Difference between revisions of "Mobile structures"
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== Mobile Structures Intro == | == Mobile Structures Intro == | ||
− | Mobile Structures are 4 new BPO's that | + | Mobile Structures are 4 new BPO's that are added by the Rubicon patch to act as a kind of "Personal POS" and allow for greater flexibility for players within the field and expand upon survivability, utility, espionage and defence. Relatively easy to produce and becoming a more common sight by the day and come in 4 "Flavours", Mobile Depot, Mobile Tractor Unit, Mobile Cynosural Inhibitor and Mobile Syphon Unit . This article will explain what they are and how they work. |
=== Mobile Depots === | === Mobile Depots === |
Revision as of 13:30, 20 November 2013
Mobile Structures Intro
Mobile Structures are 4 new BPO's that are added by the Rubicon patch to act as a kind of "Personal POS" and allow for greater flexibility for players within the field and expand upon survivability, utility, espionage and defence. Relatively easy to produce and becoming a more common sight by the day and come in 4 "Flavours", Mobile Depot, Mobile Tractor Unit, Mobile Cynosural Inhibitor and Mobile Syphon Unit . This article will explain what they are and how they work.
Mobile Depots
Mobile Depots act as a kind of in field fitting service and storage facility. Allowing for ships to keep one fit on the ship and another in the hold for quick swapping at a "Safe Spot" and to hold any extras they may need room for from Ratting/Mining/PvP. They take a minute to setup, use only 50m3 of cargo space and will last for 30 days and after that they vanish so you need to keep an eye on them. Also any player can attack them and only get a suspect flag, necessitating either defending the Depot or scooping it up and moving it, making sure to pick up whatever you can take with you as it will be jettisoned after scooping to the hold. It also has a 2 day reinforcement timer once the depot reaches 25% of its maximum HP
These Depots have a number of applications but the two most used (Thus far) are as a temporary "home", setting it up and bookmarking it to come to as and when needed. The other use is primarily reserved for Lowsec/Nullsec/WH's Where you move around in a travel fit and create a "safe spot" before going off to do stuff and returning it to instantly refit your ship for combat when things get hairy.
Mobile Tractor Unit
These do exactly what they say, put it down and it will start to tractor in any tractorable items within a 125km radius at 1000 m/sec into its massive 27,000m3 hold but can only target things one at a time. These units only take 10 seconds to deploy and will last 2 days. These units are more specialised and rare due to the increased cost and skills required but are still a worthwhile investment if you dont have access to a Noctis.
Applications are few and far between but if used right it can be a godsend for time saving. Put one (maybe 2 or 3) down at the start of combat and keep the wrecks within 125km and you wont need to worry about slowboating towards each individual wreck as they will likely all be now clustered around the unit, just park up and let your salvager get to work. Other possible applications are within mining gangs who dont have access to say an Orca, put these down and jettison the ore for it to pick up and come back in a transport ship later on to pick up the goods.
Mobile Cynosural Inhibitor
The Mobile Cynosural Inhibitor is almost invaluable within 0.0, creating easy to set up inhibitors that can severely limit the enemy's ability to hotdrop on top of your units or gates. It prevents all normal cyno fields (But not covert cynos) from activating within 100km of the inhibitor. It takes two minutes to set up, has a 300m3 volume and will stay in space for 1 hour. However unlike the other mobile structures this one cannot be reclaimed and will stay in space for that one hour or until someone blasts it apart. It is inherently designed for small of medium gangs as it cannot stay active for long under heavy fire due to a lack of HP that comes from the structure itself. One other limitation is it cannot be deployed in any location that would cause 2 fields to overlap as well as being expensive to produce (150m for the BPO alone).
Even with all those limitations it will still become a common sight in 0.0 due to the massive benefits that come from being able to control owned space and combat zones so effectively.
Mobile Siphon Unit
These units represent a new option to those with more clandestine missions as they will syphon off a portion of the moon minerals or reaction results that go towards the stations silos. Designed to be secretly deployed near to a POS and will not alert the owner to the theft of materials nor will the stations guns automatically shoot at it, meaning that people who own POS's need to keep a watchful eye out for any of these things floating around. Like the Mobile Cynosural Inhibitor this is a one use item but with an added twist, any pilot may access the hold so even the thieves wont be immune to theft. It only weighs 35m3, takes 5 seconds to deploy and will last 30 days with a cargo hold of 900m3 but needs to be within 30km of the target, so covops ships can truly take advantage of these automated thieves.
