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Celana kʹtar (talk | contribs) →Mistakes Made: Section no longer applies. Probes no longer decloak yourself. |
Celana kʹtar (talk | contribs) m →Scanning down the opponent: Ptobes no longer decloak |
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*Warp to a safe spot, decloak and launch 4 probes. Cloak up again. | *Warp to a safe spot, decloak and launch 4 probes. Cloak up again. | ||
*Warp back to where you want to keep some eyes on. Be sure you're still cloaked - I've had issues with being decloaked as I warp off after launching probes | *Warp back to where you want to keep some eyes on. Be sure you're still cloaked - I've had issues with being decloaked as I warp off after launching probes. | ||
*Hit F10, switch all your probes down to 0.5AU, and move them to a nice neat small circle around whatever you're monitoring - typically a gate or station. | *Hit F10, switch all your probes down to 0.5AU, and move them to a nice neat small circle around whatever you're monitoring - typically a gate or station. | ||
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Quick small note - if you're looking for a POS, remember that POSes must be on-grid with moons, so if you stay cloaked and warp from moon to moon, you may find POSes faster than if you try and scan for them (they'll show up in overview when you warp in) - assuming there's not too many moons in system. Beware of warping into the POS, though. | Quick small note - if you're looking for a POS, remember that POSes must be on-grid with moons, so if you stay cloaked and warp from moon to moon, you may find POSes faster than if you try and scan for them (they'll show up in overview when you warp in) - assuming there's not too many moons in system. Beware of warping into the POS, though. | ||
When you try to probe down a ship, the ship ID you see on the probing interface stays the same for each ship within each system but changes with the system and after downtime (as well as repackaging the ship). E.g. Ubercado's Ibis has the ID ABC-123 in Aldrat and the ID FF-42 in Eygfe (even after docking or jumping out and in again); After downtime the IDs will change. So a common tactic is to get the ship ID when a target is at a known location (like undocking from a station) and then have an easier way to find that ID in open space (like in a mission area). Making a list with the ship IDs of your targets in each system helps when hunting WTs that keep flying around. | When you try to probe down a ship, the ship ID you see on the probing interface stays the same for each ship within each system but changes with the system and after downtime (as well as repackaging the ship). E.g. Ubercado's Ibis has the ID ABC-123 in Aldrat and the ID FF-42 in Eygfe (even after docking or jumping out and in again); After downtime the IDs will change. So a common tactic is to get the ship ID when a target is at a known location (like undocking from a station) and then have an easier way to find that ID in open space (like in a mission area). Making a list with the ship IDs of your targets in each system helps when hunting WTs that keep flying around. | ||
== Warp-in Points == | == Warp-in Points == | ||