Difference between revisions of "Scorpion"

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==Summary==
 
==Summary==
The scorpion is the only EWAR battleship in Eve (excluding its t2 variants and pirate faction ships). It gets a bonus to jammer strength and a large bonus to range. The scorpion has 8 mid slots and 4 low slots, but because the mids are largely taken up by jammers it is usually armor tanked with its 4 lows, and as a result it has a comparatively weak tank for a battleship. Due to its unrivalled ECM abilities and its comparatively weak tank for its size it is almost always targeted first in any fleet engagement.
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The scorpion is the only EWAR battleship in Eve (excluding the T2 [[Widow]] and pirate faction ships). It gets a bonus to jammer strength and a large bonus to range. The scorpion has 8 mid slots and 4 low slots, but because the mids are largely taken up by jammers it is usually armor tanked with its 4 lows, and as a result it has a comparatively weak tank for a battleship. Due to its unrivalled ECM abilities and its comparatively weak tank for its size it is almost always targeted first in any fleet engagement.
  
 
==Skills==
 
==Skills==

Revision as of 14:25, 14 June 2013

EVE University Database
 
Ship Database
Scorpion
Scorpion
Caldari State
Caldari State
Standard Battleships
Scorpion Class
Highlight
High Amount of Medium Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

The first Scorpion-class battleship was launched only a couple of years ago, and those that have been built are considered to be prototypes. Little is known of its capabilities, but what has been garnered suggests that the Scorpion is crammed to the brink with sophisticated hi-tech equipment that few can match.

SHIP BONUSES

Caldari Battleship Skill Bonus:
15% bonus to ECM Target Jammer strength per level
25% bonus to ECM Target Jammer optimal and falloff range per level
25% Bonus to ECM Burst Range per level

Required Skills
  • Caldari Battleship I1h 6m
    • Spaceship Command IV1d 1h 8m
    • Caldari Battlecruiser III1d 1h 50m
      • Spaceship Command III4h 25m
      • Caldari Cruiser III22h 12m
        • Spaceship Command II46m
        • Caldari Destroyer III8h 49m
          • Caldari Frigate III8h 49m
          • Spaceship Command I8m
Training Time what's this?
4d 1h 13m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Scorpion Ishukone Watch
Scorpion Ishukone Watch.jpg
CornerTFs.png
Scorpion Ishukone Watch
Special Edition Battleships Scorpion Ishukone Watch Class
Icon highlights.pngHigh Amount of Medium Slots
Icon hi slot.png6 (4/4) Icon mid slot.png8 Icon low slot.png4
Icon powergrid.png9,000 MW Icon cpu.png750 tf
Icon velocity.png94 m/sec
Icon capacity.png550 m³
, Widow
Widow.jpg
CornerT2s.png
Widow
Black Ops Scorpion Class
Icon highlights.pngHigh Amount of High Slots
Icon highlights.pngHigh Amount of Medium Slots
Icon hi slot.png7 (5/0) Icon mid slot.png8 Icon low slot.png4
Icon powergrid.png9,800 MW Icon cpu.png800 tf
Icon velocity.png106 m/sec
Icon capacity.png750 m³
, Scorpion Navy Issue
Scorpion Navy Issue.jpg
CornerTFs.png
Scorpion Navy Issue
Faction Battleships Scorpion Class
Icon highlights.pngHigh Amount of High Slots
Icon highlights.pngHigh Amount of Medium Slots
Icon hi slot.png7 (6/4) Icon mid slot.png8 Icon low slot.png5
Icon powergrid.png11,000 MW Icon cpu.png780 tf
Icon velocity.png103 m/sec
Icon capacity.png815 m³

Ship Attributes

Fittings
Powergrid
powergrid
9,000 MW
CPU
cpu output
750 tf
Capacitor
capacitor
5,500 GJ
High
high slots
5
Launchers
launcher slots
4
Turrets
turret slots
4
Medium
medium slots
8
Low
low slots
5
Rig
rigs
3
 
