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Nation Industrial Proxy: Difference between revisions

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{{cleanup}}
{{incursions_sites}}
<div style="float:right; font-size:80%; line-height:125%; list-style-type:none; text-indent:0in; margin-left:0px; padding:0.5em;">__TOC__</div>
= Objectives =
=Forces Required=
===== Force required =====
* 3 - 5 pilots
{{incursion sites}}
 
===== Military information =====
=Military Intelligence=
{|
Your primary objective is to clear the local asteroid colony of hostile Sansha forces.
| valign="middle" | [[image:incursions_sansha_transmission.png]]
 
| valign="middle" | Your primary objective is to clear the local asteroid colony of hostile Sansha forces.<br>''This is a target of opportunity, and has minimal impact on the larger anti-Sansha campaign.''
This is a target of opportunity, and has minimal impact on the larger anti-Sansha campaign.
|}
 
===== Background information =====
=Rewards=
Small scale Sansha settlements have been reported with increasing frequency since the beginning of the Nation's conventional incursion into empire space and abroad. Although these minor colonies may not appear to pose a significant threat, when considered collectively, they are an undoubtedly serving as a powerful, decentralized auxiliary network of stations and industrial depots. Sansha's plan appears to rely in part on capsuleer apathy, and the presumption that minor annexations such as these will not attract military intervention.
 
[[File:Scout_rpr.PNG|right|Scout Reward Payout Ratio]]
* 50,000 ISK × ratio
* 50 CONCORD LP × ratio
 
=Background Intelligence=
Small scale Sansha settlements have been reported with increasing frequency since the beginning of the Nation’s conventional incursion into empire space and abroad. Although these minor colonies may not appear to pose a significant threat, when considered collectively, they are an undoubtedly serving as a powerful, decentralized auxiliary network of stations and industrial depots. Sansha’s plan appears to rely in part on capsuleer apathy, and the presumption that minor annexations such as these will not attract military intervention.
 
Synopsis from ISHAEKA-0087. DED Special Operations.
Authorized for Capsuleer dissemination.
 
 
=Encounter=
[[File:NIP_enc.PNG‎ |Nation Industrial Proxy]]
==Objectives==
* To clear the asteroid belt of all  Sansha pirates.
 
==Pirates==
===First Wave===
Jel Rhomben x3 ''(frigate)''<br/>


===Second Wave===
''Synopsis from ISHAEKA-0087. DED Special Operations.''<br>''Authorized for Capsuleer dissemination.''
Jel Rhomben x1 ''(frigate)''<br/>
= Enemies =
Youl Meten x2 ''(web frigate)''<br/>
Below is a list of enemies that spawn in this site. See [[Sansha's Manual]] for a full list of the incursion rats.
 
{{incursion rats|Start}}
==Hints and Tips==
{{incursion rats|Jel Rhomben}}
* These sites do not spawn at beacons in the same way as the other sites. Instead, they can spawn randomly at Asteroid Belts within the Staging System. When you initiate warp to an asteroid belt with a Nation Industrial Proxy spawn, you will get an "Incoming Transmission" pop-up message, as per warping to the other incursion sites. This is by design.
{{incursion rats|Youl Meten}}
{{incursions_sites}}
{{incursion rats|End}}
== Priorities ==
This is a generic kill order that works no matter what fleet you're running. Certain special doctrines or fleet compositions could change some things in order to optimize their fleet efficiency, so this isn't necessarily the only kill order, but it works.
{| class="wikitable" style="font-size:90%;"
|-
! style="background:#222222;" colspan="2" | #
! style="background:#222222;" | Ship
! style="background:#222222;" | Reason
|-
| 1
| style="background:orangered;" width="1" |
| '''Jel Rhomben'''
| Because it does the most damage out of the small ships, easy to hit and isn't the trigger.
|-
| 2
| style="background:green;" width="1" |
| '''Youl Meten''' [[image:icon_stasis_webifier_i.png|20px|Webbing]]
| While it webs it does less damage than the '''Jel Rhomoben'''.
|}
== Triggers ==
The last enemy killed in the first wave triggers the second and last wave, so there is no risk of accidentally triggering the last wave before you finish the first one.
== Special requirements ==
There are no special requirements for this site.
= Hints & tips =
* These sites are not sites per se and do not spawn at beacons. Instead, they are part of the [[Mining#Asteroids|asteroid belts]] within the staging system. When you initiate warp to an asteroid belt that hasn't been cleared you'll get an incoming transmission just like you do with other sites. Once it has been cleared you get paid and the belt returns to normal. This is by design.  
* There are only two waves of enemies for this ''site''.
* There are no ships capable of '''warp disrupting''' or '''warp scrambling''', which means you can warp out at any time.
* The Sansha that spawn in the asteroid belts all use turrets, so strictly{{icon|em damage|16|Electromagnetic}}electromagnetic and{{icon|th damage|16|Thermal}}thermal damage.
* The new spawns will not automatically engage you if you maintain a range of at least 20 km. Once you attack them they will engage you no matter what range.
[[Category:Incursions|Scout sites]]
[[Category:Incursions|Scout sites]]