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Azual skoll (talk | contribs) →The Setups: updated fits for Inferno 1.2 |
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== The Setups == | == The Setups == | ||
Below you will find several different tackler setups for all races. All these setups can be flown with | Below you will find several different tackler setups for all races. All these setups can be flown with only some very basic skills. Note that some of the fits below have empty high slots due to not having the powergrid to fill them with starting skills. By training up your skills you will not only improve the performance of your ship but also free up CPU, powergrid, and capacitor which might allow you to fit bigger and/or additional weapons or begin upgrading your modules to T2. | ||
All these fits use nothing but vanilla T1 (meta 0) items. If you are an Eve University member you can get all these modules and ships for free from the corporation hangar, though you might want to consider upgrading some modules to higher meta versions if you can afford it. | All these fits use nothing but vanilla T1 (meta 0) items. If you are an Eve University member you can get all these modules and ships for free from the corporation hangar, though you might want to consider upgrading some modules to higher meta versions if you can afford it. Meta 1 and 2 items are usually fairly cheap and offer improved performance while requiring less CPU and/or PG to fit. | ||
You should copy any fit you want to use to [[EFT]] (or similar) and see if your skills allow you to fit more/bigger weapons or make any other adjustments like upgrading to higher meta levels as you see fit. | You should copy any fit you want to use to [[EFT]] (or similar) and see if your skills allow you to fit more/bigger weapons or make any other adjustments like upgrading to higher meta levels as you see fit. | ||
The fits below are generally separated into | The fits below are generally separated into two categories: Long ranged tacklers with warp disruptors, and close ranged 'scram' tacklers with warp scramblers. | ||
==== | ==== Long Ranged Tacklers ==== | ||
The | The perfect ships for this role are the t1 'attack' frigates - the Slasher, Condor, Atron and Executioner. These ships are very fast and have good capacitor regeneration, but most importantly they get a 80% reduction to the cap use of tackle modules. Warp disruptors usually require a lot of capacitor to run, and a regular frigate cannot keep one running for very long at all without running out of capacitor - especially if it's running a microwarpdrive too! The fast attack frigates don't have this problem, and can keep their warp disruptors running for much longer. They are however naturally very fragile, and it's important to fit a decent tank. | ||
The job of a long ranged tackler is to grab targets quickly, while the close ranged tacklers are still trying to get into range. Since you don't have a warp scrambler or stasis webifier you can orbit outside of web range if you want to, however you will often take less damage just orbiting as close to the target as you can! | |||
All setups below will work either either a microwarpdrive or an afterburner. However, remember that running a MWD will drain your capacitor quickly as well as making you easier to hit. If you're using a MWD, it's a good idea to turn it off once you get close enough! Speed is very important to long range tacklers, allowing you to chase down targets and helping to keep you alive. Because of that, it's a much better idea to shield tank them than armour tank them! | |||
<table class="collapsible collapsed"> | <table class="collapsible collapsed"> | ||
<tr> | <tr> | ||
<th> | <th>Fast tackle Slasher</th> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> | <td> | ||
[Slasher, Fast Tackle]<br> | |||
[ | |||
Damage Control I<br> | Damage Control I<br> | ||
Micro Auxiliary Power Core I<br> | |||
<br> | <br> | ||
