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The Way of the Tackler: Difference between revisions

From EVE University Wiki
The Setups: updated fits for Inferno 1.2
Line 189: Line 189:
== The Setups ==
== The Setups ==


Below you will find several different tackler setups for all races. All these setups can be flown with nothing but the skills required to use all the individual modules and ships. By training up your skills you will not only improve the performance of your ship but also free up CPU and PG which might allow you to fit bigger and/or additional weapons (some fits have empty highslots to meet the minimum fitting requirements) or upgrade to T2.
Below you will find several different tackler setups for all races. All these setups can be flown with only some very basic skills. Note that some of the fits below have empty high slots due to not having the powergrid to fill them with starting skills. By training up your skills you will not only improve the performance of your ship but also free up CPU, powergrid, and capacitor which might allow you to fit bigger and/or additional weapons or begin upgrading your modules to T2.  


All these fits use nothing but vanilla T1 (meta 0) items. If you are an Eve University member you can get all these modules and ships for free from the corporation hangar, though you might want to consider upgrading some modules to higher meta versions if you can afford it. Especially meta 1 and 2 items are usually fairly cheap and offer improved performance while requiring less CPU and/or PG to fit.
All these fits use nothing but vanilla T1 (meta 0) items. If you are an Eve University member you can get all these modules and ships for free from the corporation hangar, though you might want to consider upgrading some modules to higher meta versions if you can afford it. Meta 1 and 2 items are usually fairly cheap and offer improved performance while requiring less CPU and/or PG to fit.


You should copy any fit you want to use to [[EFT]] (or similar) and see if your skills allow you to fit more/bigger weapons or make any other adjustments like upgrading to higher meta levels as you see fit.
You should copy any fit you want to use to [[EFT]] (or similar) and see if your skills allow you to fit more/bigger weapons or make any other adjustments like upgrading to higher meta levels as you see fit.


The fits below are generally separated into close ranged fits with MWDs and warp scramblers, and long ranged fits with afteburners, warp disruptors an sensor boosters for fast locking. You don't have to fit in one of these ways - you could for example choose go for a close ranged fit with an afterburner or a long ranged fit with a MWD - the fits below are simply designed to give an indication of some of the possibilities.
The fits below are generally separated into two categories: Long ranged tacklers with warp disruptors, and close ranged 'scram' tacklers with warp scramblers.




==== Amarr frigates ====
==== Long Ranged Tacklers ====


The amarr frigates are usually very good armour tankers, however this is not ideal for a tackler - armour tanks tend to slow you down, and speed is important to a tackler. A good option as an amarr tackler pilot is to train some basic shield skills and fly the tormentor, which has three mid slots as well as being very easy to fit. If you want to stick with armour tanking on the other hand, a punisher can be a great little tough tackler.
The perfect ships for this role are the t1 'attack' frigates - the Slasher, Condor, Atron and Executioner. These ships are very fast and have good capacitor regeneration, but most importantly they get a 80% reduction to the cap use of tackle modules. Warp disruptors usually require a lot of capacitor to run, and a regular frigate cannot keep one running for very long at all without running out of capacitor - especially if it's running a microwarpdrive too! The fast attack frigates don't have this problem, and can keep their warp disruptors running for much longer. They are however naturally very fragile, and it's important to fit a decent tank.
 
The job of a long ranged tackler is to grab targets quickly, while the close ranged tacklers are still trying to get into range. Since you don't have a warp scrambler or stasis webifier you can orbit outside of web range if you want to, however you will often take less damage just orbiting as close to the target as you can!
 
All setups below will work either either a microwarpdrive or an afterburner. However, remember that running a MWD will drain your capacitor quickly as well as making you easier to hit. If you're using a MWD, it's a good idea to turn it off once you get close enough! Speed is very important to long range tacklers, allowing you to chase down targets and helping to keep you alive. Because of that, it's a much better idea to shield tank them than armour tank them!


