notes=This fits with Power Grid Management 3 and CPU Management 3. All Tech 1 Meta 0 so the modules can be picked from uni hangars during war.</li><li>330 dps and 13k EHP with all level 5 skills, though for newbies its likely to be a bit less.</li><li>245 dps with recommended skills below. 12 k EHP.</li><li>This fitting is listed [http://forum.eveuniversity.org/viewtopic.php?f=129&t=32029 here].}} {{ShipFitting|
notes=Exchange the ammo as you wish. I recommend using faction EMP ammo, but there is not always isk for all that good stuff.</li><li>Meta4 guns and launchers can be (very) expensive. Drop down as you desire in meta gear.</li><li>You have about 18k EHP. If you have AWU trained to 5, and use standard light missile launchers then the last rig can be exchanged for another shield extender. This will boost you into 20k+ EHP.</li><li>If the ship you are fighting is a battleship and the pilot has neuts fitted, stay around 30km. You will be fighting in the falloff of EMP ammo.</li><li>If you are fighting a cruiser then it's neuting range is 12.5km. Stay around 15 to 17km. You'll be fighting in optimal and still have a point.</li><li>This is a fleet setup. I would not recommend flying solo with it.}}
notes=Exchange the ammo as you wish. I recommend using faction EMP ammo, but there is not always isk for all that good stuff.</li><li>Meta4 guns are expensive. Drop down as you desire in meta gear.</li><li>You have about 18k EHP.</li><li>Alternatively you can change the rigs to 3 "Medium Core Defense Field Extenders". This will bump your EHP into 21k.</li><li>Watch out when using the MWD. You have a huge sig radius. Only use it to get in range.</li><li>The two neuts are used in cap warfare. You can successfully empty a frigate with the medium neut and keep it disabled with the small one without your cap going down the drain. The same applies to cruisers, but it takes more time and skill. Even if you are neuted, your damage won't be gimped.</li><li>You can use this setup in any fleet or solo. But keep in mind during solo flight; you don't have a way of dictating range.}}
The Rupture is slow for a Minmatar ship, but it more than makes up for it in power. The Rupture has superior firepower and is used by the Minmatar Republic both to defend space stations and other stationary objects and as part of massive attack formations.
SHIP BONUSES
Traits: Minmatar Cruiser skill bonus per level: 5% bonus to Medium Projectile Turret firing speed 5% bonus to Medium Projectile Turret damage
Required Skills
Minmatar Cruiser I41m
Spaceship Command II47m
Minmatar Destroyer III8h 53m
Minmatar Frigate III8h 53m
Spaceship Command I8m
Training Time what's this?
19h 22m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
30 m³
Drone Bandwidth
30 Mbit/sec
Targeting
Max Tgt. Range
50 km
Max Locked Targets
6
LADAR Sensor
15 points
Sig. Radius
125 m
Scan Res.
290 mm
Structure
Structure Hitpoints
1,500 HP
Mass
12,200,000 kg
Volume
96,000 m³
Cargo Capacity
450 m³
Armor
Armor Hitpoints
1,800 HP
Armor Resistances
EM
60
THR
35
KIN
25
EXP
10
Shields
Shield Capacity
1,500 HP
Shield Resistances
EM
0
THR
20
KIN
40
EXP
50
Summary
The heavy duty combat cruiser of the Minmatar Republic, this ship looks like a chunk of brick. The Rupture is the favored mission cruiser for the Minmatar. It can mount a good active armour tank or regenerating passive shield tank (as below) and use artillery and drones to destroy mission rats from range. The Rupture is also a strong PvP ship. A number of fittings work well; in E-Uni fleets the most common approach is to fit an armour buffer tank (as below) and provide extra DPS and some sticky secondary tackle. Strong fitting skills and access to T2 autocannon (for kiting with Barrage ammo) open up some fast-moving shield-tanked PvP fits, which, oddly, work rather better in that role than the Stabber.
Skills
Minmatar Cruiser to at least IV to properly take advantage of the Rupture's DPS buff that comes with every extra level in the skill.
Rapid Firing, Surgical Strike, skills which increase DPS and are thus vital to all turret-based damage dealing ships, should all be trained to at least IV.
[Rupture, PvE T2 Shield] 650mm Medium 'Scout' Artillery I 650mm Medium 'Scout' Artillery I 650mm Medium 'Scout' Artillery I 650mm Medium 'Scout' Artillery I XR-3200 Heavy Missile Bay
10MN Afterburner II Adaptive Invulnerability Field II Explosive Deflection Field II Large Shield Extender II
Shield Power Relay II Shield Power Relay II Gyrostabilizer II Gyrostabilizer II Tracking Enhancer II
Medium Core Defense Field Purger I Medium Core Defense Field Purger I Medium Core Defense Field Purger I
Hobgoblin I x6
EMP M x1 Mjolnir Heavy Missile x1
FITTING DIFFICULTY
EVE VERSION
RET 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
Minmatar Frigate IV
Minmatar Cruiser III
Gunnery III
Medium Projectile Turret I
Missile Launcher Operation I
Capacitor Systems Operation III
Capacitor Management III
Electronics Upgrades I
Long Range Targeting II
Target Management IV
Signature Analysis III
Afterburner IV
Power Grid ManagementV
Tactical Shield Manipulation IV
Shield Upgrades IV
Energy Grid Upgrades IV
Weapon Upgrades IV
Evasive Maneuvering II
Warp Drive Operation II
Hull Upgrades III
Shield Management III
Rapid Firing II
Sharpshooter I
Motion Prediction III
Medium Projectile Turret III
Gunnery IV
Trajectory Analysis II
Mechanics III
Jury Rigging III
Shield Rigging I
Drones I
Scout Drone Operation I
NOTES
Use lower meta level items if cost is an issue.
You may use Meta 4 items instead of Tech 2 items to fit into the ship early.
Swap hardeners depending on mission npc faction.
PvP
Tactics
No sub-article about Rupture roles or piloting tactics. You can write them here.
Notes
This vessel qualifies for the University Ship Replacement Program, PYOS, and BYOM.
In Retribution Rupture lost one launcher/utility hardpoint and gained a midslot.