large
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
94 m/s
Inertia Modifier
inertia modifier (agility)
0.116
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
16.66 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
75 m³
Drone Bandwidth
drone bandwidth
75 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
90 km
Max Locked Targets
max. locked targets
7
Gravimetric Sensor
Gravimetric sensor strength
24 points
Sig. Radius
signature radius
480 m
Scan Res.
scan resolution
75 mm
Structure
Structure Hitpoints
structure hitpoints
6,500 HP
Mass
ship mass
103,600,000 kg
Volume
ship volume
468,000 m³
Cargo Capacity
cargo capacity
550 m³
Frigate Escape Bay
Frigate Capacity
1 Frigate
Armor
Armor Hitpoints
armor hitpoints
5,500 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
45
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
7,000 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The scorpion is the only EWAR battleship in Eve (excluding the T2 Widow and pirate faction ships). It gets a bonus to jammer strength and a large bonus to range. The scorpion has 8 mid slots and 4 low slots, but because the mids are largely taken up by jammers it is usually armor tanked with its 4 lows, and as a result it has a comparatively weak tank for a battleship. Due to its unrivalled ECM abilities and its comparatively weak tank for its size it is almost always targeted first in any fleet engagement.

Skills

Further information about additional or recommended skills to pilot Scorpion for a specific or it's common role(s) can be written here.

Fitting

PvP Armor
Scorpion: PvP Armor
EFT
[Scorpion, PvP Armor]
'Arbalest' Cruise Launcher I
'Arbalest' Cruise Launcher I
'Arbalest' Cruise Launcher I
'Arbalest' Cruise Launcher I
Heavy Unstable Power Fluctuator I
Heavy Unstable Power Fluctuator I

Prototype 100MN Microwarpdrive I
Sensor Booster II
'Umbra' White Noise ECM
Enfeebling Phase Inversion ECM I
Enfeebling Phase Inversion ECM I
BZ-5 Neutralizing Spatial Destabilizer ECM
BZ-5 Neutralizing Spatial Destabilizer ECM
'Hypnos' Ion Field ECM I

Damage Control II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
1600mm Reinforced Rolled Tungsten Plates I

Large Trimark Armor Pump I
Large Trimark Armor Pump I
Large Trimark Armor Pump I


Hammerhead II x5
Warrior II x5

Targeting Range Script x1
Scan Resolution Script x1
Caldari Navy Inferno Cruise Missile x1

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
RET 1.1
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • This fit is proposed for fleets in E-UNI. It is expected that the capsuleer will have a diverse set of spare ECM jammers in their cargo hold; if targets are identified before engagement, it is encouraged for the FC to allow their ECM EWAR ships to dock up and refit their ships for the best setup for that engagement, if possible.
  • Pilots that find themselves capping out more often than they'd like in prolonged engagements may wish to replace one of the cruise launchers with a heavy nos.
ECM High Range
Scorpion: ECM High Range
EFT
[Scorpion, ECM High Range]
Heavy Unstable Power Fluctuator I
Heavy Unstable Power Fluctuator I
Large YF-12a Smartbomb
Large YF-12a Smartbomb
425mm Railgun II
Auto Targeting System II

Prototype 100MN Microwarpdrive I
Sensor Booster II
BZ-5 Neutralizing Spatial Destabilizer ECM
BZ-5 Neutralizing Spatial Destabilizer ECM
Enfeebling Phase Inversion ECM I
'Hypnos' Ion Field ECM I
'Umbra' White Noise ECM
'Umbra' White Noise ECM

Damage Control II
1600mm Reinforced Steel Plates II
'Hypnos' Signal Distortion Amplifier I
'Hypnos' Signal Distortion Amplifier I

Large Particle Dispersion Augmentor I
Large Particle Dispersion Projector I
Large Particle Dispersion Projector I


Wasp EC-900 x2
Vespa EC-600 x2
Hornet EC-300 x1

Targeting Range Script x1
Spike L x1

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
RET 1.1
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Caldari Battleship IV/V
  • Electronic Warfare IV
  • Long Distance Jamming IV
  • Signal Dispersion IV
  • Frequency Modulation IV
  • Signature Analysis V
  • Long Range Targeting V
  • Multitasking III
NOTES
  • This fit is meant to stay at as much range as possible which means up to 150km optimal and targeting range up to 180km
  • This does not field much tank, if anything lands on you or shoots you, get out!
  • The Auto Targeting System is not meant to be activated but provides the ability to lock up to 10 targets
  • Smartbombs and Neuts help with clearing tackle that lands on you (NEVER use smartbombs in empire space unless you know exactly what you are doing or you might get CONCORDed or killed by players)
  • The Railgun is for KM-whoring.


Tactics

No sub-article about Scorpion roles or piloting tactics. You can write them here.

Notes

This vessel qualifies for the University PYOS and BYOM programs.