<table class="collapsible collapsed">
<table class="collapsible collapsed">
<tr>
<tr>
   <th>Tormentor with shield tank and high speed</th>
   <th>Fast tackle Slasher</th>
</tr>
</tr>
<tr>
<tr>
   <td>
   <td>
----
[Slasher, Fast Tackle]<br>
[Tormentor, t1 tackler]<br>
Damage Control I<br>
Damage Control I<br>
Overdrive Injector System I<br>
Micro Auxiliary Power Core I<br>
Overdrive Injector System I<br>
Nanofiber Internal Structure I<br>
<br>
<br>
1MN MicroWarpdrive I<br>
1MN MicroWarpdrive I<br>
Warp Scrambler I<br>
Warp Disruptor I<br>
Sensor Booster I<br>
Medium Shield Extender I<br>
Medium Shield Extender I<br>
<br>
<br>
Gatling Pulse Laser I, Multifrequency S<br>
125mm Gatling AutoCannon I, EMP S<br>
Gatling Pulse Laser I, Multifrequency S<br>
125mm Gatling AutoCannon I, EMP S<br>
125mm Gatling AutoCannon I, EMP S<br>
[empty high slot]<br>
[empty high slot]<br>
<br>
<br>
Line 227: Line 230:
Small Anti-Kinetic Screen Reinforcer I<br>
Small Anti-Kinetic Screen Reinforcer I<br>
<br>
<br>
<br>
The slasher is an excellent tackler thanks to its natural high speed, low signature radius, and four mid slots allowing it to fit both a shield extender and a sensor booster. Since it's autocannons don't use capacitor, it also has more cap spare to run your tackle modules.<br>
Warrior I x2<br>
<br>
The tormentor is an excellent tackler frigate due to its three mid slots and very easy fitting requirements. While most amarr ships armour tank, the tackle tormentor works very well as a shield tanker, allowing it to use its low slots to enhance its speed. Thanks to the tormentor's strong powergrid, it doesn't even need a micro auxiliary power core in order to fit a shield extender! Perfect! It also has room for two drones - don't forget to use them.<br>
This fit also has plenty of spare CPU, so you can fit a warp disruptor if you prefer.<br>
----
----
</tr>
</tr>
Line 238: Line 237:
<table class="collapsible collapsed">
<table class="collapsible collapsed">
<tr>
<tr>
   <th>Punisher with armour tank for close range</th>
   <th>Fast tackle Condor</th>
</tr>
</tr>
<tr>
<tr>
   <td>
   <td>
----
----
[Punisher, t1 tackler]<br>
[Condor, Fast Tackle]<br>
Damage Control I<br>
Damage Control I<br>
200mm Reinforced Steel Plates I<br>
Micro Auxiliary Power Core I<br>
Adaptive Nano Plating I<br>
Overdrive Injector System I<br>
<br>
<br>
1MN MicroWarpdrive I<br>
1MN MicroWarpdrive I<br>
Warp Scrambler I<br>
Initiated Warp Disruptor I<br>
Sensor Booster I, Targeting Range Script<br>
Medium Shield Extender I<br>
<br>
<br>
Dual Light Pulse Laser I, Multifrequency S<br>
Rocket Launcher I, Scourge Rocket<br>
Dual Light Pulse Laser I, Multifrequency S<br>
[empty high slot]<br>
Dual Light Pulse Laser I, Multifrequency S<br>
[empty high slot]<br>
Small Nosferatu I<br>
<br>
[empty rig slot]<br>
[empty rig slot]<br>
[empty rig slot]<br>
<br>
With two mid slots the punisher is generally less effective as a tackler than the tormentor, although its armour HP bonus can make it quite tough. Since it only has two mid slots the punisher has to armour tank, which slows it down - this makes the punisher better suited as a close range tackler fighting at a few km range where speed is less important.<br>
Thanks to the punisher's strong powergrid it's quite easy to fit a small nosferatu, which should help keep your capacitor flowing once you're in range. If you don't fit a nosferatu it might be a good idea to fit projectile turrets or simply be careful running your guns, since unlike the tormentor the punisher does not get a bonus to cap use for its turrets.<br>
----
</tr>
</table>
 
