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| =Wormholes and wormholespace= | | =Wormholes and wormholespace= |
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| Wormholes are links to Wormhole or Normal Space and can be found in every system in EVE. Wormhole Space is lawless (0.0) and at times extremly rewarding but guarded by Sleeper NPCs. They were introduced in the Apocrypha expansion and give pilots roughly 2500 new Solarsystems to play around in. | | Wormholes are links to Wormhole or Normal Space and can be found in every system in EVE. Wormhole Space is lawless (0.0) but at times extremly rewarding. Both were introduced in the Apocrypha expansion and give pilots new territory to play around in. |
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| ==Wormholes - General Information== | | ==Wormholes - General Information== |
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| Any new Wormhole you find may lead to ANYWHERE (even deep 0.0) in Eve, it may also be another Wormhole deeper into W-Space ([[Division 6|D6]] calls this "going deeper down the rabbit hole"). There may be several Wormholes into and out of the same W-space solarsystem. | | Any new Wormhole you find may lead to ANYWHERE (even deep 0.0) in Eve, it may also be another Wormhole deeper into W-Space ([[Division 6|D6]] calls this "going deeper down the rabbit hole"). There may be several Wormholes into and out of the same W-space solarsystem. |
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| A wormhole's state will be determined by two factors: Time and Mass. When it spawns, it will be open for a randomly determined amount of time and allow a ramdomly determined amount of mass through. When either variable reaches zero, the wormhole collapses forever. | | A wormhole's state will be determined by two factors: Time and Mass. When it spawns, it will be open for a given time determined by the name of the wormhole and allow a set amount of mass through. When either variable reaches zero, the wormhole collapses forever. |
| Everytime a ship jumps through the Wormhole, the mass of the ship (can be seen in the "Show Info" of the ship) will be substracted from the remaining mass limit of the Wormhole. Wormholes will also have a similar despawn timer to other exploration sites, so if they are never found they will collapse and respawn elsewhere. | | Everytime a ship jumps through the Wormhole, the mass of the ship (can be seen in the "Show Info" of the ship) will be substracted from the remaining mass limit of the Wormhole. |
| | The name of the wormhole can be looked up and will tell some basic attributes of the wormhole. |
| | (See [[Wormhole, Wormhole Size and Stability Information]]) |
| | One side of the wormhole will always be the "exit" and is named K162. The "entrance" is the side which was first scanned down and will have the real name of the wormhole. |
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| There are three stages or states in a WH's life: Not Yet Disrupted (aka Pristine), Disrupted But Not Critcally (aka Intermediate), and Critcial. You can tell the state of the wormhole you are about to enter by right-clicking and selecting Show Info. A pristine wormhole has not yet had 60% of its alotted mass pass through it. An Intermediate wormhole has between 40% and 10% of its alotted mass left. A Critical wormhole has less than 10% of its alotted mass left. Be very sure you want to jump through any Critical wormhole. | | There are three stages or states in a wormholes life: |
| | * Not Yet Disrupted (aka Pristine) |
| | * Disrupted But Not Critcally (aka Intermediate) |
| | * Critcial. |
| | You can tell the state of the wormhole you are about to enter by right-clicking and selecting "Show Info". A pristine wormhole has not yet had 60% of its alotted mass pass through it. An Intermediate wormhole has between 40% and 10% of its alotted mass left. A Critical wormhole has less than 10% of its alotted mass left. Be very sure you want to jump through any Critical wormhole. |
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| | Some spawn mechanics of a wormhole follow some rules, while other are completly random. |
| | When a wormhole spawns, the wormhole is only an entry in your scanner and the destionation of that wormhole is not set. The destinaton is determined randomly the moment the first player lands on Grid with the wormhole. If that happens the corresponding "exit" of the wormhole is spawned in another system and the link between the 2 systems is established. This can be used to some advantage in gathering information. |
| | If you find a wormhole and warp to it, and it is named K162 it means that someone else already found that wormhole from the other side. |
| | This is strategical important if you have more then one wormhole in a W-Space System and want to determine if the system possible already have other visitors. |
