Archaeological find (+5%) | | Increase Chance of Archaeological find (+5%) | ||
|- | |- | ||
! style="background-color:#333333;color:white" | 9 | ! style="background-color:#333333;color:white" | 9 | ||
! style="background-color:orange;color:white" | Science | ! style="background-color:orange;color:white" | Science | ||
− | | 'Prospector' | + | | 'Prospector' Hacking |
− | | <br> | + | | HC-905<br> |
| Increase Chance of Data Retrieval (+5%) | | Increase Chance of Data Retrieval (+5%) | ||
|- | |- | ||
! style="background-color:#333333;color:white" | 9 | ! style="background-color:#333333;color:white" | 9 | ||
! style="background-color:orange;color:white" | Science | ! style="background-color:orange;color:white" | Science | ||
− | | 'Prospector' | + | | 'Prospector' Salvaging |
− | | <br> | + | | SV-905<br> |
| Increase Chance of Salvage Retrieval (+5%) | | Increase Chance of Salvage Retrieval (+5%) | ||
|- | |- | ||
! style="background-color:#333333;color:white" | 9 | ! style="background-color:#333333;color:white" | 9 | ||
! style="background-color:blue;color:white" | Shield | ! style="background-color:blue;color:white" | Shield | ||
− | | 'Gnome' | + | | 'Gnome' Shield Operation |
− | | <br> | + | | SP-901 ~ 906<br> |
− | | Reduce Shield Recharge Time | + | | Reduce Shield Recharge Time |
|- | |- | ||
! style="background-color:#111111;color:white" | 10 | ! style="background-color:#111111;color:white" | 10 | ||
! style="background-color:maroon;color:white" | Armor | ! style="background-color:maroon;color:white" | Armor | ||
− | | 'Noble' | + | | 'Noble' Hull Upgrades |
− | | <br> | + | | HG-1001 ~ 1006<br> |
− | | Increase Armor Hit Points | + | | Increase Armor Hit Points |
|- | |- | ||
! style="background-color:#111111;color:white" | 10 | ! style="background-color:#111111;color:white" | 10 | ||
Line 471: | Line 471: | ||
! style="background-color:#111111;color:white" | 10 | ! style="background-color:#111111;color:white" | 10 | ||
! style="background-color:red;color:white;" | Gunnery | ! style="background-color:red;color:white;" | Gunnery | ||
− | | 'Lancer' | + | | 'Lancer' Large Energy Turret |
− | | <br> | + | | LE-1001 ~ 1006<br> |
− | | Increase Large Energy Turret Damage | + | | Increase Large Energy Turret Damage |
|- | |- | ||
! style="background-color:#111111;color:white" | 10 | ! style="background-color:#111111;color:white" | 10 | ||
! style="background-color:red;color:white" | Gunnery | ! style="background-color:red;color:white" | Gunnery | ||
− | | 'Deadeye' | + | | 'Deadeye' Large Hybrid Turret |
− | | <br> | + | | LH-1001 ~ 1006<br> |
− | | Increase Large Hybrid Turret Damage | + | | Increase Large Hybrid Turret Damage |
|- | |- | ||
! style="background-color:#111111;color:white" | 10 | ! style="background-color:#111111;color:white" | 10 | ||
! style="background-color:red;color:white" | Gunnery | ! style="background-color:red;color:white" | Gunnery | ||
− | | 'Gunslinger' | + | | 'Gunslinger' Large Projectile Turret |
− | | <br> | + | | LP-1001 ~ 1006<br> |
− | | Increase Large Projectile Turret Damage | + | | Increase Large Projectile Turret Damage |
|- | |- | ||
! style="background-color:#111111;color:white" | 10 | ! style="background-color:#111111;color:white" | 10 | ||
! style="background-color:red;color:white" | Gunnery | ! style="background-color:red;color:white" | Gunnery | ||
− | | 'Gnome' | + | | 'Gnome' Weapon Upgrades |
− | | <br> | + | | WU-1001 ~ 1006<br> |
− | | Reduce Turret CPU Needs | + | | Reduce Turret CPU Needs |
|- | |- | ||
! style="background-color:#111111;color:white" | 10 | ! style="background-color:#111111;color:white" | 10 | ||
Line 501: | Line 501: | ||
! style="background-color:#111111;color:white" | 10 | ! style="background-color:#111111;color:white" | 10 | ||
! style="background-color:yellow;color:black" | Industry | ! style="background-color:yellow;color:black" | Industry | ||
− | | 'Highwall' | + | | 'Highwall' Mining |