<table class="collapsible collapsed">
<tr>
  <th>Tormentor fitted for fast locking</th>
</tr>
<tr>
  <td>
----
[Tormentor, t1 tackler fast locking]<br>
Damage Control I<br>
200mm Reinforced Steel Plates I<br>
Adaptive Nano Plating I<br>
Overdrive Injector System I<br>
<br>
1MN Afterburner I<br>
Warp Disruptor I<br>
Sensor Booster I, Scan Resolution Script<br>
<br>
Medium Beam Laser I, Standard S<br>
Medium Beam Laser I, Standard S<br>
[empty high slot]<br>
[empty high slot]<br>
<br>
<br>
[empty rig slot]<br>
Small Anti-EM Screen Reinforcer I<br>
[empty rig slot]<br>
Small Anti-Thermal Screen Reinforcer I<br>
[empty rig slot]<br>
Small Anti-Kinetic Screen Reinforcer I<br>
<br>
<br>
<br>
Like the slasher, the condor gets an excellent 4 mid slots and has weapons which don't use any capacitor. It's a little slow compared to the other tacklers, and you might not be able to fit all three rocket launchers until your skills are a little more developed, however it is also the hardest tackler frigate to jam with ECM and has good shield HP.<br>
Warrior I x2<br>
<br>
This fit is designed to lock targets quickly, and is particularly effective for catching ships coming through a stargate. Since this fit doesn't need to chase targets to get into range, an afterburner helps keep it alive as it orbits its prey.<br>
Alternatively you can swap the sensor booster for an ewar module of your choice.<br>
----
----
</tr>
</tr>
</table>
</table>
<br>
==== Caldari frigates ====
Caldari ships are excellent tacklers thanks to their large number of mid slots letting you fit plenty of tackle modules as well as a solid shield tank.<br>
The fits posted below are both based on the Merlin hull. It's a very good all-rounder, but of course you can use some of the other frigates to set up a tackler if you want.<br>


<table class="collapsible collapsed">
<table class="collapsible collapsed">
<tr>
<tr>
   <th>Merlin fitted for close range tackle</th>
   <th>Fast tackle Atron</th>
</tr>
</tr>
<tr>
<tr>
   <td>
   <td>
----
----
[Merlin, t1 tackler]<br>
[Atron, Fast Tackle]<br>
Damage Control I<br>
Damage Control I<br>
Micro Auxiliary Power Core I<br>
Micro Auxiliary Power Core I<br>
Line 319: Line 278:
<br>
<br>
1MN MicroWarpdrive I<br>
1MN MicroWarpdrive I<br>
Warp Scrambler I<br>
Warp Disruptor I<br>
Stasis Webifier I<br>
Medium Shield Extender I<br>
Medium Shield Extender I<br>
<br>
<br>
Line 326: Line 284:
75mm Gatling Rail I, Antimatter Charge S<br>
75mm Gatling Rail I, Antimatter Charge S<br>
75mm Gatling Rail I, Antimatter Charge S<br>
75mm Gatling Rail I, Antimatter Charge S<br>
[empty high slot]<br>
<br>
<br>
Small Anti-EM Screen Reinforcer I<br>
Small Anti-EM Screen Reinforcer I<br>
Line 331: Line 290:
Small Anti-Kinetic Screen Reinforcer I<br>
Small Anti-Kinetic Screen Reinforcer I<br>
<br>
<br>
Thanks to its shield resistance bonus, the merlin is one of the best tackler frigs around. With a medium shield extender this merlin fit is very tough, while it also has plenty of mid slots for tackle and electronic warfare.<br>
The atron is naturally tough thanks to its high structure HP, and while it doesn't have a fourth mid slot for a sensor booster, the third low slot makes it very fast. While most gallente ships armour tank, a shield tank is usually a much better idea on a tackler frigate because of the extra speed and agility it provides.<br>
This fit has plenty of CPU spare, so you can easily swap that stasis webifier for a tracking disruptor or other ewar module if you prefer.<br>
If you have reasonably good fitting skills and want to do some more damage, you might be able to squeeze some blasters on there instead of the 75mm rails.<br>
----
----
</tr>
</tr>
Line 340: Line 297:
<table class="collapsible collapsed">
<table class="collapsible collapsed">
<tr>
<tr>
   <th>Merlin fitted for fast locking</th>
   <th>Tormentor with shield tank and high speed</th>
</tr>
</tr>
<tr>
<tr>
   <td>
   <td>
----
----
[Merlin, t1 tackler fast locking]<br>
[Executioner, Fast Tackle]<br>
Damage Control I<br>
Damage Control I<br>
Micro Auxiliary Power Core I<br>
Overdrive Injector System I<br>
Overdrive Injector System I<br>
Overdrive Injector System I<br>
<br>
<br>
1MN Afterburner I<br>
1MN MicroWarpdrive I<br>
Warp Disruptor I<br>
Warp Disruptor I<br>
Sensor Booster I, Scan Resolution Script<br>
Medium Shield Extender I<br>
Medium Shield Extender I<br>
<br>
<br>
75mm Gatling Rail I, Antimatter Charge S<br>
125mm Gatling AutoCannon I, EMP S<br>
75mm Gatling Rail I, Antimatter Charge S<br>
125mm Gatling AutoCannon I, EMP S<br>
75mm Gatling Rail I, Antimatter Charge S<br>
125mm Gatling AutoCannon I, EMP S<br>
[empty high slot]<br>
<br>
<br>
Small Anti-EM Screen Reinforcer I<br>
Small Anti-EM Screen Reinforcer I<br>
Line 363: Line 320:
Small Anti-Kinetic Screen Reinforcer I<br>
Small Anti-Kinetic Screen Reinforcer I<br>
<br>
<br>
While it looks quite similar to the fit above, this merlin is designed for something very different. Thanks to its sensor booster and warp disruptor, this ship is excellent for grabbing targets coming in through a stargate, while it is still just as tough as the first setup. Since it doesn't need to chase targets to get into range, the afterburner allows this ship to avoid more damage while orbiting its victim.<br>
Like the atron, the executioner's third low slot allows it to travel very quickly. In fact, the executioner has enough powergrid that even with starting skills you won't need to use a MAPC to fit it, although you leave your high slots empty or fit autocannons instead of pulse lasers (like above). While shield tanking an Amarr ship may seem a little odd, the extra speed makes a big difference for a tackler.<br>
Alternatively you can swap the sensor booster for an ewar module of your choice.<br>
----
----
</tr>
</tr>
</table>
</table>
<br>