| | On the other end, if you just collapsed the last remaining wormhole in a W-Space system and want to be alone for a while, you can scan down and bookmark the newly spawned wormhole, but not warp to it. The link between the system is never established. However be aware that this will not be a save procedure to lock other players out, since a new "exit" of another wormhole can spawn at any time in your system. |
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| | You can jump at any time through a wormhole, the normal combat rules for jumping through a Stargate do not apply. This means you can jump through a wormhole even if you just initiated combat. |
| | You can make at maximum 2 jumps through a wormhole in 4 minutes. When you try to jump a third time through a wormhole inside those 4 minutes, you will receive a message that will inform you how long you have to wait before you can jump again. Be extremly wary with this if you initiate combat and try to outmaneuver your opponent by jumping repeatly through a wormhole. |
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| ==Wormhole Systems - General Information== | | ==Wormhole Systems - General Information== |
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| All W-Space solarsystems are null sec (0.0), even ones you enter from empire. This means anyone can shoot at you at any time with no response from Concord. You're on your own. PvP is only one cloaky ship away whether you want it or not. Prepare accordingly. | | All W-Space solarsystems are null sec (0.0), even the ones you enter from empire. This means anyone can shoot at you at any time with no response from Concord. You're on your own. PvP is only one cloaky ship away whether you want it or not. Prepare accordingly. |
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| Every W-Space systems difficulty is identified through the class of the Wormhole leading to it. The class can range from 1 (easy) to 6 (insanely hard). See Wormhole information sheet below. | | Every W-Space systems difficulty is identified through the class of the Wormhole leading to it. The class can range from 1 (easy) to 6 (insanely hard). See Wormhole information sheet below. |
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| Every W-Space System can spawn multiple exploration sites which can be scanned down with probes and the System Scanner. | | Every W-Space System can spawn multiple exploration sites which can be scanned down with probes and the System Scanner. |
| Those sites are guarded by the remnant drones of the now vanished Sleeper race, which have a very advanced AI and can prove to be very difficult opponents. | | Those sites are guarded by the remnant drones of the now vanished Sleeper race, which have a better AI then normal NPCs and can prove to be very difficult opponents. |
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| The sites can be broken down into cosmic anomalies and cosmic signatures. | | The sites can be broken down into cosmic anomalies and cosmic signatures. |
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| Cosmic Signatures are again broken down in 5 types: | | Cosmic Signatures are again broken down in 5 types: |
| * Ladar - Those Sites will contain gas cloud, which can be harvested through a Gas Harvester. Ladar sites are lightly guarded.
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| * Radar - Radar Sites will contain ancient relics, which can be obtained through Hacking and Salvaging, and are heavily guarded.
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| * Mag - Those Sites will sometimes contain ancient relics, but mostly will contain datacores and other items used for [[Tech_3_Production|Tech3]] production. Mag Sites are heavily guarded
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| * Gravemetric - A grav site contains asteroids which can be mined. In higher class Wormholes the sites can contain enough ore to keep a dozen Hulks busy for days. A grav site can contain every know ore (even Mercoxit) and is lightly guarded.
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| * Unknown - A unknown site is always another Wormhole and is not guarded.
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| | *Ladar - Those Sites will contain gas cloud, which can be harvested through a Gas Harvester. Ladar sites are lightly guarded. |
| | *Radar - Radar Sites will contain ancient relics, which can be obtained through Hacking and Salvaging, and are heavily guarded. |
| | *Mag - Those Sites will sometimes contain ancient relics, but mostly will contain datacores and other items used for Tech3 production. Mag Sites are heavily guarded. |
| | *Gravemetric - A grav site contains asteroids which can be mined. In higher class Wormholes the sites can contain enough ore to keep a dozen Hulks busy for days. A grav site can contain every know ore (even Mercoxit) and is lightly guarded. |
