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Advanced piloting techniques: Difference between revisions

From EVE University Wiki
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Let's assume for fun you're in an autocannon ship and all the enemies are turret based as well. You might be suicidal running a L4 mission in a cruiser but this is just a thought experiment. First thing in a close range heavy fire situation: always keep moving. You'd want to have an afterburner on constantly. Next you'd have to figure out what was doing the most damage. It might not be a battleship -- a lot of that damage is reduced because of the size difference. It might be an elite cruiser. Whatever it is, you'd orbit it to minimize the damage. Then you'd set your drones on the frigates that are warp jamming or webbing you, and, using the overview, pick out ships that have a low angular velocity to attack.
Let's assume for fun you're in an autocannon ship and all the enemies are turret based as well. You might be suicidal running a L4 mission in a cruiser but this is just a thought experiment. First thing in a close range heavy fire situation: always keep moving. You'd want to have an afterburner on constantly. Next you'd have to figure out what was doing the most damage. It might not be a battleship -- a lot of that damage is reduced because of the size difference. It might be an elite cruiser. Whatever it is, you'd orbit it to minimize the damage. Then you'd set your drones on the frigates that are warp jamming or webbing you, and, using the overview, pick out ships that have a low angular velocity to attack.


Now obviously you'd want a massive tank (a [[Cruiser#Heavy_Assault_Ships|HAC]] or a [[Strategic_Cruiser|T3]], perhaps?) to actually pull this off. But the point of this is twofold: a lot of these maneuvers will fail in missions because there are just too many ships and well..have you seen the last scene in "Butch Cassidy and the Sundance Kid"? Just like in other games, pilot skill is going to shine more in small gang or solo fights.
Now obviously you'd want a massive tank (a [[Cruiser#Heavy_Assault_Cruisers|HAC]] or a [[Strategic_Cruiser|T3]], perhaps?) to actually pull this off. But the point of this is twofold: a lot of these maneuvers will fail in missions because there are just too many ships and well..have you seen the last scene in "Butch Cassidy and the Sundance Kid"? Just like in other games, pilot skill is going to shine more in small gang or solo fights.


The second thing is that long range weapons are often really good for PvE. By staying at long range using missiles, beam lasers, railguns, artillery or drones, you avoid a lot of short-range turret-based DPS and the enemies present themselves in sub-waves separated by the different times they take to get close to you.
The second thing is that long range weapons are often really good for PvE. By staying at long range using missiles, beam lasers, railguns, artillery or drones, you avoid a lot of short-range turret-based DPS and the enemies present themselves in sub-waves separated by the different times they take to get close to you.