1MN MicroWarpdrive I<br> | 1MN MicroWarpdrive I<br> | ||
Warp | Warp Disruptor I<br> | ||
Sensor Booster I<br> | |||
Medium Shield Extender I<br> | Medium Shield Extender I<br> | ||
<br> | <br> | ||
Gatling | 125mm Gatling AutoCannon I, EMP S<br> | ||
Gatling | 125mm Gatling AutoCannon I, EMP S<br> | ||
125mm Gatling AutoCannon I, EMP S<br> | |||
[empty high slot]<br> | [empty high slot]<br> | ||
<br> | <br> | ||
| Line 227: | Line 230: | ||
Small Anti-Kinetic Screen Reinforcer I<br> | Small Anti-Kinetic Screen Reinforcer I<br> | ||
<br> | <br> | ||
The slasher is an excellent tackler thanks to its natural high speed, low signature radius, and four mid slots allowing it to fit both a shield extender and a sensor booster. Since it's autocannons don't use capacitor, it also has more cap spare to run your tackle modules.<br> | |||
The | |||
---- | ---- | ||
</tr> | </tr> | ||
| Line 238: | Line 237: | ||
<table class="collapsible collapsed"> | <table class="collapsible collapsed"> | ||
<tr> | <tr> | ||
<th> | <th>Fast tackle Condor</th> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> | <td> | ||
---- | ---- | ||
[ | [Condor, Fast Tackle]<br> | ||
Damage Control I<br> | Damage Control I<br> | ||
Micro Auxiliary Power Core I<br> | |||
<br> | <br> | ||
1MN MicroWarpdrive I<br> | 1MN MicroWarpdrive I<br> | ||
Warp | Initiated Warp Disruptor I<br> | ||
Sensor Booster I, Targeting Range Script<br> | |||
Medium Shield Extender I<br> | |||
<br> | <br> | ||
Rocket Launcher I, Scourge Rocket<br> | |||
[empty high slot]<br> | |||
[empty high slot]<br> | |||
<br> | |||
[empty | |||
[empty | |||
[empty high slot]<br> | [empty high slot]<br> | ||
<br> | <br> | ||
Small Anti-EM Screen Reinforcer I<br> | |||
Small Anti-Thermal Screen Reinforcer I<br> | |||
Small Anti-Kinetic Screen Reinforcer I<br> | |||
<br> | <br> | ||
Like the slasher, the condor gets an excellent 4 mid slots and has weapons which don't use any capacitor. It's a little slow compared to the other tacklers, and you might not be able to fit all three rocket launchers until your skills are a little more developed, however it is also the hardest tackler frigate to jam with ECM and has good shield HP.<br> | |||
---- | ---- | ||
</tr> | </tr> | ||
</table> | </table> | ||
<table class="collapsible collapsed"> | <table class="collapsible collapsed"> | ||
<tr> | <tr> | ||
<th> | <th>Fast tackle Atron</th> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> | <td> | ||
---- | ---- | ||
[ | [Atron, Fast Tackle]<br> | ||
Damage Control I<br> | Damage Control I<br> | ||
Micro Auxiliary Power Core I<br> | Micro Auxiliary Power Core I<br> | ||
| Line 319: | Line 278: | ||
<br> | <br> | ||
1MN MicroWarpdrive I<br> | 1MN MicroWarpdrive I<br> | ||
Warp | Warp Disruptor I<br> | ||
Medium Shield Extender I<br> | Medium Shield Extender I<br> | ||
<br> | <br> | ||
| Line 326: | Line 284: | ||
75mm Gatling Rail I, Antimatter Charge S<br> | 75mm Gatling Rail I, Antimatter Charge S<br> | ||
75mm Gatling Rail I, Antimatter Charge S<br> | 75mm Gatling Rail I, Antimatter Charge S<br> | ||
[empty high slot]<br> | |||
<br> | <br> | ||
Small Anti-EM Screen Reinforcer I<br> | Small Anti-EM Screen Reinforcer I<br> | ||
| Line 331: | Line 290: | ||
Small Anti-Kinetic Screen Reinforcer I<br> | Small Anti-Kinetic Screen Reinforcer I<br> | ||
<br> | <br> | ||
The atron is naturally tough thanks to its high structure HP, and while it doesn't have a fourth mid slot for a sensor booster, the third low slot makes it very fast. While most gallente ships armour tank, a shield tank is usually a much better idea on a tackler frigate because of the extra speed and agility it provides.<br> | |||
---- | ---- | ||
</tr> | </tr> | ||
| Line 340: | Line 297: | ||
<table class="collapsible collapsed"> | <table class="collapsible collapsed"> | ||
<tr> | <tr> | ||
<th> | <th>Tormentor with shield tank and high speed</th> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> | <td> | ||