− | | <br> | + | | MX-1001 / 1003 / 1005<br> |
| Increase Mining Yield (+1%/+3%/+5%) | | Increase Mining Yield (+1%/+3%/+5%) | ||
|- | |- | ||
! style="background-color:#111111;color:white" | 10 | ! style="background-color:#111111;color:white" | 10 | ||
! style="background-color:yellow;color:black" | Industry | ! style="background-color:yellow;color:black" | Industry | ||
− | | 'Highwall' | + | | 'Highwall' Mining Upgrades |
− | | <br> | + | | MY-1001 / 1003 / 1005<br> |
| Reduce Mining Upgrade CPU Needs (-1%/-3%/-5%) | | Reduce Mining Upgrade CPU Needs (-1%/-3%/-5%) | ||
|- | |- | ||
! style="background-color:#111111;color:white" | 10 | ! style="background-color:#111111;color:white" | 10 | ||
! style="background-color:yellow;color:black" | Industry | ! style="background-color:yellow;color:black" | Industry | ||
− | | 'Yeti' | + | | 'Yeti' Ice Harvesting |
− | | <br> | + | | IH-1001 / 1003 / 1005<br> |
| Reduce Ice Harvester Cycle Time (-1%/-3%/-5%) | | Reduce Ice Harvester Cycle Time (-1%/-3%/-5%) | ||
|- | |- | ||
Line 544: | Line 544: | ||
! style="background-color:#111111;color:white" | 10 | ! style="background-color:#111111;color:white" | 10 | ||
! style="background-color:green;color:white" | Missile | ! style="background-color:green;color:white" | Missile | ||
− | | 'Deadeye' | + | | 'Deadeye' Rapid Launch |
− | | <br> | + | | RL-1001 ~ 1006<br> |
− | | Increase Launcher Rate of Fire | + | | Increase Launcher Rate of Fire |
|- | |- | ||
! style="background-color:#111111;color:white" | 10 | ! style="background-color:#111111;color:white" | 10 | ||
! style="background-color:green;color:white" | Missile | ! style="background-color:green;color:white" | Missile | ||
− | | 'Snapshot' | + | | 'Snapshot' FOF Explosion Radius |
− | | <br> | + | | FR-1001 ~ 1006<br> |
− | | Reduce Explosion Radius of F.o.F. Missiles | + | | Reduce Explosion Radius of F.o.F. Missiles |
|- | |- | ||
! style="background-color:#111111;color:white" | 10 | ! style="background-color:#111111;color:white" | 10 | ||
Line 562: | Line 562: | ||
! style="background-color:#111111;color:white" | 10 | ! style="background-color:#111111;color:white" | 10 | ||
! style="background-color:orange;color:white" | Science | ! style="background-color:orange;color:white" | Science | ||
− | | 'Alchemist' | + | | 'Alchemist' Neurotoxin Recovery |
− | | <br> | + | | NR-1003 / 1005<br> |
| Reduce Booster Chance of Negative Side Effects (-3%/-5%) | | Reduce Booster Chance of Negative Side Effects (-3%/-5%) | ||
|- | |- | ||
! style="background-color:#111111;color:white" | 10 | ! style="background-color:#111111;color:white" | 10 | ||
! style="background-color:orange;color:white" | Science | ! style="background-color:orange;color:white" | Science | ||
− | | 'Prospector' | + | | 'Prospector' Environmental Analysis |
− | | <br> | + | | EY-1005<br> |
| Reduce Cycle Time of Salvage, Hacking and Archaeology Modules (-5%) | | Reduce Cycle Time of Salvage, Hacking and Archaeology Modules (-5%) | ||
|} | |} |
Revision as of 04:16, 15 July 2012
WIP
This is a work in process.
To-do:
1. "#" means 1 through to 6.
2. Check special hardwiring implants.
3. To change "Description" column to "Attributes" instead.
4. Ingame descriptions are inconsistent. Current list does not include them. E.g. "Zor's Custom Navigation Link" in Slot 7.
5. "Inherent Implants 'Lancer' Small Energy Turret SE-602" is wrongly labelled as SD-602 ingame.
6. Spelling mistake in the ingame description for "Inherent Implants 'Lancer' Controlled Bursts CB-70#" - "A Inherent Implants gunnery hardwiring designed to enhance turret energy *mangement*."
7. Inconsistent capitalisation in the description for "Eifyr and Co. 'Rogue' Evasive Maneuvering" - "A Eifyr and Co hardwiring designed to enhance pilot Manuvering skill. Grants a 3% bonus to Ship Agility."
8. Extra spacing in the ingame description for "Zainou 'Gnome' Shield Management" - "Improved skill at regulating shield capacity. * *1% Bonus to shield capacity."
