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Prof hubert (talk | contribs) Added required for sections and linked prerequiste skills. |
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|mult=10x | |mult=10x | ||
|price=9,000,000 | |price=9,000,000 | ||
|pre=Engineering V | |pre=[[Skills:Engineering#Engineering|Engineering]] V; [[Skills:Engineering#Energy_Emission_Systems|Energy Emissions Systems]] V | ||
|reqI=Capital Murky Energy Transmitter I; Capital Energy Transfer Array I | |||
}} | }} | ||
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|mult=10x | |mult=10x | ||
|price=9,000,000 | |price=9,000,000 | ||
|pre=Engineering V | |pre=[[Skills:Engineering#Engineering|Engineering]] V; [[Skills:Engineering#Shield_Emission_Systems|Shield EmissionSystems]] V | ||
|reqI=Capital Murky Shield Screen Transmitter I; Capital Shield Transporter I | |||
}} | }} | ||
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|mult=8x | |mult=8x | ||
|price=22,500,000 | |price=22,500,000 | ||
|pre=Shield Management V | |pre=[[Skills:Engineering#Shield_Management|Shield Management]] V; [[Skills:Engineering#Shield_Operation|Shield Operation]] V; [[Skills:Engineering#Engineering|Engineering]] V | ||
|reqI=Capital Neutron Saturation Injector I; Capital Shield Booster I | |||
}} | }} | ||
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|mult=2x | |mult=2x | ||
|price=108,000 | |price=108,000 | ||
|pre=Shield Operation IV | |pre=[[Skills:Engineering#Shield_Operation|Shield Operation]] IV | ||
|notes=This and the other three 'X Shield Compensation' (not to be confused with simple [[Skills:Engineering#Shield_Compensation|Shield Compensation]]) skills are low priority skills since they mostly benefit passive shield hardeners, which are very rarely used.<br> | |notes=This and the other three 'X Shield Compensation' (not to be confused with simple [[Skills:Engineering#Shield_Compensation|Shield Compensation]]) skills are low priority skills since they mostly benefit passive shield hardeners, which are very rarely used.<br> | ||
}} | }} | ||
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|mult=2x | |mult=2x | ||
|price=67,500 | |price=67,500 | ||
|pre=Engineering III | |pre=[[Skills:Engineering#Engineering|Engineering]] III | ||
|reqI=T1 and Faction small energy transfer arrays and other enery emission systems | |||
|reqII=T1 and Faction medium energy transfer arrays and other enery emission systems | |||
|reqIII=T1 and Faction heavy and T2 small energy transfer arrays and other enery emission systems; energy neutralizer drones | |||
|reqIV=T2 medium energy transfer arrays and other enery emission systems | |||
|reqV=T2 heavy energy transfer arrays and other enery emission systems; [[Skills:Engineering#Capital_Energy_Emission_Systems|Capital Energy Emission Systems]] IV | |||
|notes=The governing skill for energy neutralizers, energy vampires and energy transfer arrays. Neuts and vamps are useful utility modules in PvP, particularly small gang or solo PvP, so PvP pilots will find this skill helpful. Energy transfer can be key to certain kinds of logistics ship fits.<br> | |notes=The governing skill for energy neutralizers, energy vampires and energy transfer arrays. Neuts and vamps are useful utility modules in PvP, particularly small gang or solo PvP, so PvP pilots will find this skill helpful. Energy transfer can be key to certain kinds of logistics ship fits.<br> | ||
}} | }} | ||
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|mult=2x | |mult=2x | ||
|price=71,100 | |price=71,100 | ||
|pre=Engineering II | |pre=[[Skills:Engineering#Engineering|Engineering]] II | ||
|reqI=T1 capacitor upgrade modules | |||
|reqII=T1 capacitor upgrade modules | |||
|reqIII=T1 and certain T2 capacitor upgrade modules | |||
|reqIV=T2 capacitor upgrade modules | |||
|reqV=Reactor Control Unit II; [[Skills:Spaceship_Command#Marauders|Marauders]] | |||
|notes=Useful fitting requirement reduction for certain modules.<br> | |notes=Useful fitting requirement reduction for certain modules.<br> | ||
}} | }} | ||
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|mult=3x | |mult=3x | ||
|price=153,000 | |price=153,000 | ||
