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==Perfect hits== | ==Perfect hits== | ||
In the 0-100 percent hit chance interval, there is a 1% chance of doing a perfect hit. It is that first percent unit in the entire interval. Think of it as rolling a 1D100 (a | In the 0-100 percent hit chance interval, there is a 1% chance of doing a perfect hit. It is that first percent unit in the entire interval. Think of it as rolling a 1D100 (a die with one hundred sides), if it lands on a 1, you get a perfect hit regardless of the hit chance. This actually means that if your hit chance is a measly two percent, half of your hits will be perfect. If your hit chance is less than one percent, you must first get that hit, before it can become a perfect one. A perfect hit will always do exactly 300% of your ideal average damage (tiny intentional error, it is 300% of base damage). | ||
==Range== | ==Range== | ||