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→Heat: Just seen a discussion on this a few days ago, so adding a bit of clarification about offline modules. |
m →Skills: Adopted to new skill names |
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The skill required to be able to overheat your modules is called [[Skills:Science#Thermodynamics|Thermodynamics]]. Thermodynamics requires: | The skill required to be able to overheat your modules is called [[Skills:Science#Thermodynamics|Thermodynamics]]. Thermodynamics requires: | ||
* [[Skills:Engineering# | * [[Skills:Engineering#Power_Grid_Management|Power Grid Management]] 5 | ||
* [[Skills:Engineering# | * [[Skills:Engineering#Capacitor_Management|Capacitor Management]] 3 (down from 5 before Dominion) | ||
* [[Skills:Science#Science|Science]] 4 | * [[Skills:Science#Science|Science]] 4 | ||
Power Grid Management level 5 is quite a time sink, but is highly recommended for new pilots because the extra 5% percent of powergrid makes it easier to maximize fittings on any ship. The Thermodynamics skill itself reduces heat damage to your modules by 5% per level. | |||
=== Support Skills === | === Support Skills === | ||