==== Gallente frigates ====
 
Gallente frigates have balanced slot layouts and are relatively fast, making them good tacklers. The incursus is currently the best choice for a gallente tackler frig thanks to its high speed and good slot layout.<br>
==== Close Ranged 'Scram' Tacklers ====
Don't forget to make use of the drone bay each gallente frigate has!<br>
 
While the attack frigates are fast, they are also quite fragile. Because of that, many people prefer to use the t1 'combat' frigates for their close range tacklers - the rifter, merlin, incursus, punisher and tormentor.
 
The job of a scram tackler is to get in close and hold a target until it dies. This means carrying a warp scrambler and plenty of tank to help you stay alive. If you have a spare mid slot a stasis webifier is a natural fit. Despite what you might think, being in close usually much safer than orbiting at range, because it makes you harder to hit. Often the best plan for a scram tackler is to orbit as close to their target as possible.
 
The fits below work with either microwarpdrives or afterburners. Remember that you'll take more damage with a MWD running, so only use it to get into range and then turn it off. Like long ranged tacklers, the most effective tank for a scram tackler is usually a shield tank for extra speed. However since they don't rely on speed quite so much as their long range counterparts, an armour tank can also work well.


<table class="collapsible collapsed">
<table class="collapsible collapsed">
<tr>
<tr>
   <th>Incursus with shield tank and high speed</th>
   <th>Scram tackle tormentor</th>
</tr>
</tr>
<tr>
<tr>
   <td>
   <td>
----
----
[Incursus, t1 tackler]<br>
[Tormentor, Scram Tackler]<br>
Damage Control I<br>
Damage Control I<br>
Overdrive Injector System I<br>
Overdrive Injector System I<br>
Line 391: Line 351:
Medium Shield Extender I<br>
Medium Shield Extender I<br>
<br>
<br>
75mm Gatling Rail I, Antimatter Charge S<br>
Gatling Pulse Laser I, Multifrequency S<br>
75mm Gatling Rail I, Antimatter Charge S<br>
Gatling Pulse Laser I, Multifrequency S<br>
75mm Gatling Rail I, Antimatter Charge S<br>
[empty high slot]<br>
<br>
<br>
Small Anti-EM Screen Reinforcer I<br>
Small Anti-EM Screen Reinforcer I<br>
Line 400: Line 360:
<br>
<br>
<br>
<br>
Warrior I x1<br>
Warrior I x2<br>
<br>
<br>
The incursus is a great tackler thanks to its three mid slots and good speed. Despite having a bonus to armour repairers, a tackler incursus works very well with a shield tank. Like the tormentor, it has plenty of powergrid allowing you to fit a medium shield without needing a micro auxiliary power core to do so. With its four mid slots giving it excellent speed, this is arguably one of the best tackler fits around.<br>
The tormentor is an excellent tackler frigate due to its three mid slots and very easy fitting requirements. While most amarr ships armour tank, the tackle tormentor works very well as a shield tanker, allowing it to use its low slots to enhance its speed. Thanks to the tormentor's strong powergrid, it doesn't even need a micro auxiliary power core in order to fit a shield extender! Perfect! It also has room for two drones - don't forget to use them. You might need to leave a turret off (like above) until your skills are more developed.<br>
This ship has a reasonable amount of cpu left, meaning you can fit a warp disruptor if you prefer.<br>
----
----
</tr>
</tr>
Line 410: Line 369:
<table class="collapsible collapsed">
<table class="collapsible collapsed">
<tr>
<tr>
   <th>Incursus with armour tank for close range</th>
   <th>Scram tackle Punisher</th>
</tr>
</tr>
<tr>
<tr>
   <td>
   <td>
----
----
[Incursus, t1 tackler armour]<br>
[Punisher, Scram Tackle]<br>
Damage Control I<br>
Damage Control I<br>
200mm Reinforced Steel Plates I<br>
200mm Reinforced Steel Plates I<br>
Line 423: Line 382:
1MN MicroWarpdrive I<br>
1MN MicroWarpdrive I<br>
Warp Scrambler I<br>
Warp Scrambler I<br>
Stasis Webifier I<br>
<br>
<br>
Light Ion Blaster I, Antimatter Charge S<br>