| | *Unknown - A unknown site is always another Wormhole and is not guarded by Sleepers (though maybe by players). |
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| In higher class wormholes it may happen that additional Sleeper reinforcements will spawn after you already are mining, gas harvesting or salvaging for a time. So be prepared and never go AFK while at a site. | | In higher class wormholes it may happen that additional Sleeper reinforcements will spawn after you already are mining, gas harvesting or salvaging for a time. So be prepared and never go AFK while at a site. |
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| You can anchor a POS in W-Space, however there are no ice belts in W-Space nor is ice found in the grav sites, which means you have to import the POS fuel from K-Space. A POS, correctly set up, is very hard to destroy in W-Space and in some classes (1 to 2) nearly impossible since the mass limit of the wormholes does not allow many capital ships in. It is not possible to bring Motherships or Titans through a wormhole due to their high mass. | | All sites have a maximum life time which seem to range from 24-72 hours after they are found. The despawn timer of a site which was not warped to seems to be much higher. If a site despawns, either through completion of the site or expired time, the site will randomly respawn in other system of the same constellation as the W-Space system. This can lead to extreme rich systems where 20 or more cosmic signatures or anomalies are found. The downside of this is that a W-Space system which is farmed over and over again, will be nearly barren of signatures and anomalies because the sites will amass in other, not visted systems. |
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| | Exceptions of these rules are wormholes. Every W-Space system will have at any time at least one wormhole, their despawn timers are set through the type of the wormhole. If the last wormhole in a W-Space system despawns the "default" wormhole of the system will spawn nearly instantly. This wormhole will mostly have the same name, ie same mass and time limit though the destination will still be random. |
| | Some W-Space systems will have a "default" wormhole which leads only to other W-Space systems. Those systems, called Hubs, will rarely connect to K-Space and can be used for extended W-Space operations. |
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| | You can anchor a POS in W-Space, however there are no ice belts in W-Space nor is ice found in the grav sites, which means you have to import the POS fuel from K-Space. A POS, correctly set up, is very hard to destroy in W-Space and in some classes (1 to 2) nearly impossible since the mass limit of the wormholes does not allow many capital ships in. It is not possible to bring Motherships or Titans through a wormhole due to their high mass. Though unconfirmed and only rumored a POS in a class 6 system can attract a Sleeper Dreadnaught which will raze the POS (even DeathStars) to the ground and is extremly tough to defeat. |
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| == Wormhole, Wormhole Size and Stability Information == | | == Wormhole, Wormhole Size and Stability Information == |
| Wormhole Information | | Wormhole Information |
| More and more information is gathered by the exploring EVE Pilots over time. I try to put this information together on this page, and keep it updated. | | More and more information is gathered by the exploring EVE Pilots over time. I try to put this information together on this page, and keep it updated. |
| This table shows the characteristics of a sudden Wormhole. K162 is the generic exit name of a Wormhole, jump to the other side to get the ‘real’ type of the Wormhole. Of course, this information gives no guarantee whatsoever; the information can be more random than we anticipate and/or CCP might change it overnight ! | | This table shows the characteristics of a Wormhole. K162 is the generic exit name of a Wormhole, jump to the other side to get the ‘real’ type of the Wormhole. Of course, this information gives no guarantee whatsoever; the information can be more random than we anticipate and/or CCP might change it overnight ! |
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| {| class="table" | | {| class="table" |
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| == Wormhole Information ==
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| This page lists the wormhole classes you may find in EVE and their associated attributes.
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| DANGER - Wormhole space exploration is a dangerous choice of career. Don't undertake an expedition without a prober and spare supplies.
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| The following list is compiled from static data and may not be 100% accurate, as CCP has removed this data from the datadump.