Slot | Skill | Name | Serial |
Attributes |
---|---|---|---|---|
6 | Armor | Inherent Implants "Noble' |
RS-601 ~ 606 |
-1% ~ -6% armor/hull repair modules duration |
6 | Electronics | Zainou 'Gypsy' Electronics | EE-601 ~ 606 |
A neural interface upgrade that boosts the pilot's skill at electronics. |
6 | Electronics | Zainou 'Gypsy' Electronics Upgrades | EU-601 ~ 606 |
A neural interface upgrade that boosts the pilot's skill with electronics upgrades. |
6 | Engineering | Inherent Implants 'Squire' Energy Systems Operation |
EO-601 ~ 606 |
A neural interface upgrade that boosts the pilot's skill at energy systems operation. |
6 | Engineering | Inherent Implants 'Squire' Engineering |
EG-601 ~ 606 |
A neural interface upgrade that boosts the pilot's skill at engineering. |
6 | Gunnery | Eifyr and Co. 'Gunslinger' Small Projectile Turret |
SP-601 ~ 606 |
A Eifyr and Co. gunnery hardwiring designed to enhance skill with small projectile turrets. |
6 | Gunnery | Inherent Implants 'Lancer' Small Energy Turret |
SE-601 ~ 606 |
A Inherent Implants gunnery hardwiring designed to enhance skill with small energy turrets. |
6 | Gunnery | Zainou 'Deadeye' Small Hybrid Turret | SH-601 ~ 606 |
A Zainou gunnery hardwiring designed to enhance skill with small hybrid turrets. |
6 | Missile | Zainou 'Gnome' Launcher CPU Efficiency |
LE-601 ~ 606 |
A neural Interface upgrade that lowers launcher CPU needs. |
6 | Missile | Zainou 'Snapshot' Cruise Missiles |
CM-601 ~ 606 |
A neural interface upgrade that boosts the pilot's skill with cruise missiles. |
6 | Missile | Zainou 'Snapshot' Torpedoes |
TD-601 ~ 606 |
A neural interface upgrade that boosts the pilot's skill with torpedoes. |
6 | Navigation | Eifyr and Co. 'Rogue' Acceleration Control |
AC-601 ~ 606 |
Improves speed boosting velocity. |
6 | Navigation | Eifyr and Co. 'Rogue' Afterburner | AB-601 ~ 606 |
A neural interface upgrade that boosts the pilot's skill with afterburners. |
6 | Navigation | Eifyr and Co. 'Rogue' Navigation | NN-601 ~ 606 |
A Eifyr and Co hardwiring designed to enhance pilot navigation skill. |
6 | Navigation | Eifyr and Co. 'Rogue' Warp Drive Operation |
WD-601 ~ 606 |
A neural interface upgrade that boosts the pilot's skill at warp drive operation. |
6 | Navigation | Eifyr and Co. 'Rogue' Warp Drive Speed | WS-601 ~ 606 |
A neural interface upgrade that boosts the pilot's skill at warp navigation. |
6 | Science | Poteque ' Prospector' Astrometric Pinpointing |
AP-602 / 606 / 610 |
A neural Interface upgrade that boosts the pilots scanning skills. |
6 | Science | Zainou 'Beancounter' Research | RR-601 / 603 / 605 |
A neural Interface upgrade that boosts the pilots research skills. |
6 | Shield | Zainou 'Gnome' Shield Upgrades | SU-601 ~ 606 |
A neural Interface upgrade that reduces the shield upgrade module power needs. |
7 | Armor | Inherent Implants 'Noble' Remote Armor Repair Systems | RA-701 ~ 706 |
A neural Interface upgrade that boosts the pilot's skill in the operation of remote armor repair systems. |
7 | Electronics | Zainou 'Gypsy' Signature Analysis |
SA-701 ~ 706 |
A neural interface upgrade that boosts the pilot's skill at operating targeting systems. |
7 | Engineering | Inherent Implants 'Squire' Energy Emission Systems | ES-701 ~ 706 |
A neural interface upgrade that boosts the pilot's skill with energy emission systems. |
7 | Engineering | Inherent Implants 'Squire' Energy Grid Upgrades | EU-701 ~ 706 |
A neural interface upgrade that boosts the pilot's skill with energy grid upgrades. |