Dual Light Pulse Laser I, Multifrequency S<br>
Light Ion Blaster I, Antimatter Charge S<br>
Dual Light Pulse Laser I, Multifrequency S<br>
Light Ion Blaster I, Antimatter Charge S<br>
Dual Light Pulse Laser I, Multifrequency S<br>
Small Nosferatu I<br>
<br>
<br>
[empty rig slot]<br>
[empty rig slot]<br>
Line 433: Line 392:
[empty rig slot]<br>
[empty rig slot]<br>
<br>
<br>
<br>
With two mid slots the punisher is generally less effective as a tackler than the tormentor, although its armour HP bonus can make it quite tough. Since it only has two mid slots the punisher has to armour tank, which does leave it quite slow.<br>
Warrior I x1<br>
Thanks to the punisher's strong powergrid it's quite easy to fit a small nosferatu, which should come in very useful for keeping your capacitor flowing once you're in range. If you don't fit a nosferatu it might be a good idea to fit projectile turrets or simply be careful running your guns, since unlike the tormentor the punisher does not get a bonus to cap use for its turrets.<br>
<br>
Thanks to its large number of low slots, the incursus also makes a good armour tanker. This takes less powergrid than the shield tanked version, letting you fit blasters for some close range damage as well as freeing up a mid slot for another tackle or ewar mod.<br>
The armour incursus is slower and more fragile than the shield tanked version, and the shield incursus is probably a better choice for tackling.<br>
----
----
</tr>
</tr>
Line 444: Line 400:
<table class="collapsible collapsed">
<table class="collapsible collapsed">
<tr>
<tr>
   <th>Incursus fitted for fast locking</th>
   <th>Scram tackle Merlin</th>
</tr>
</tr>
<tr>
<tr>
   <td>
   <td>
----
----
[Incursus, t1 tackler fast locking]<br>
[Merlin, Scram Tackler]<br>
Damage Control I<br>
Damage Control I<br>
200mm Reinforced Steel Plates I<br>
Micro Auxiliary Power Core I<br>
Adaptive Nano Plating I<br>
Overdrive Injector System I<br>
Overdrive Injector System I<br>
<br>
<br>
1MN Afterburner I<br>
1MN MicroWarpdrive I<br>
Warp Disruptor I<br>
Warp Scrambler I<br>
Sensor Booster I, Scan Resolution Script<br>
Stasis Webifier I<br>
Medium Shield Extender I<br>
<br>
<br>
125mm Railgun I, Antimatter Charge S<br>
75mm Gatling Rail I, Antimatter Charge S<br>
125mm Railgun I, Antimatter Charge S<br>
75mm Gatling Rail I, Antimatter Charge S<br>
125mm Railgun I, Antimatter Charge S<br>
75mm Gatling Rail I, Antimatter Charge S<br>
<br>
<br>
[empty rig slot]<br>
Small Anti-EM Screen Reinforcer I<br>
[empty rig slot]<br>
Small Anti-Thermal Screen Reinforcer I<br>
[empty rig slot]<br>
Small Anti-Kinetic Screen Reinforcer I<br>
<br>
<br>
<br>
Thanks to its shield resistance bonus, the merlin is one of the best close range tackler frigs around. With a medium shield extender this merlin fit is very tough, while it also has plenty of mid slots for tackle or electronic warfare.<br>
Warrior I x1<br>
This fit has plenty of CPU spare so you can easily swap that stasis webifier for a tracking disruptor or other ewar module if you prefer, allowing you to cause even more pain for your target.<br>
<br>
If you have reasonably good fitting skills and want to do some more damage, you might be able to squeeze some blasters on there instead of the 75mm rails.<br>
This fit is designed to lock targets quickly, and is very effective for catching ships coming through a stargate thanks to its warp disruptor and sensor booster. Since this fit does not need to chase targets to get into range, the afterburner allows helps keep it alive while orbiting its victim.<br>
Alternatively you can swap the sensor booster for an ewar module of your choice.<br>
----
----
</tr>
</tr>
</table>
</table>
<br>
==== Minmatar frigates ====
Minmatar frigates tend to be very fast and they have a balanced slot layout allowing a large amount of versatility when it comes to fittings.
Also most minmatar ships get a bonus to projectile weapons, which are an excellent weapon for tacklers due to their easy fitting and no capacitor use.<br>