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| Name Target System Class More Information:
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| '''A239 -Lowsec''', Maxiumum 300,000,000 kg at a time, total maximum 2,000,000,000.0 kg 24 hours lifetime from spawn
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| '''A641 -Highsec''', Maxiumum 1,000,000,000 kg at a time, total maximum 2,000,000,000.0 kg 16 hours lifetime from spawn
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| '''A982 -Class 6 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn
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| '''B041 -Class 6 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 5,000,000,000.0 kg 48 hours lifetime from spawn 500,000,000.0 kg/hour mass regeneration, theoretical maximum 23,500,000,000.0 kg one hour before collapse
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| '''B274 -Highsec''', Maxiumum 300,000,000 kg at a time, total maximum 2,000,000,000.0 kg 24 hours lifetime from spawn
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| '''B449 -Highsec''', Maxiumum 1,000,000,000 kg at a time, total maximum 2,000,000,000.0 kg 16 hours lifetime from spawn
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| '''B520 -Highsec''', Maxiumum 300,000,000 kg at a time, total maximum 5,000,000,000.0 kg 24 hours lifetime from spawn
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| 500,000,000.0 kg/hour mass regeneration, theoretical maximum 11,500,000,000.0 kg one hour before collapse
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| '''C125 -Class 2 W-Space''', Maxiumum 20,000,000 kg at a time, total maximum 1,000,000,000.0 kg 16 hours lifetime from spawn
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| '''C140 -Lowsec''', Maxiumum 1,350,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn
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| '''C247 -Class 3 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 2,000,000,000.0 kg 16 hours lifetime from spawn
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| '''C248 -Nullsec (0.0),''' Maxiumum 1,800,000,000 kg at a time, total maximum 5,000,000,000.0 kg 24 hours lifetime from spawn
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| 500,000,000.0 kg/hour mass regeneration, theoretical maximum 11,500,000,000.0 kg one hour before collapse
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| '''C391 -Lowsec''', Maxiumum 1,800,000,000 kg at a time, total maximum 5,000,000,000.0 kg 24 hours lifetime from spawn
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| 500,000,000.0 kg/hour mass regeneration, theoretical maximum 11,500,000,000.0 kg one hour before collapse
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| '''D364 -Class 2 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 1,000,000,000.0 kg 16 hours lifetime from spawn
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| '''D382 -Class 2 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 2,000,000,000.0 kg 16 hours lifetime from spawn
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| '''D792 -Highsec''', Maxiumum 1,000,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn
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| '''D845 -Highsec''', Maxiumum 300,000,000 kg at a time, total maximum 5,000,000,000.0 kg 24 hours lifetime from spawn
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| 500,000,000.0 kg/hour mass regeneration, theoretical maximum 11,500,000,000.0 kg one hour before collapse
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| '''E175 -Class 4 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 2,000,000,000.0 kg 16 hours lifetime from spawn
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| '''E545 -Nullsec (0.0),''' Maxiumum 300,000,000 kg at a time, total maximum 2,000,000,000.0 kg 24 hours lifetime from spawn
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| '''G024 -Class 2 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 2,000,000,000.0 kg 16 hours lifetime from spawn
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| '''H121 -Class 1 W-Space''', Maxiumum 20,000,000 kg at a time, total maximum 500,000,000.0 kg 16 hours lifetime from spawn
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| '''H296 -Class 5 W-Space''', Maxiumum 1,350,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn
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| '''H900 -Class 5 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn
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| '''I182 -Class 2 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 2,000,000,000.0 kg 16 hours lifetime from spawn
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| '''J244 -Lowsec''', Maxiumum 20,000,000 kg at a time, total maximum 1,000,000,000.0 kg 24 hours lifetime from spawn
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| '''K162 -Generic Wormhole Exit''', K162 is a special wormhole class which represents an endpoint of another wormhole.
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| To find out information about this wormhole you must travel to the other end of the wormhole and look up that wormhole's name
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| '''K329 -Nullsec (0.0),''' Maxiumum 1,800,000,000 kg at a time, total maximum 5,000,000,000.0 kg 24 hours lifetime from spawn
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| 500,000,000.0 kg/hour mass regeneration, theoretical maximum 11,500,000,000.0 kg one hour before collapse
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| '''K346 -Nullsec (0.0),''' Maxiumum 300,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn
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| '''L477 -Class 3 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 2,000,000,000.0 kg 16 hours lifetime from spawn
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| '''L614 -Class 5 W-Space''', Maxiumum 20,000,000 kg at a time, total maximum 1,000,000,000.0 kg 24 hours lifetime from spawn
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| '''M267 -Class 3 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 1,000,000,000.0 kg 16 hours lifetime from spawn
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| '''M555 -Class 5 W-Space''', Maxiumum 1,000,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn
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| '''M609 -Class 4 W-Space''', Maxiumum 20,000,000 kg at a time, total maximum 1,000,000,000.0 kg 16 hours lifetime from spawn