7 | Engineering | Inherent Implants 'Squire' Energy Pulse Weapons | EP-701 ~ 706 |
A neural interface upgrade that boosts the pilot's skill with energy pulse weapons. |
7 | Gunnery | Eifyr and Co. 'Gunslinger' Motion Prediction | MR-701 ~ 706 |
A Eifyr and Co. gunnery hardwiring designed to enhance turret tracking. |
7 | Gunnery | Inherent Implants 'Lancer' Controlled Bursts | CB-701 ~ 706 |
A Inherent Implants gunnery hardwiring designed to enhance turret energy management. |
7 | Gunnery | Zainou 'Deadeye' Trajectory Analysis | TA-701 ~ 706 |
A Zainou gunnery hardwiring designed to enhance falloff range. |
7 | Missile | Zainou 'Deadeye' Missile Bombardment | MB-701 ~ 706 |
A Zainou missile hardwiring designed to enhance skill with missiles. |
7 | Missile | Zainou 'Deadeye' Missile Projection | MP-701 ~ 706 |
A Zainou missile hardwiring designed to enhance skill with missiles. |
7 | Missile | Zainou 'Snapshot' Assault Missiles | AM-701 ~ 706 |
A neural interface upgrade that boosts the pilot's skill with assault missiles. |
7 | Missile | Zainou 'Snapshot' Heavy Missiles | HM-701 ~ 706 |
A neural interface upgrade that boosts the pilot's skill with heavy missiles. |
7 | Navigation | Eifyr and Co. 'Rogue' Evasive Maneuvering |
EM-701 ~ 706 |
A Eifyr and Co hardwiring designed to enhance pilot manuvering skill. |
7 | Science | Poteque 'Prospector' Astrometric Acquisition | AQ-702 / 706 / 710 |
A neural Interface upgrade that boosts the pilots scanning skills. |
7 | Science | Zainou 'Beancounter' Metallurgy | MY-701 / 703 / 705 |
A neural Interface upgrade that boosts the pilots research skills. |
7 | Shield | Zainou 'Gnome' Shield Management | SM-701 ~ 706 |
Improved skill at regulating shield capacity. |
8 | Armor | 'Noble' Mechanic | MC-801 ~ 806 |
Increase Hull Hit Points |
8 | Electronics | 'Gypsy' Long Range Targeting | LT-801 ~ 806 |
Increase Targeting Range |
8 | Electronics | 'Gypsy' Propulsion Jamming | PJ-801 ~ 806 |
Reduce Propulsion Jamming Modules Capacitor Usage |
8 | Engineering | 'Squire' Energy Management | EM-801 ~ 806 |
Increase Capacitor Capacity |
8 | Gunnery | 'Lancer' Medium Energy Turret | ME-801 ~ 806 |
Increase Medium Energy Turret Damage |
8 | Gunnery | 'Deadeye' Medium Hybrid Turret | MH-801 ~ 806 |
Increase Medium Hybrid Turret Damage |
8 | Gunnery | 'Gunslinger' Medium Projectile Turret | MP-801 ~ 806 |
Increase Medium Projectile Turret Damage |
8 | Industry | 'Alchemist' Gas Harvesting | GH-801 / 803 / 805 |
Reduce Gas Harvester Cycle Time (-1%/-3%/-5%) |
8 | Industry | 'Beancounter' Industry | BX-801 / 803 / 805 |
Reduce Manufacturing Time (-1%/-2%/-4%) |
8 | Industry | 'Beancounter' Refining | RX-801 / 802 / 804 |
Reduce Refinery Waste (-1%/-2%/-4%) |
8 | Missile | 'Deadeye' Guided Missile Precision | GP-801 ~ 806 |
Reduce Signature Radius Factor |
8 | Missile | 'Snapshot' Defender Missiles | DM-801 ~ 806 |
Increase Defender Missile Velocity |
8 | Navigation | 'Rogue' Fuel Conservation | FC-801 ~ 806 |
Reduce Afterburner Capacitor Usage |
8 | Navigation | Zor's Custom Navigation Hyper-Link | Increase Afterburner / MWD Speed (+5%) | |
8 | Science | 'Alchemist' Biology | BY-805 / 810 |
Increase Booster Duration (+5%/+10%) |
8 | Science | 'Prospector' Astrometric Rangefinding | AR-802 / 806 / 810 |
Increase Scan Probe Strength (+2%/+6%/+10%) |
8 | Science | 'Beancounter' Science | SC-801 / 803 / 805 |
Reduce Blueprint Copy Time (-1%/-3%/-5%) |
8 | Shield | 'Gnome' Shield Emission Systems | SE-801 ~ 806 |