Other points to note: No criminal or suspect flags will be placed upon attacking the syphon. Will prioritise raw materiel over refined (cannot take alchemy output). Can only steal from one silo at a time and only the one at the end of a chain. Will take 60 raw or 30 processed at a time. Players cannot put items into it. Multiple syphon units can be placed around the POS and will steal in order deployed. Have a waste factor of 10% Will only steal during a production cycle (once per hour) Max range of 50km Can be manually targeted by station guns
Skills, stats and materials required
Mobile Depot
Skills:
BPO Skills: Industry LvL 1
General Skills: None required
Stats:
Volume: 50m3
Mass: 10,000.00 kg
Deployment:
Distance from deploying ship: 250m
Min distance from other Mobile Depot: 6,000m
Min distance from Stargate or Station: 50km
Min Distance from Control Tower: 40km
Activation delay: 1 minute
Maximum Lifetime: 30 days
Structure Retrieval: 2,500m
Capacity: 3,000m3 (Wetu/Yurt: 4,000m3)
Access range: 2,500m
Allows direct placement of cargo: Yes
Cargo accessible by all: No
Max fitting range: 3,000m
Reinforcement period: 2 Days
Tech Level: Level 1
Meta Level: Level 1
Shield Capacity: 5,000 HP
Recharge Time: 2100.00s
Armor HP: 5,000 HP
Structure HP: 7,500 HP
Sig Radius: 500m
Sensor Strength:
RADAR: 50 (Wetu: 200. Yurt: 400)
LADAR: 50 (Wetu: 200. Yurt: 400)
Magnetometric: 50 (Wetu: 200. Yurt: 400)
Gravimetric: 50 (Wetu: 200. Yurt: 400)
Materials Required
Pyerite: 270
Tritanium: 6750
Zydrine: 270
Guidance Systems: 3
High-Tech Transmitters: 1
Nuclear Reactors: 1
Smartfab Units: 3
Mobile Tractor Unit
Skills:
BPO Skills:
Industry: LvL 1
Science: LvL 5
Laser Physics: LvL 1
High Energy Physics: LvL 1
Power Grid Management: LvL 5
General Skills: None Required
Stats:
Volume: 100m3
Mass: 10,000.00 kg
Deployment:
Distance from deploying ship: 250m
Min distance from other Mobile Depot: 6,000m
Min distance from Stargate or Station: 50km
Min Distance from Control Tower: 40km
Activation delay: 10 seconds
Maximum Lifetime: 2 days
Structure Retrieval: 2,500m
Max collection range: 2,500m
Cycle time: 5 seconds
Max tractor range: 125km
Cycle time: 5 seconds
Max Tractor velocity: 1000 m/sec
Capacity: 27,000m3
Access range: 2,500m
Allows direct placement of cargo: No
Cargo accessible by all: No
Max locked targets: 1
Tech Level: Level 1
Meta Level: Level 1
Shield Capacity: 10,000 HP
Recharge Time: 3200.00s
Armor HP: 10,000 HP
Structure HP: 30,000 HP
Sig Radius: 500m
Max targeting range: 125.00km
Optimal Range: 125.00km
Sensor Strength:
RADAR: 50
LADAR: 50
Magnetometric: 50
Gravimetric: 50
Materials Required
Zydrine: 575
Organic Mortar Applicators: 2
Small Tractor Beam I: 1
Ukomi Superconductors: 2
Wetware Mainframe: 1
Mobile Cynosural Inhibitor
Skills:
BPO Skills:
Industry: LvL 1
Science: LvL 5
Electromagnetic Physics: LvL 4
Graviton Physics: LvL 4
Power Grid Management: LvL 5
General Skills: Anchoring LvL 3
Stats:
Volume: 300m3
Mass: 10,000.00 kg
Deployment:
Distance from deploying ship: 250m
Min distance from other Mobile Cyno Inhibitor: 200km
Min distance from Stargate or Station: 75km
Min Distance from Control Tower: 40km
Activation delay: 2 Minutes
Maximum Lifetime: 1 Hour
Disruption Range: 100km
Tech Level: Level 1
Meta Level: Level 1
Shield Capacity: 10,000 HP
Recharge Time: 2400.00s
Armor HP: 10,000 HP
Structure HP: 150,000 HP
Sig Radius: 400m
Sensor Strength:
RADAR: 20
LADAR: 20
Magnetometric: 20
Gravimetric: 20
Materials Required
Isogen: 6750
Megacyte: 675
Pyerite: 13500
Tritanium: 337500
Zydrine: 6750
Broadcast Node: 4
Guidance Systems: 20
Organic Mortar Applicators: 8
Self-Harmonizing Power Core: 2
Sterile Conduits: 4
Wetware Mainframe: 2
Mobile Syphon Unit
Skills:
BPO Skills:
Industry: LvL 1
Science: LvL 5
Electronic Engineering: LvL 4
Graviton Physics: LvL 4
Power Grid Management: LvL 5
General Skills:
Anchoring: LvL 2
Stats:
Volume: 35m3
Mass: 10,000.00 kg
Deployment:
Distance from deploying ship: 250m
Min distance from other Mobile Syphon Unit: 10km
Min distance from Stargate or Station: 10km
Min Distance from Control Tower: 30km
Max Distance from Control Tower: 50km
Activation delay: 5 seconds
Maximum Lifetime: 30 days
Capacity: 900m3
Access range: 2,500m
Allows direct placement of cargo: No
Cargo accessible by all: Yes
Max locked targets: 1
Tech Level: Level 1
Meta Level: Level 1
Shield Capacity: 10,000 HP
Recharge Time: 2400.00s
Armor HP: 10,000 HP
Structure HP: 60,000 HP
Signature Radius: 600m
Restricted To Secrity Level Less Than: 0.4
Processed Material Syphon Amount: 30
Raw Material Syphon Amount: 60
Sensor Strength:
RADAR: 75
LADAR: 75
Magnetometric: 75
Gravimetric: 75
Materials Required
Isogen: 8033
Megacyte: 232
Mexallon: 25462
Nocxium: 2331
Pyerite: 41950
Tritanium: 290158
Zydrine: 765
Data Chips: 12
Guidance Systems: 100
Miniature Electronics: 100