|pre=Engineering III | |pre=[[Skills:Engineering#Engineering|Engineering]] III | ||
|reqI=T1 and Faction micro power grid modules | |||
|reqIII=[[Skills:Science#Thermodynamics|Thermodynamics]] | |||
|reqV=T2 micro power grid modules | |||
|notes=Key capacitor support skill, useful for everyone. Getting it to V takes a little while because of the x3 multiplier, but is worth it in the long run.<br> | |notes=Key capacitor support skill, useful for everyone. Getting it to V takes a little while because of the x3 multiplier, but is worth it in the long run.<br> | ||
}} | }} | ||
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|mult=2x | |mult=2x | ||
|price=117,000 | |price=117,000 | ||
|pre=Engineering II | |pre=[[Skills:Engineering#Engineering|Engineering]] II; [[Skills:Science#Science|Science]] II | ||
|reqI=T1 and Faction smartbombs | |||
|reqII=T2 micro smartbombs | |||
|reqIII=T2 small smartbombs | |||
|reqIV=T2 medium smartbombs | |||
|reqV=T2 large smartbombs; [[Skills:Science#Doomsday_Operation|Doomsday Operation]] | |||
|notes=Note that the increased cycle speed of smartbombs with this skill at high levels means more DPS, but also more cap use.<br> | |notes=Note that the increased cycle speed of smartbombs with this skill at high levels means more DPS, but also more cap use.<br> | ||
}} | }} | ||
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|mult=1x | |mult=1x | ||
|price=36,000 | |price=36,000 | ||
|pre=Engineering I | |pre=[[Skills:Engineering#Engineering|Engineering]] I | ||
|reqI=T1 and Faction capacitor boosters | |||
|reqII=Micro capacitor booster II | |||
|reqIII=Small capacitor booster II | |||
|reqIV=Medium and Heavy capacitor boosters II | |||
|notes=Another important capacitor support skill which makes your capacitor more resilient. A short train to level V.<br> | |notes=Another important capacitor support skill which makes your capacitor more resilient. A short train to level V.<br> | ||
}} | }} | ||
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|price=18,000 | |price=18,000 | ||
|pre=None | |pre=None | ||
|reqI=[[Skills:Engineering#Shield_Operation|Shield Operation]]; [[Skills:Engineering#Energy_Systems_Operation|Energy Systems Operation]] | |||
|reqII=[[Skills:Engineering#Energy_Pulse_Weapons|Energy Pulse Weapons]]; [[Skills:Engineering#Energy_Grid_Upgrades|Energy Grid Upgrades]]; [[Skills:Engineering#Shield_Upgrades|Shield Upgrades]]; [[Skills:Engineering#Electronic_Upgrades|Electronic Upgrades]] | |||
|reqIII=[[Skills:Engineering#Energy_Management|Energy Management]]; [[Skills:Engineering#Shield_Management|Shield Management]]; [[Skills:Engineering#Tactical_Shield_Manipulation|Tactical Shield Manipulation]]; [[Skills:Engineering#Shield_Emission_Systems|Shield Emission Systems]]; [[Skills:Engineering#Energy_Emission_Systems|Energy Emission Systems]] | |||
|reqV=[[Skills:Science#Thermodynamics|Thermodynamics]]; [[Skills:Engineering#Capital_Shield_Operation|Capital Shield Operation]]; [[Skills:Engineering#Capital_Shield_Emission_Systems|Capital Shield Emission Systems]]; [[Skills:Engineering#Capital_Energy_Emission_Systems|Capital Energy Emission Systems]]; [[Skills:Engineering#Engineering|Engineering]]; [[Skills:Science#High_Energy_Physics|High Energy Physics]]; [[Skills:Science#Plasma_Physics|Plasma Physics]]; [[Skills:Science#Hydromagnetic_Physics|Hydromagnetic Physics]]; [[Skills:Science#Graviton_Physics|Graviton Physics]]; [[Skills:Science#Laser_Physics|Laser Physics]]; [[Skills:Science#Nuclear_Physics|Nuclear Physics]]; [[Skills:Science#Quantum_Physics|Quantum Physics]]; [[Skills:Subsystems#Amarr_Enegineering_Systems|Amarr Engineering Systems]]; [[Skills:Subsystems#Gallente_Enegineering_Systems|Gallente Engineering Systems]]; [[Skills:Subsystems#Minmatar_Enegineering_Systems|Minmatar Engineering Systems]]; [[Skills:Subsystems#Caldari_Enegineering_Systems|Caldari Engineering Systems]]; [[Skills:Spaceship_Command#Assault_Ships|Assault Ships]] | |||