---- | ---- | ||
[ | [Executioner, Fast Tackle]<br> | ||
Damage Control I<br> | Damage Control I<br> | ||
Overdrive Injector System I<br> | |||
Overdrive Injector System I<br> | Overdrive Injector System I<br> | ||
<br> | <br> | ||
1MN | 1MN MicroWarpdrive I<br> | ||
Warp Disruptor I<br> | Warp Disruptor I<br> | ||
Medium Shield Extender I<br> | Medium Shield Extender I<br> | ||
<br> | <br> | ||
125mm Gatling AutoCannon I, EMP S<br> | |||
125mm Gatling AutoCannon I, EMP S<br> | |||
125mm Gatling AutoCannon I, EMP S<br> | |||
[empty high slot]<br> | |||
<br> | <br> | ||
Small Anti-EM Screen Reinforcer I<br> | Small Anti-EM Screen Reinforcer I<br> | ||
| Line 363: | Line 320: | ||
Small Anti-Kinetic Screen Reinforcer I<br> | Small Anti-Kinetic Screen Reinforcer I<br> | ||
<br> | <br> | ||
Like the atron, the executioner's third low slot allows it to travel very quickly. In fact, the executioner has enough powergrid that even with starting skills you won't need to use a MAPC to fit it, although you leave your high slots empty or fit autocannons instead of pulse lasers (like above). While shield tanking an Amarr ship may seem a little odd, the extra speed makes a big difference for a tackler.<br> | |||
---- | ---- | ||
</tr> | </tr> | ||
</table> | </table> | ||
==== | |||
==== Close Ranged 'Scram' Tacklers ==== | |||
While the attack frigates are fast, they are also quite fragile. Because of that, many people prefer to use the t1 'combat' frigates for their close range tacklers - the rifter, merlin, incursus, punisher and tormentor. | |||
The job of a scram tackler is to get in close and hold a target until it dies. This means carrying a warp scrambler and plenty of tank to help you stay alive. If you have a spare mid slot a stasis webifier is a natural fit. Despite what you might think, being in close usually much safer than orbiting at range, because it makes you harder to hit. Often the best plan for a scram tackler is to orbit as close to their target as possible. | |||
The fits below work with either microwarpdrives or afterburners. Remember that you'll take more damage with a MWD running, so only use it to get into range and then turn it off. Like long ranged tacklers, the most effective tank for a scram tackler is usually a shield tank for extra speed. However since they don't rely on speed quite so much as their long range counterparts, an armour tank can also work well. | |||
<table class="collapsible collapsed"> | <table class="collapsible collapsed"> | ||
<tr> | <tr> | ||
<th> | <th>Scram tackle tormentor</th> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> | <td> | ||
---- | ---- | ||
[ | [Tormentor, Scram Tackler]<br> | ||
Damage Control I<br> | Damage Control I<br> | ||
Overdrive Injector System I<br> | Overdrive Injector System I<br> | ||
| Line 391: | Line 351: | ||
Medium Shield Extender I<br> | Medium Shield Extender I<br> | ||
<br> | <br> | ||
Gatling Pulse Laser I, Multifrequency S<br> | |||
Gatling Pulse Laser I, Multifrequency S<br> | |||
[empty high slot]<br> | |||
<br> | <br> | ||
Small Anti-EM Screen Reinforcer I<br> | Small Anti-EM Screen Reinforcer I<br> | ||
| Line 400: | Line 360: | ||
<br> | <br> | ||
<br> | <br> | ||
Warrior I | Warrior I x2<br> | ||
<br> | <br> | ||
The | The tormentor is an excellent tackler frigate due to its three mid slots and very easy fitting requirements. While most amarr ships armour tank, the tackle tormentor works very well as a shield tanker, allowing it to use its low slots to enhance its speed. Thanks to the tormentor's strong powergrid, it doesn't even need a micro auxiliary power core in order to fit a shield extender! Perfect! It also has room for two drones - don't forget to use them. You might need to leave a turret off (like above) until your skills are more developed.<br> | ||
---- | ---- | ||
</tr> | </tr> | ||
| Line 410: | Line 369: | ||
<table class="collapsible collapsed"> | <table class="collapsible collapsed"> | ||
<tr> | <tr> | ||
