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Missiles: Difference between revisions

From EVE University Wiki
m Minor skill definition correction
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*[[Skills:Missiles#Missile_Bombardment|Missile Bombardment]] 10% more flight time for all missiles per level (effectively a range increase).
*[[Skills:Missiles#Missile_Bombardment|Missile Bombardment]] 10% more flight time for all missiles per level (effectively a range increase).
*[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] 2% reduced refire time for all launchers per level. A useful bonus to DPS and a prerequisite for other useful skills.
*[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] 2% reduced refire time for all launchers per level. A useful bonus to DPS and a prerequisite for other useful skills.
*[[Skills:Missiles#Guided_Missile_Precision|Guided Missile Precision]] Target sig radius has 5% less influence on the damage of your guided (light, heavy and cruise) missiles per level. Great when you want to hurt smaller ships.
*[[Skills:Missiles#Guided_Missile_Precision|Guided Missile Precision]] Target sig radius has 5% less influence on the damage of all missile types per level. Great when you want to hurt smaller ships.
*[[Skills:Missiles#Missile_Projection|Missile Projection]] 10% faster missiles per level. Another range increase.
*[[Skills:Missiles#Missile_Projection|Missile Projection]] 10% faster missiles per level. Another range increase.
*[[Skills:Missiles#Rapid_Launch|Rapid Launch]] 3% reduced refire time per level. Useful DPS increase.
*[[Skills:Missiles#Rapid_Launch|Rapid Launch]] 3% reduced refire time per level. Useful DPS increase.