|notes=The basic skill of this whole category, and a key fitting skill. Quickly trained. 25% more powergrid is a big boost to your ability to fit more, better equipment on your ship.<br> | |notes=The basic skill of this whole category, and a key fitting skill. Quickly trained. 25% more powergrid is a big boost to your ability to fit more, better equipment on your ship.<br> | ||
}} | }} | ||
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|mult=2x | |mult=2x | ||
|price=108,000 | |price=108,000 | ||
|pre=Shield Operation IV | |pre=[[Skills:Engineering#Shield_Operation|Shield Operation]] IV | ||
|notes=This and the other three 'X Shield Compensation' (not to be confused with simple [[Skills:Engineering#Shield_Compensation|Shield Compensation]]) skills are low priority skills since they mostly benefit passive shield hardeners, which are very rarely used.<br> | |notes=This and the other three 'X Shield Compensation' (not to be confused with simple [[Skills:Engineering#Shield_Compensation|Shield Compensation]]) skills are low priority skills since they mostly benefit passive shield hardeners, which are very rarely used.<br> | ||
}} | }} | ||
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|mult=2x | |mult=2x | ||
|price=108,000 | |price=108,000 | ||
|pre=Shield Operation IV | |pre=[[Skills:Engineering#Shield_Operation|Shield Operation]] IV | ||
|notes=This and the other three 'X Shield Compensation' (not to be confused with simple [[Skills:Engineering#Shield_Compensation|Shield Compensation]]) skills are low priority skills since they mostly benefit passive shield hardeners, which are very rarely used.<br> | |notes=This and the other three 'X Shield Compensation' (not to be confused with simple [[Skills:Engineering#Shield_Compensation|Shield Compensation]]) skills are low priority skills since they mostly benefit passive shield hardeners, which are very rarely used.<br> | ||
}} | }} | ||
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|mult=2x | |mult=2x | ||
|price=108,000 | |price=108,000 | ||
|pre=Shield Operation III | |pre=[[Skills:Engineering#Shield_Operation|Shield Operation]] III | ||
|notes=An important support skill for active shield tanking.<br> | |notes=An important support skill for active shield tanking.<br> | ||
}} | }} | ||
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|mult=2x | |mult=2x | ||
|price=72,000 | |price=72,000 | ||
|pre=Engineering III | |pre=[[Skills:Engineering#Engineering|Engineering]] III | ||
|reqI=T1 and Faction shield transporters | |||
|reqII=Micro shield transporter II | |||
|reqIII=Small shield transporter II; T1 Light, medium and heavy shield maintenance bots | |||
|reqIV=Medium and Large shield transporter II; T2 Light, medium and heavy shield maintenance bots | |||
|reqV=[[Skills:Engineering#Capital_Shield_Emission_Systems|Capital Shield Emission Systems]] | |||
|notes=Shield emission systems repair other ships' shields. This skill is important for anyone planning to fly the [http://wiki.eveonline.com/en/wiki/Scimitar Scimitar] or [http://wiki.eveonline.com/en/wiki/Basilisk Basilisk] shield logistics ships.<br> | |notes=Shield emission systems repair other ships' shields. This skill is important for anyone planning to fly the [http://wiki.eveonline.com/en/wiki/Scimitar Scimitar] or [http://wiki.eveonline.com/en/wiki/Basilisk Basilisk] shield logistics ships.<br> | ||
}} | }} | ||
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|mult=3x | |mult=3x | ||
|price=153,000 | |price=153,000 | ||
|pre=Engineering III | |pre=[[Skills:Engineering#Engineering|Engineering]] III | ||
|reqI=T1 and Faction shield boost amplifiers | |||
|reqV=Shield boost amplifier II; [[Skills:Engineering#Capital_Shield_Operation|Capital Shield Operation]] | |||
|notes=A basic shield support skill (remember that an increase in shield capacity also increases the amount of shield hitpoints you recharge every second) which is an uncomfortably long train to V. But it is worth training to V in the long run. Level V is required for T2 Shield Boost Amplifiers.<br> | |notes=A basic shield support skill (remember that an increase in shield capacity also increases the amount of shield hitpoints you recharge every second) which is an uncomfortably long train to V. But it is worth training to V in the long run. Level V is required for T2 Shield Boost Amplifiers.<br> | ||
