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Faction warfare: Difference between revisions

From EVE University Wiki
reword for a little better clarity. remove references to probing down plexes and sig strength which no longer applies.
attempt summary bullets to prepare the reader
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It introduced militias for the 4 main empire factions and created two wars and alliances: Caldari vs Gallente and Amarr vs Minamatar with Caldari and Amarr allied against Gallente and Minmatar. The sovereignty of certain Low Sec systems became contested and they can be captured by completing objectives called complexes (plexes) which provide victory points allowing a system’s occupancy to change. Completing Faction Agent Missions and capturing plexes provides capsuleers with increased faction standings, rank and loyalty points.  
It introduced militias for the 4 main empire factions and created two wars and alliances: Caldari vs Gallente and Amarr vs Minamatar with Caldari and Amarr allied against Gallente and Minmatar. The sovereignty of certain Low Sec systems became contested and they can be captured by completing objectives called complexes (plexes) which provide victory points allowing a system’s occupancy to change. Completing Faction Agent Missions and capturing plexes provides capsuleers with increased faction standings, rank and loyalty points.  
At a glance, Factional Warfare provides:
* A stepping stone from PVE to PVP
* A militia community to participate in, fleet up with and meet new people / corps.
* Plexes of varying sizes to allow newer players to restrict opponent ship size. Want to fight only frigate vs frigate? Find a novice plex.
* Defensive plexes that provide very low skilled players with the opportunity to participate and earn Loyalty points.
* Faction mission agents that provide LP rewards along with a higher potential for PVP.
* A reason to enter low security space, take risks and get rewards.
* War targets in high sec due to the constant state of war-dec.


== Introduction ==  
== Introduction ==  
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== Factional Warfare requirements ==  
== Factional Warfare requirements ==  
Apart from the 0.0 standing with the appropriate faction, there are no further ingame requirements, apart from not being on a trial account.
Apart from the 0.0 standing with the appropriate faction, there are no further in game requirements, apart from not being on a trial account.


Skill-wise you should be able to fly a frigate with a MWD, scram/disruptor and web. This correlates with having the Tackling level I certificate and the Navigation level II certificate.   
Skill-wise you should be able to fly a frigate with a MWD, scram/disruptor and web. This correlates with having the Tackling level I certificate and the Navigation level II certificate.   
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Just as in Eve Uni fleets, don't give out fleet locations in militia chat but feel free to rely intel. Also some FW corps have spies in the opposing militia channels and sometimes even in fleets.
Just as in Eve Uni fleets, don't give out fleet locations in militia chat but feel free to rely intel. Also some FW corps have spies in the opposing militia channels and sometimes even in fleets.


You can now scan for plexes in low sec and conquer these to gain victory points for your faction. You will also be able to fight for control of the control bunker who defines the occupancy of a system. Gaining victory points will also result in increase of personal faction standing and with increasing standing you will gain ranks within the militia, shown on your decoration tab.
You can now find plexes in low sec and conquer these to gain victory points for your faction. You will also be able to fight for control of the control bunker who defines the occupancy of a system. Gaining victory points will also result in increase of personal faction standing and with increasing standing you will gain ranks within the militia, shown on your decoration tab.


The LPs you gain with your militia will also allow you to buy unique items only offered through the militia LP shop and buying faction navy ships at a fixed discount compared to non militia members.
The LPs you gain with your militia will also allow you to buy unique items only offered through the militia LP shop and buying faction navy ships at a fixed discount compared to non militia members.
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If you kill/pod a player in an NPC FW corporation, then you standing with that corporation will decrease. Your standing with that player's FW faction will remain unchanged.
If you kill/pod a player in an NPC FW corporation, then you standing with that corporation will decrease. Your standing with that player's FW faction will remain unchanged.


''E.g. A member of Thukk U kills a member of the 24th Imperial Crusade (Amarr NPC corp). The Thukk U pilot will lose standing with the 24th Imperial Crusade, but not with the Amarr faction.''
''E.g. A member of Thukk U (Player FW corp in Minmatar militia) kills a member of the 24th Imperial Crusade (Amarr NPC corp). The Thukk U pilot will lose standing with the 24th Imperial Crusade, but not with the Amarr faction.''


==== Killing/podding a player who is a member of a player FW corporation ====  
==== Killing/podding a player who is a member of a player FW corporation ====