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| '''N062 -Class 5 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn
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| '''N110 -Highsec''', Maxiumum 20,000,000 kg at a time, total maximum 1,000,000,000.0 kg 24 hours lifetime from spawn
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| '''N290 -Lowsec''', Maxiumum 1,800,000,000 kg at a time, total maximum 5,000,000,000.0 kg 24 hours lifetime from spawn
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| 500,000,000.0 kg/hour mass regeneration, theoretical maximum 11,500,000,000.0 kg one hour before collapse
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| '''N432 -Class 5 W-Space''', Maxiumum 1,350,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn
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| '''N766 -Class 2 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 2,000,000,000.0 kg 16 hours lifetime from spawn
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| '''N770 -Class 5 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn
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| '''N944 -Lowsec''', Maxiumum 1,350,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn
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| '''N968 -Class 3 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 2,000,000,000.0 kg 16 hours lifetime from spawn
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| '''O128 -Class 4 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 1,000,000,000.0 kg 24 hours lifetime from spawn
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| 100,000,000.0 kg/hour mass regeneration, theoretical maximum 2,300,000,000.0 kg one hour before collapse
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| '''O477 -Class 3 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 2,000,000,000.0 kg 16 hours lifetime from spawn
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| '''O883 -Class 3 W-Space''', Maxiumum 20,000,000 kg at a time, total maximum 1,000,000,000.0 kg 16 hours lifetime from spawn
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| '''P060 -Class 1 W-Space''', Maxiumum 20,000,000 kg at a time, total maximum 500,000,000.0 kg 16 hours lifetime from spawn
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| '''Q317 -Class 1 W-Space''', Maxiumum 20,000,000 kg at a time, total maximum 500,000,000.0 kg 16 hours lifetime from spawn
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| '''R051 -Lowsec''', Maxiumum 1,000,000,000 kg at a time, total maximum 3,000,000,000.0 kg 16 hours lifetime from spawn
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| '''R474 -Class 6 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn
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| '''R943 -Class 2 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 750,000,000.0 kg 16 hours lifetime from spawn
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| '''S047 -Highsec''', Maxiumum 300,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn
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| '''S199 -Nullsec (0.0),''' Maxiumum 1,350,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn
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| '''S804 -Class 6 W-Space''', Maxiumum 20,000,000 kg at a time, total maximum 1,000,000,000.0 kg 24 hours lifetime from spawn
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| '''T405 -Class 4 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 2,000,000,000.0 kg 16 hours lifetime from spawn
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| '''U210 -Lowsec''', Maxiumum 300,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn
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| '''U319 -Class 6 W-Space''', Maxiumum 1,800,000,000 kg at a time, total maximum 50,000,000,000.0 kg 48 hours lifetime from spawn
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| 500,000,000.0 kg/hour mass regeneration, theoretical maximum 23,500,000,000.0 kg one hour before collapse
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| '''U574 -Class 6 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn
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| '''V283 -Nullsec (0.0),''' Maxiumum 1,000,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn
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| '''V301 -Class 1 W-Space''', Maxiumum 20,000,000 kg at a time, total maximum 500,000,000.0 kg 16 hours lifetime from spawn
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| '''V753 -Class 6 W-Space''', Maxiumum 1,350,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn
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| '''V911 -Class 5 W-Space''', Maxiumum 1,350,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn
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| '''W237 -Class 6 W-Space''', Maxiumum 1,350,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn
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| '''X702 -Class 3 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 1,000,000,000.0 kg 24 hours lifetime from spawn
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| '''X877 -Class 4 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 2,000,000,000.0 kg 16 hours lifetime from spawn
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| '''Y683 -Class 4 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 2,000,000,000.0 kg 16 hours lifetime from spawn
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| '''Y790 -Class 1 W-Space''', Maxiumum 20,000,000 kg at a time, total maximum 500,000,000.0 kg 16 hours lifetime from spawn
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| '''Z060 -Nullsec (0.0),''' Maxiumum 20,000,000 kg at a time, total maximum 1,000,000,000.0 kg 24 hours lifetime from spawn
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| '''Z142 -Nullsec (0.0'''), Maxiumum 1,350,000,000 kg at a time, total maximum 3,000,000,000.0 kg 24 hours lifetime from spawn
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| '''Z457 -Class 4 W-Space''', Maxiumum 300,000,000 kg at a time, total maximum 2,000,000,000.0 kg 16 hours lifetime from spawn
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| '''Z647 -Class 1 W-Space''', Maxiumum 20,000,000 kg at a time, total maximum 500,000,000.0 kg 16 hours lifetime from spawn
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| '''Z971 -Class 1 W-Space''', Maxiumum 20,000,000 kg at a time, total maximum 100,000,000.0 kg 16 hours lifetime from spawn
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