<table class="collapsible collapsed">
<table class="collapsible collapsed">
<tr>
<tr>
   <th>Rifter with shield tank and high speed</th>
   <th>Scram tackle Incursus</th>
</tr>
</tr>
<tr>
<tr>
   <td>
   <td>
----
----
[Rifter, t1 tackler]<br>
[Incursus, Scram Tackler]<br>
Damage Control I<br>
Damage Control I<br>
Micro Auxiliary Power Core I<br>
Overdrive Injector System I<br>
Overdrive Injector System I<br>
Overdrive Injector System I<br>
Nanofiber Internal Structure I<br>
<br>
<br>
1MN MicroWarpdrive I<br>
1MN MicroWarpdrive I<br>
Line 497: Line 447:
Medium Shield Extender I<br>
Medium Shield Extender I<br>
<br>
<br>
150mm Light AutoCannon I, Phased Plasma S<br>
75mm Gatling Rail I, Antimatter Charge S<br>
150mm Light AutoCannon I, Phased Plasma S<br>
75mm Gatling Rail I, Antimatter Charge S<br>
150mm Light AutoCannon I, Phased Plasma S<br>
75mm Gatling Rail I, Antimatter Charge S<br>
[empty high slot]<br>
<br>
<br>
Small Anti-EM Screen Reinforcer I<br>
Small Anti-EM Screen Reinforcer I<br>
Line 506: Line 455:
Small Anti-Kinetic Screen Reinforcer I<br>
Small Anti-Kinetic Screen Reinforcer I<br>
<br>
<br>
With a good mix of speed and HP, this is an excellent tackler setup. Unfortunately the rifter doesn't have as much powergrid as the incursus or tormentor, forcing it to use a micro auxiliary power core in order to fit a shield extender. Thankfully its excellent base speed makes up for this lost low slot.<br>
<br>
If you have good skills, a useful addition to this setup is to fit a nosferatu in its spare high slot.<br>
Warrior I x1<br>
<br>
The incursus is a great tackler thanks to its three mid slots and good speed. Despite having a bonus to armour repairers, a tackler incursus works very well with a shield tank. Like the tormentor, it has plenty of powergrid allowing you to fit a medium shield without needing a micro auxiliary power core to do so. With its four mid slots giving it excellent speed, this is arguably one of the best tackler fits around.<br>
This ship has a reasonable amount of cpu left, meaning you can fit a warp disruptor if you prefer. If you have decent fitting skills, this ship is a natural with blasters.<br>
----
----
</tr>
</tr>
Line 514: Line 466:
<table class="collapsible collapsed">
<table class="collapsible collapsed">
<tr>
<tr>
   <th>Vigil fitted for very high speed</th>
   <th>Scram tackle Incursus (Armour)</th>
</tr>
</tr>
<tr>
<tr>
   <td>
   <td>
----
----
[Vigil, t1 tackler very fast]<br>
[Incursus, Scram Tackle Armour]<br>
Damage Control I<br>
Damage Control I<br>
Overdrive Injector System I<br>
200mm Reinforced Steel Plates I<br>
Adaptive Nano Plating I<br>
Overdrive Injector System I<br>
Overdrive Injector System I<br>
<br>
<br>
Limited 1MN MicroWarpdrive I<br>
1MN MicroWarpdrive I<br>
Warp Disruptor I<br>
Warp Scrambler I<br>
Small Capacitor Booster I, Cap Booster 100<br>
Stasis Webifier I<br>
<br>
<br>
150mm Light AutoCannon I, EMP S<br>
Light Ion Blaster I, Antimatter Charge S<br>
150mm Light AutoCannon I, EMP S<br>
Light Ion Blaster I, Antimatter Charge S<br>
[empty high slot]<br>
Light Ion Blaster I, Antimatter Charge S<br>
<br>
<br>
[empty rig slot]<br>
[empty rig slot]<br>
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[empty rig slot]<br>
[empty rig slot]<br>
<br>
<br>
The vigil is the fastest t1 frigate around, although it is also very fragile. Unlike the rifter the vigil doesn't have enough powergrid to fit a shield extender and is forced to rely only on a damage control for tank. Because of this, the vigil probably not a good idea for new tacklers.<br>