<th> | <th>Scram tackle Punisher</th> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> | <td> | ||
---- | ---- | ||
[ | [Punisher, Scram Tackle]<br> | ||
Damage Control I<br> | Damage Control I<br> | ||
200mm Reinforced Steel Plates I<br> | 200mm Reinforced Steel Plates I<br> | ||
| Line 423: | Line 382: | ||
1MN MicroWarpdrive I<br> | 1MN MicroWarpdrive I<br> | ||
Warp Scrambler I<br> | Warp Scrambler I<br> | ||
<br> | <br> | ||
Light | Dual Light Pulse Laser I, Multifrequency S<br> | ||
Light | Dual Light Pulse Laser I, Multifrequency S<br> | ||
Light | Dual Light Pulse Laser I, Multifrequency S<br> | ||
Small Nosferatu I<br> | |||
<br> | <br> | ||
[empty rig slot]<br> | [empty rig slot]<br> | ||
| Line 433: | Line 392: | ||
[empty rig slot]<br> | [empty rig slot]<br> | ||
<br> | <br> | ||
With two mid slots the punisher is generally less effective as a tackler than the tormentor, although its armour HP bonus can make it quite tough. Since it only has two mid slots the punisher has to armour tank, which does leave it quite slow.<br> | |||
Thanks to the punisher's strong powergrid it's quite easy to fit a small nosferatu, which should come in very useful for keeping your capacitor flowing once you're in range. If you don't fit a nosferatu it might be a good idea to fit projectile turrets or simply be careful running your guns, since unlike the tormentor the punisher does not get a bonus to cap use for its turrets.<br> | |||
<br> | |||
Thanks to | |||
---- | ---- | ||
</tr> | </tr> | ||
| Line 444: | Line 400: | ||
<table class="collapsible collapsed"> | <table class="collapsible collapsed"> | ||
<tr> | <tr> | ||
<th> | <th>Scram tackle Merlin</th> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> | <td> | ||
---- | ---- | ||
[ | [Merlin, Scram Tackler]<br> | ||
Damage Control I<br> | Damage Control I<br> | ||
Micro Auxiliary Power Core I<br> | |||
Overdrive Injector System I<br> | Overdrive Injector System I<br> | ||
<br> | <br> | ||
1MN | 1MN MicroWarpdrive I<br> | ||
Warp | Warp Scrambler I<br> | ||
Stasis Webifier I<br> | |||
Medium Shield Extender I<br> | |||
<br> | <br> | ||
75mm Gatling Rail I, Antimatter Charge S<br> | |||
75mm Gatling Rail I, Antimatter Charge S<br> | |||
75mm Gatling Rail I, Antimatter Charge S<br> | |||
<br> | <br> | ||
Small Anti-EM Screen Reinforcer I<br> | |||
Small Anti-Thermal Screen Reinforcer I<br> | |||
Small Anti-Kinetic Screen Reinforcer I<br> | |||
<br> | <br> | ||
Thanks to its shield resistance bonus, the merlin is one of the best close range tackler frigs around. With a medium shield extender this merlin fit is very tough, while it also has plenty of mid slots for tackle or electronic warfare.<br> | |||
This fit has plenty of CPU spare so you can easily swap that stasis webifier for a tracking disruptor or other ewar module if you prefer, allowing you to cause even more pain for your target.<br> | |||
If you have reasonably good fitting skills and want to do some more damage, you might be able to squeeze some blasters on there instead of the 75mm rails.<br> | |||
---- | ---- | ||
</tr> | </tr> | ||
</table> | </table> | ||
<table class="collapsible collapsed"> | <table class="collapsible collapsed"> | ||
<tr> | <tr> | ||
<th> | <th>Scram tackle Incursus</th> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> | <td> | ||
---- | ---- | ||
[ | [Incursus, Scram Tackler]<br> | ||
Damage Control I<br> | Damage Control I<br> | ||
Overdrive Injector System I<br> | Overdrive Injector System I<br> | ||
Overdrive Injector System I<br> | |||
Nanofiber Internal Structure I<br> | |||
<br> | <br> | ||
1MN MicroWarpdrive I<br> | 1MN MicroWarpdrive I<br> | ||
| Line 497: | Line 447: | ||
Medium Shield Extender I<br> | Medium Shield Extender I<br> | ||
<br> | <br> | ||
75mm Gatling Rail I, Antimatter Charge S<br> | |||
75mm Gatling Rail I, Antimatter Charge S<br> | |||
75mm Gatling Rail I, Antimatter Charge S<br> | |||
<br> | <br> | ||
