Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Overheating: Difference between revisions

From EVE University Wiki
Heat: Just seen a discussion on this a few days ago, so adding a bit of clarification about offline modules.
m Skills: Adopted to new skill names
Line 12: Line 12:
The skill required to be able to overheat your modules is called [[Skills:Science#Thermodynamics|Thermodynamics]]. Thermodynamics requires:
The skill required to be able to overheat your modules is called [[Skills:Science#Thermodynamics|Thermodynamics]]. Thermodynamics requires:


* [[Skills:Engineering#Engineering|Engineering]] 5
* [[Skills:Engineering#Power_Grid_Management|Power Grid Management]] 5
* [[Skills:Engineering#Energy_Management|Energy Management]] 3 (down from 5 before Dominion)
* [[Skills:Engineering#Capacitor_Management|Capacitor Management]] 3 (down from 5 before Dominion)
* [[Skills:Science#Science|Science]] 4
* [[Skills:Science#Science|Science]] 4


Engineering level 5 is quite a time sink, but is highly recommended for new pilots because the extra 5% percent of powergrid makes it easier to maximize fittings on any ship.  The Thermodynamics skill itself reduces heat damage to your modules by 5% per level.
Power Grid Management level 5 is quite a time sink, but is highly recommended for new pilots because the extra 5% percent of powergrid makes it easier to maximize fittings on any ship.  The Thermodynamics skill itself reduces heat damage to your modules by 5% per level.


=== Support Skills ===
=== Support Skills ===