Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

User:Gabriel finch/Welcome Syllabus: Difference between revisions

From EVE University Wiki
No edit summary
Line 103: Line 103:
**Speaking of the the official EVE Online forums, no UNI (except our CEO, Azmodeus Valar) is allowed to ever post anything to the "Corporations, Alliances and Organizations Center" forum: https://forums.eveonline.com/default.aspx?g=topics&f=266 - (Note: you must be logged into EVE Gate to use this link.)
**Speaking of the the official EVE Online forums, no UNI (except our CEO, Azmodeus Valar) is allowed to ever post anything to the "Corporations, Alliances and Organizations Center" forum: https://forums.eveonline.com/default.aspx?g=topics&f=266 - (Note: you must be logged into EVE Gate to use this link.)
*Consequences may range from an unpleasant talk with a member of University management to destruction of your ship, podding, suspension, or expulsion.  You do not want to become part of [[EVE University Management#Vice Admiral Ubercado|Ubercado's]] corpse collection!
*Consequences may range from an unpleasant talk with a member of University management to destruction of your ship, podding, suspension, or expulsion.  You do not want to become part of [[EVE University Management#Vice Admiral Ubercado|Ubercado's]] corpse collection!
===EVE University During Wartime===
* The UNI is constantly at war now, so read the [[Wartime Standard Operating Procedures]].  These rules are designed to minimize losses to War Targets and keep unistas safe. Learn it, live by it.
* The UNI WSOP used to be very restrictive, but we have since relaxed many of the rules.  This puts more responsibility on your shoulders as a member of the UNI.  The key things to remember are: during wartime, don't make yourself an easy target, don't fly anything expensive and shiny, and don't do anything that will make the war fun in any way for our enemies.
* If you undock during wartime, you should be on Mumble.
* You can fly almost any ship, but it is recommended that you don't fly faction ships or with faction modules until you're a Sophomore, and don't fly T3/Unique/Pirate ships until you're a Graduate. This is so that students don't try to make up for experience with shiny things.
* All Capital ships require the permission of a director to fly.
* You may run missions, but it's recommended that you either mission a good distance away from Aldrat or be in a fleet.
* War Loot has to be put into the War Loot Hangar in PTS. Loot can also be used to help fleet members who lost their ships. The proceedings of the loot go directly into the Ship Replacement Program.
* Do not communicate with any war targets!  If they communicate with you, do not respond, and tell the Director of Public Relations, Irdalth Delrar, or another director immediately!
* Violation of Wartime SOP can result in your ship being destroyed, you being podded, and/or expelled from the UNI.
* If you would rather continue with unrestricted, "normal" activities during wartime, please drop corp. There are no negative repercussions for doing this, and you will be welcome back into the UNI with open arms.
* Please consider staying with the UNI during wartime, however.  Wars can be a lot of fun, and the UNI provides ships and modules to reimburse your losses, so why not give it a try?


===[[EVE University Management]] and Structure===
===[[EVE University Management]] and Structure===
Line 209: Line 222:


===Joining Fleets===
===Joining Fleets===
*The best way to learn about PvP in the Uni is to join a fleet!
*The UNI has specific protocols for joining and operating in fleets.
*The UNI has specific protocols for joining and operating in fleets.
*Please make sure you have read [[The Rookie's Guide To Fleet Ops]]
*Please make sure you have read [[The Rookie's Guide To Fleet Ops]] and have your overview set to Uni Specifications.
*If you are new to EVE, consider joining fleets as a Tackler or an EWAR pilot, both of which require a low level of skills and equipment, yet are very valuable additions to fleet operations.
*If you are new to EVE, consider joining fleets as a Tackler or an EWAR pilot, both of which require a low level of skills and equipment, yet are very valuable additions to fleet operations.
**Tackler guide: http://wiki.eveuniversity.org/Tackling_101_Guide
**Tackler guide: http://wiki.eveuniversity.org/Tackling_101_Guide
**EWAR guide: http://wiki.eveuniversity.org/EWar_101_Guide
**EWAR guide: http://wiki.eveuniversity.org/EWar_101_Guide
===EVE University During Wartime===
* Read the [[Wartime Standard Operating Procedures]].  Know it, live by it, or prepare for severe consequences.
* The UNI WSOP used to be very restrictive, but we have since relaxed many of the rules.  This puts more responsibility on your shoulders as a member of the UNI.  The key things to remember are: during wartime, don't make yourself an easy target, don't fly anything expensive and shiny, and don't do anything that will make the war fun in any way for our enemies.
* If you undock during wartime, you must be in a fleet and you must be on Mumble. This means that you can undock in a fleet of one, by yourself, but you must be in a fleet.  The reason for this is that if you are attacked, people can quickly join your fleet and come to your aid.
* There is list of ships that can get you in a LOT of trouble (up to, and including, expulsion) if you lose one during wartime to a war target.  These are Tech 2 battleships, Tech 3 or Strategic Cruisers, ships designed for mining (barges, exhumers, Orca, Rorqual), ships designed for hauling (industrials, freighters, jump freighters, blockade runners or deep-space transports), and most Faction ships.
* There is also a list of ships that you cannot fly at all during wartime.  This list consists of SuperCapitals, Titans, and any ship that is classified a rare or unique ship.  Unique and rare ships are usually "given" out by CCP, and cannot be produced.
* You may run missions, but you must be in a fleet, if even a fleet of one.  Three pilots are recommended, and finding a nice, quiet system away from the war front is equally recommended. 
* For PvP wartime fleets, the only people you can fleet with are UNI members, and fleets must consist of a minimum of two members.
* War Loot has to be put into the War Loot Hangar in PTS. Loot can also be used to help fleet members who lost their ships. The proceedings of the loot go directly into the Ship Replacement Program.
* Do not communicate with any war targets!  If they communicate with you, do not respond, and tell the Director of Public Relations, Irdalth Delrar, or another director immediately!
* Violation of Wartime SOP can result in your ship being destroyed, you being podded, and/or expelled from the UNI.
* If you would rather continue with unrestricted, "normal" activities during wartime, please drop corp. There are no negative repercussions for doing this, and you will be welcome back into the UNI with open arms.
* Please consider staying with the UNI during wartime, however.  Wars can be a lot of fun, and the UNI provides ships and modules to reimburse your losses, so why not give it a try?


===[[Titles Within EVE University]]===
===[[Titles Within EVE University]]===