Small Anti-EM Screen Reinforcer I<br> | Small Anti-EM Screen Reinforcer I<br> | ||
| Line 506: | Line 455: | ||
Small Anti-Kinetic Screen Reinforcer I<br> | Small Anti-Kinetic Screen Reinforcer I<br> | ||
<br> | <br> | ||
<br> | |||
If you have | Warrior I x1<br> | ||
<br> | |||
The incursus is a great tackler thanks to its three mid slots and good speed. Despite having a bonus to armour repairers, a tackler incursus works very well with a shield tank. Like the tormentor, it has plenty of powergrid allowing you to fit a medium shield without needing a micro auxiliary power core to do so. With its four mid slots giving it excellent speed, this is arguably one of the best tackler fits around.<br> | |||
This ship has a reasonable amount of cpu left, meaning you can fit a warp disruptor if you prefer. If you have decent fitting skills, this ship is a natural with blasters.<br> | |||
---- | ---- | ||
</tr> | </tr> | ||
| Line 514: | Line 466: | ||
<table class="collapsible collapsed"> | <table class="collapsible collapsed"> | ||
<tr> | <tr> | ||
<th> | <th>Scram tackle Incursus (Armour)</th> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> | <td> | ||
---- | ---- | ||
[ | [Incursus, Scram Tackle Armour]<br> | ||
Damage Control I<br> | Damage Control I<br> | ||
200mm Reinforced Steel Plates I<br> | |||
Adaptive Nano Plating I<br> | |||
Overdrive Injector System I<br> | Overdrive Injector System I<br> | ||
<br> | <br> | ||
1MN MicroWarpdrive I<br> | |||
Warp | Warp Scrambler I<br> | ||
Stasis Webifier I<br> | |||
<br> | <br> | ||
Light Ion Blaster I, Antimatter Charge S<br> | |||
Light Ion Blaster I, Antimatter Charge S<br> | |||
Light Ion Blaster I, Antimatter Charge S<br> | |||
<br> | <br> | ||
[empty rig slot]<br> | [empty rig slot]<br> | ||
| Line 536: | Line 489: | ||
[empty rig slot]<br> | [empty rig slot]<br> | ||
<br> | <br> | ||
<br> | |||
Warrior I x1<br> | |||
<br> | |||
Thanks to its large number of low slots, the incursus also makes a good armour tanker. This takes less powergrid than the shield tanked version, letting you fit blasters more easily for some close range damage as well as freeing up a mid slot for another tackle or ewar mod.<br> | |||
The armour incursus is slower and more fragile than the shield tanked version, and since armour rigs are more expensive than shield rigs you might not want to rig it. If you have the choice, the shield incursus is probably a better setup for tackling.<br> | |||
---- | ---- | ||
</tr> | </tr> | ||
| Line 544: | Line 500: | ||
<table class="collapsible collapsed"> | <table class="collapsible collapsed"> | ||
<tr> | <tr> | ||
<th>Rifter | <th>Scram tackle Rifter</th> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> | <td> | ||
---- | ---- | ||
[Rifter, | [Rifter, Scram Tackler]<br> | ||
Damage Control I<br> | Damage Control I<br> | ||
Micro Auxiliary Power Core I<br> | |||
Overdrive Injector System I<br> | Overdrive Injector System I<br> | ||
<br> | <br> | ||
1MN | 1MN MicroWarpdrive I<br> | ||
Warp | Warp Scrambler I<br> | ||
Medium Shield Extender I<br> | |||
<br> | <br> | ||
150mm Light AutoCannon I, Phased Plasma S<br> | |||
150mm Light AutoCannon I, Phased Plasma S<br> | |||
150mm Light AutoCannon I, Phased Plasma S<br> | |||
[empty high slot]<br> | [empty high slot]<br> | ||
<br> | <br> | ||
Small Anti-EM Screen Reinforcer I<br> | |||
Small Anti-Thermal Screen Reinforcer I<br> | |||
Small Anti-Kinetic Screen Reinforcer I<br> | |||
<br> | <br> | ||
With a good mix of speed and HP, this is an excellent tackler setup. Unfortunately the rifter doesn't have as much powergrid as the incursus or tormentor, forcing it to use a micro auxiliary power core in order to fit a shield extender. Thankfully its excellent base speed makes up for this lost low slot.<br> | |||
If you have good skills, a useful addition to this setup is to fit a nosferatu in its spare high slot.<br> | |||
---- | ---- | ||
</tr> | </tr> | ||
</table> | </table> | ||
== Final words == | == Final words == | ||