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Planetary Interaction: Difference between revisions

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To extract and produce resources and products you need buildings! Buildings match the planet they are constructed on, but players only need to worry about selecting the right type of command center, the rest are built in-place on the planet and thus always of the right type. Each building beyond the Command Center costs a set amount of Powergrid (PG) and CPU. At a glance, the following structures exist:
To extract and produce resources and products you need buildings! Buildings match the planet they are constructed on, but players only need to worry about selecting the right type of command center, the rest are built in-place on the planet and thus always of the right type. Each building beyond the Command Center costs a set amount of Powergrid (PG) and CPU. At a glance, the following structures exist:


* [[Planetary Buildings#Command Centers|Command Centers]] - The first building you must construct, deployed from orbit (or technically anywhere undocked in the system). Only a basic command center can be bought from the market. Command centers can be upgraded after built in ranges from basic to elite, providing more CPU and Powergrid per level. Can store a small amount of material and offers a simple rocket launch mechanism by which you can ship said materials to orbit.
<table width="1047" height="263" border="1">
* [[Planetary Buildings#Extractor Control Units|Extractor Control Units]] - Extractor Control Units (ECUs) allow installation of extraction programs and the building of extraction heads.In the extraction programs have to pick the resource type for all heads, a duration of the program (up to 14 days), and must provide a route for the raw material to travel once extracted, lest it be lost. Additionally, you must manually initiate the extraction of a particular "seam" of the resource and submit your action before extraction begins.
  <tr>
* [[Planetary Buildings#Extractor Heads|Extractor Heads]] - Extraction of resources is done by extractor heads that are installable via the ECUs. The heads can be placed within the ECUs area and can be moved via drag and drop to resource hot-spots for a greater extraction amount.
    <th width="315" height="34" scope="col">Type</th>
* [[Planetary Buildings#Processors|Processors]]- These come in three different types, [[Planetary Buildings#Basic_Industry_Facility|Basic]], [[Planetary Buildings#Advanced Industry Facility|Advanced]], and [[Planetary Buildings#High Tech Production Plant |High Tech]]. Each takes a set of raw materials and/or processed goods to produce a product of a specific tier.
    <th width="716" scope="col">Description</th>
* [[Planetary Buildings#Storage Facilities|Storage Facilities]] - About as simple as a planetary building goes, these hulks simply store materials or goods, potentially as part of a larger logistics system.
  </tr>
* [[Planetary Buildings#Launchpad|Launchpad]] - A building dedicated to moving materials and goods to and from the planet. Similar in function to the rocket launch function of the Command Center, but superior as it is connected to a Cargo Link in orbit above the planet, from where the owner can import and export goods. Very costly, however.
  <tr>
* [[Planetary Buildings#Planetary Links|Planetary Links]] - These can essentially be thought of as railroads, connecting different structures. In addition to being built (which has a base cost plus a distance cost) actual routes have to be defined using the links to route specific products across your planetary network. They have a finite capacity in m3 per hour and can be upgraded.
    <th bgcolor="#333333" scope="row"><div align="center">[[Planetary Buildings#Command Centers|Command Centers]]</div></th>
    <td>The first building you must construct, deployed from orbit (or technically anywhere undocked in the system). Only a basic command center can be bought from the market. Command centers can be upgraded after built in ranges from basic to elite, providing more CPU and Powergrid per level. Can store a small amount of material and offers a simple rocket launch mechanism by which you can ship said materials to orbit.</td>
  </tr>
  <tr>
    <th bgcolor="#333333" scope="row">[[Planetary Buildings#Extractor Control Units|Extractor Control Units]]</th>
    <td>Extractor Control Units (ECUs) allow installation of extraction programs and the building of extraction heads.In the extraction programs have to pick the resource type for all heads, a duration of the program (up to 14 days), and must provide a route for the raw material to travel once extracted, lest it be lost. Additionally, you must manually initiate the extraction of a particular &quot;seam&quot; of the resource and submit your action before extraction begins.</td>
  </tr>
  <tr>
    <th bgcolor="#333333" scope="row">[[Planetary Buildings#Extractor Heads|Extractor Heads]]</th>
    <td>Extraction of resources is done by extractor heads that are installable via the ECUs. The heads can be placed within the ECUs area and can be moved via drag and drop to resource hot-spots for a greater extraction amount.</td>
  </tr>
  <tr>
    <th bgcolor="#333333" scope="row">[[Planetary Buildings#Processors|Processors]]</th>
    <td>These come in three different types, [[Planetary Buildings#Basic_Industry_Facility|Basic]], [[Planetary Buildings#Advanced Industry Facility|Advanced]], and [[Planetary Buildings#High Tech Production Plant |High Tech]]. Each takes a set of raw materials and/or processed goods to produce a product of a specific tier.</td>
  </tr>
  <tr>
    <th bgcolor="#333333" scope="row">[[Planetary Buildings#Storage Facilities|Storage Facilities]]</th>
    <td>About as simple as a planetary building goes, these hulks simply store materials or goods, potentially as part of a larger logistics system.</td>
  </tr>
  <tr>
    <th bgcolor="#333333" scope="row">[[Planetary Buildings#Launchpad|Launchpad]]</th>
    <td>A building dedicated to moving materials and goods to and from the planet. Similar in function to the rocket launch function of the Command Center, but superior as it is connected to a Cargo Link in orbit above the planet, from where the owner can import and export goods. Very costly, however.</td>
  </tr>
  <tr>
    <th bgcolor="#333333" scope="row">[[Planetary Buildings#Planetary Links|Planetary Links]]</th>
    <td>These can essentially be thought of as railroads, connecting different structures. In addition to being built (which has a base cost plus a distance cost) actual routes have to be defined using the links to route specific products across your planetary network. They have a finite capacity in m3 per hour and can be upgraded.</td>
  </tr>
</table>


=== Deploying a Command Center ===
=== Deploying a Command Center ===