}} | }} | ||
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|mult=1x | |mult=1x | ||
|price=31,500 | |price=31,500 | ||
|pre=Engineering I | |pre=[[Skills:Engineering#Engineering|Engineering]] I | ||
|reqI=T1 and Faction shield boosters | |||
|reqII=Certain large and ancillary shield boosters | |||
|reqIII=T2 small and medium shield boosters X-Large shield boosters; [[Skills:Engineering#Shield_Compensation|Shield Compensation]]; [[Skills:Subsystems#Amarr_Defensive_Systems|Amarr Defensive Systems]]; | |||
[[Skills:Subsystems#Gallente_Defensive_Systems|Gallente Defensive Systems]]; [[Skills:Subsystems#Minmatar_Defensive_Systems|Minmatar Defensive Systems]] | |||
|reqIV=X-Large ancillary shield booster; Large shield booster II; [[Skills:Engineering#Thermic_Shield_Compensation|Thermic Shield Compensation]]; [[Skills:Engineering#EM_Shield_Compensation|EM Shield Compensation]]; [[Skills:Engineering#Kinetic_Shield_Compensation|Kinetic Shield Compensation]]; [[Skills:Engineering#Explosive_Shield_Compensation|Explosive Shield Compensation]] | |||
|reqV=X-Lage shield booster II; [[Skills:Engineering#Capital_Shield_Operation|Capital Shield Operation]]; [[Skills:Subsystems#Caldari_Defensive_Systems|Caldari Defensive Systems]] | |||
|notes=Important shield support skill, especially for passive regen shield tanks. Level V is required to use T2 X-large shield boosters.<br> | |notes=Important shield support skill, especially for passive regen shield tanks. Level V is required to use T2 X-large shield boosters.<br> | ||
}} | }} | ||
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|mult=2x | |mult=2x | ||
|price=75,600 | |price=75,600 | ||
|pre=Engineering II | |pre=[[Skills:Engineering#Engineering|Engineering]] II; [[Skills:Science#Science|Science]] I | ||
|reqI=T1 and Faction shield extenders and hardener amplifiers | |||
|reqII=Micro shield extender II | |||
|reqIII=Small shield extender II; T1 shield rechargers | |||
|reqIV=T2 shield rechargers, extenders and hardener amplifiers | |||
|notes=A useful fitting skill, makes squeezing some of the equipment used in shield tanking onto your ship easier.<br> | |notes=A useful fitting skill, makes squeezing some of the equipment used in shield tanking onto your ship easier.<br> | ||
}} | }} | ||
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|mult=4x | |mult=4x | ||
|price=189,000 | |price=189,000 | ||
|pre=Engineering III | |pre=[[Skills:Engineering#Engineering|Engineering]] III | ||
|reqI=T1 and Faction shield hardeners | |||
|reqIV=T2 shield hardeners | |||
|notes=When your shields fall below 25% hitpoints damage begins to leak through to armor. This skill stops that happening. The exact mechanism of the 'leaking', and the consequent use or uselessness of Tactical Shield Manipulation, are subject to pedantic and rather irrelevant arguments; you need this skill trained to IV to use T2 active shield hardeners, so train it to IV and then forget about it.<br> | |notes=When your shields fall below 25% hitpoints damage begins to leak through to armor. This skill stops that happening. The exact mechanism of the 'leaking', and the consequent use or uselessness of Tactical Shield Manipulation, are subject to pedantic and rather irrelevant arguments; you need this skill trained to IV to use T2 active shield hardeners, so train it to IV and then forget about it.<br> | ||
}} | }} | ||
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|mult=2x | |mult=2x | ||
|price=108,000 | |price=108,000 | ||
|pre=Shield Operation IV | |pre=[[Skills:Engineering#Shield_Operation|Shield Operation]] IV | ||
|notes=This and the other three 'X Shield Compensation' (not to be confused with simple [[Skills:Engineering#Shield_Compensation|Shield Compensation]]) skills are low priority skills since they mostly benefit passive shield hardeners, which are very rarely used.<br> | |notes=This and the other three 'X Shield Compensation' (not to be confused with simple [[Skills:Engineering#Shield_Compensation|Shield Compensation]]) skills are low priority skills since they mostly benefit passive shield hardeners, which are very rarely used.<br> | ||
}} | }} | ||