More actions
replacing links to Mechanics |
no missiles needed |
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*For Gallente: the agent provides 2 Civilian Hobgoblins. There are no acceleration gates; the warp-in point is 9 km from your target. You must use a drone or drones to destroy the target. | *For Gallente: the agent provides 2 Civilian Hobgoblins. There are no acceleration gates; the warp-in point is 9 km from your target. You must use a drone or drones to destroy the target. | ||
*For Caldari: the agent provides a Civilian Standard Missile Launcher, and the tutorial gives 100 Civilian Scourge Light Missiles. There are no acceleration gates; the warp-in point is 9 km from your target. You | *For Caldari: the agent provides a Civilian Standard Missile Launcher, and the tutorial gives 100 Civilian Scourge Light Missiles. There are no acceleration gates; the warp-in point is 9 km from your target. You may use the missiles to destroy the target, but as of December 2013, it was possible to use a Merlin fitted only with hybrid rails, no missiles. | ||
*For Minmatar: the agent provides one Civilian Gatling Autocannon that does not require ammunition. The warp in point is around 100 km from the target. | *For Minmatar: the agent provides one Civilian Gatling Autocannon that does not require ammunition. The warp in point is around 100 km from the target. | ||