Reduce Shield Emission Capacitor Usage |
9 | Armor | 'Noble' Repair Proficiency | RP-901 ~ 906 |
Increase Armor Repair Amount |
9 | Electronics | 'Gypsy' Electronic Warfare | EW-901 ~ 906 |
Reduce Electronic Warfare Capacitor Usage |
9 | Electronics | 'Gypsy' Sensor Linking | SL-901 ~ 906 |
Reduce Sensor Linking Capacitor Usage |
9 | Electronics | 'Gypsy' Weapon Disruption | WD-901 ~ 906 |
Reduce Weapon Disruption Capacitor Usage |
9 | Electronics | 'Gypsy' Target Painting | TG-901 ~ 906 |
Reduce Target Painting Capacitor Usage |
9 | Gunnery | 'Gunslinger' Surgical Strike | SS-901 - 906 |
Increase All Turret Damage |
9 | Gunnery | 'Lancer' Gunnery | RF-901 ~ 906 |
Increase Turret Rate of Fire |
9 | Gunnery | 'Deadeye' Sharpshooter | ST-901 ~ 906 |
Increase Turret Optimal Range |
9 | Gunnery | Pashan's Turret Customization Mindlink | Increase Turret Rate of Fire (+7%) | |
9 | Missile | 'Deadeye' Target Navigation Prediction | TN-901 ~ 906 |
Reduce Target Velocity Factor |
9 | Missile | 'Snapshot' Light Missiles | LM-901 ~ 906 |
Increase Light Missile Damage |
9 | Missile | 'Snapshot' Rockets | RD-901 ~ 906 |
Increase Rockets Damage |
9 | Navigation | 'Rogue' High Speed Maneuvering | HS-901 ~ 906 |
Reduce MWD Capacitor Usage |
9 | Science | 'Alchemist' Nanite Control | NC-903 / 905 |
Reduce Booster Side Effects (-3%/-5%) |
9 | Science | 'Prospector' Archaeology | AC-905 |
Increase Chance of Archaeological find (+5%) |
9 | Science | 'Prospector' Hacking | HC-905 |
Increase Chance of Data Retrieval (+5%) |
9 | Science | 'Prospector' Salvaging | SV-905 |
Increase Chance of Salvage Retrieval (+5%) |
9 | Shield | 'Gnome' Shield Operation | SP-901 ~ 906 |
Reduce Shield Recharge Time |
10 | Armor | 'Noble' Hull Upgrades | HG-1001 ~ 1006 |
Increase Armor Hit Points |
10 | Armor | Akemon's Modified 'Noble' ZET5000 | Increase Armor Hit Points (+8%) | |
10 | Gunnery | 'Lancer' Large Energy Turret | LE-1001 ~ 1006 |
Increase Large Energy Turret Damage |
10 | Gunnery | 'Deadeye' Large Hybrid Turret | LH-1001 ~ 1006 |
Increase Large Hybrid Turret Damage |
10 | Gunnery | 'Gunslinger' Large Projectile Turret | LP-1001 ~ 1006 |
Increase Large Projectile Turret Damage |
10 | Gunnery | 'Gnome' Weapon Upgrades | WU-1001 ~ 1006 |
Reduce Turret CPU Needs |
10 | Gunnery | Pashan's Turret Handling Mindlink | Increase Large Energy Turret Damage (+7%) | |
10 | Industry | 'Highwall' Mining | MX-1001 / 1003 / 1005 |
Increase Mining Yield (+1%/+3%/+5%) |
10 | Industry | 'Highwall' Mining Upgrades | MY-1001 / 1003 / 1005 |
Reduce Mining Upgrade CPU Needs (-1%/-3%/-5%) |
10 | Industry | 'Yeti' Ice Harvesting | IH-1001 / 1003 / 1005 |
Reduce Ice Harvester Cycle Time (-1%/-3%/-5%) |
10 | Leadership | Armored Warfare Mindlink | ||
10 | Leadership | Information Warfare Mindlink | ||
10 | Leadership | Siege Warfare Mindlink | ||
10 | Leadership | Skirmish Warfare Mindlink | ||
10 | Leadership | Mining Foreman Mindlink | ||
10 | Missile | 'Deadeye' Rapid Launch | RL-1001 ~ 1006 |
Increase Launcher Rate of Fire |
10 | Missile | 'Snapshot' FOF Explosion Radius | FR-1001 ~ 1006 |
Reduce Explosion Radius of F.o.F. Missiles |
10 | Missile | Whelan Machorin's Ballistic Smartlink | Increase Launcher Rate of Fire (+5%) | |
10 | Science | 'Alchemist' Neurotoxin Recovery | NR-1003 / 1005 |
Reduce Booster Chance of Negative Side Effects (-3%/-5%) |
10 | Science | 'Prospector' Environmental Analysis | EY-1005 |
Reduce Cycle Time of Salvage, Hacking and Archaeology Modules (-5%) |