<br>
What the vigil is very good at is chasing and catching targets which are a very long way away thanks to its high speed - like an interceptor, this fit is designed to catch targets and then orbit them outside of scram and web range (between 15 and 20km) until backup arrives. The capacitor booster allows the vigil to keep its MWD and warp disruptor running for much longer, but will require you to carry cap booster charges in your cargo.<br>
Warrior I x1<br>
<br>
Thanks to its large number of low slots, the incursus also makes a good armour tanker. This takes less powergrid than the shield tanked version, letting you fit blasters more easily for some close range damage as well as freeing up a mid slot for another tackle or ewar mod.<br>
The armour incursus is slower and more fragile than the shield tanked version, and since armour rigs are more expensive than shield rigs you might not want to rig it. If you have the choice, the shield incursus is probably a better setup for tackling.<br>
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<table class="collapsible collapsed">
<table class="collapsible collapsed">
<tr>
<tr>
   <th>Rifter fitted for fast locking</th>
   <th>Scram tackle Rifter</th>
</tr>
</tr>
<tr>
<tr>
   <td>
   <td>
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[Rifter, t1 tackler fast locking]<br>
[Rifter, Scram Tackler]<br>
Damage Control I<br>
Damage Control I<br>
200mm Reinforced Steel Plates I<br>
Micro Auxiliary Power Core I<br>
Overdrive Injector System I<br>
Overdrive Injector System I<br>
<br>
<br>
1MN Afterburner I<br>
1MN MicroWarpdrive I<br>
Warp Disruptor I<br>
Warp Scrambler I<br>
Sensor Booster I, Scan Resolution Script<br>
Medium Shield Extender I<br>
<br>
<br>
250mm Light Artillery Cannon I, EMP S<br>
150mm Light AutoCannon I, Phased Plasma S<br>
250mm Light Artillery Cannon I, EMP S<br>
150mm Light AutoCannon I, Phased Plasma S<br>
[empty high slot]<br>
150mm Light AutoCannon I, Phased Plasma S<br>
[empty high slot]<br>
[empty high slot]<br>
<br>
<br>
[empty rig slot]<br>
Small Anti-EM Screen Reinforcer I<br>
[empty rig slot]<br>
Small Anti-Thermal Screen Reinforcer I<br>
[empty rig slot]<br>
Small Anti-Kinetic Screen Reinforcer I<br>
<br>
<br>
The rifter has excellent scan resolution, which makes it a great choice for a fast locker. Unfortunately, its small number of low slots make is much more fragile than the other fast locking ships listed here.<br>
With a good mix of speed and HP, this is an excellent tackler setup. Unfortunately the rifter doesn't have as much powergrid as the incursus or tormentor, forcing it to use a micro auxiliary power core in order to fit a shield extender. Thankfully its excellent base speed makes up for this lost low slot.<br>
This fit is designed to lock targets quickly, and is particularly good for catching ships coming through a stargate. Since it doesn't need to chase targets to get into range, an afterburner helps this fit to stay alive while orbiting its prey.<br>
If you have good skills, a useful addition to this setup is to fit a nosferatu in its spare high slot.<br>
Alternatively you can swap the sensor booster for an ewar module of your choice.<br>
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</tr>
</tr>
</table>
</table>
<br>


== Final words ==
== Final words ==