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Cruisers: Difference between revisions

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* [http://wiki.eveonline.com/wiki/Augoror Augoror] Logistics (energy transfer).
* [http://wiki.eveonline.com/wiki/Augoror Augoror] Logistics (energy transfer).
* [http://wiki.eveonline.com/wiki/Maller Maller] Can mount a massive tank (and is often used as bait in PvP).
* [http://wiki.eveonline.com/wiki/Maller Maller] Can mount a massive tank (and is often used as bait in PvP).
* [http://wiki.eveonline.com/wiki/Omen Omen] Respectable damage-dealer.
* [http://wiki.eveonline.com/wiki/Omen Omen] Respectable damage-dealer. The Arbitrator is usually a better PvP choice since it can get equivalent buffer and dps, while giving more versatility with varying drone types and some EW.


=== Caldari ===
=== Caldari ===
* [http://wiki.eveonline.com/wiki/Blackbird Blackbird] Bonuses for ewar (ECM). Powerful in a fleet, little or no tank. Often called primary.
* [http://wiki.eveonline.com/wiki/Blackbird Blackbird] Bonuses for ewar (ECM). Powerful in a fleet, little or no tank. Often called primary. It can jam at much greater ranges then its T2 versions, the Rook and Falcon, but has much lower jam strength, fewer slots and can't warp cloaked like the Falcon can.
* [http://wiki.eveonline.com/wiki/Caracal Caracal] Missile ship. Good mission-runner. Unspectacular damage-dealer in PvP, has a niche role as a 'super-destroyer' with anti-frigate Assault Missile Launchers.
* [http://wiki.eveonline.com/wiki/Caracal Caracal] Missile ship. Good mission-runner. Unspectacular damage-dealer in PvP, has a niche role as a 'super-destroyer' with anti-frigate Assault Missile Launchers.
* [http://wiki.eveonline.com/wiki/Moa Moa] Tanks well, designed to fight at range with railguns.
* [http://wiki.eveonline.com/wiki/Moa Moa] Tanks well, designed to fight at range with railguns.
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* [http://wiki.eveonline.com/wiki/Exequror Exequror] Logistics (remote armor repair).
* [http://wiki.eveonline.com/wiki/Exequror Exequror] Logistics (remote armor repair).
* [http://wiki.eveonline.com/wiki/Thorax Thorax] Fast PvP gunboat, usually fits blasters. ''Very'' high DPS with good skills and fitting.
* [http://wiki.eveonline.com/wiki/Thorax Thorax] Fast PvP gunboat, usually fits blasters. ''Very'' high DPS with good skills and fitting.
* [http://wiki.eveonline.com/wiki/Vexor Vexor] Versatile. Bonuses for hybrid turrets and drones. Drone bonuses make it good for PvE and PvP combat, and for mining.
* [http://wiki.eveonline.com/wiki/Vexor Vexor] Versatile. Bonuses for hybrid turrets and drones. Drone bonuses make it good for PvE and PvP combat, and for mining. Can match the Thorax for dps, but it is less common then with the Thorax, and is therefore a less obvious when the enemy look for a high dps, low tank ship to primary.


=== Minmatar ===
=== Minmatar ===
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==== Amarr ====
==== Amarr ====
* [http://wiki.eveonline.com/wiki/Zealot Zealot]: Versatile. Does well at close or sniping ranges, buffer-tanked or active-tanked, but master of none.  
* [http://wiki.eveonline.com/wiki/Zealot Zealot]: Versatile. Does well at close or sniping ranges, buffer-tanked or active-tanked. It is the best sub-BS sniper in the game, and has much better dps and tank in a close range fit then most other HACs, at the price of slightly lower speed and agility.
* [http://wiki.eveonline.com/wiki/Sacrilege Sacrilege]: Tanks like a beast, decent damage with Heavy Assault Missiles. Active tank.
* [http://wiki.eveonline.com/wiki/Sacrilege Sacrilege]: Tanks like a beast, decent damage with Heavy Assault Missiles. Active tank.


==== Caldari ====
==== Caldari ====
* [http://wiki.eveonline.com/wiki/Cerberus Cerberus]: Does what a Drake can but at four times the cost. Better at long ranges.  
* [http://wiki.eveonline.com/wiki/Cerberus Cerberus]: Long range missile boat. High theoretical DPS compared to other sniper HACs, but it suffers from damage delay and while other HACs can pretty much hit everything perfectly at the range sniper HACs usually engage at, Cerbs still get a damage reduction VS moving targets, even at range.
* [http://wiki.eveonline.com/wiki/Eagle Eagle]: Hybrid turret gunboat, sniping with railguns or unconventionally fit with blasters.
* [http://wiki.eveonline.com/wiki/Eagle Eagle]: Hybrid turret gunboat, sniping with railguns or unconventionally fit with blasters.


==== Gallente ====
==== Gallente ====
* [http://wiki.eveonline.com/wiki/Ishtar Ishtar]: Great tank, high damage, quite a dangerous HAC. Drone dependent, but can carry multiple flights of heavies or sentries.  
* [http://wiki.eveonline.com/wiki/Ishtar Ishtar]: Great tank, high damage, quite a dangerous HAC. Drone dependent, but can carry multiple flights of heavies or sentries.  
* [http://wiki.eveonline.com/wiki/Deimos Deimos]: Heavy tank, decent damage but slow for a HAC. Unloved, nicknamed "Diemost".
* [http://wiki.eveonline.com/wiki/Deimos Deimos]: Heavy tank, decent damage but slow for a HAC. Unloved, nicknamed "Diemost" since it's a very expensive ship that has to get in very close to its target when SR fitted. Combined with usually having very little tank, it's an obvious primary and can't survive for very long. It does allright in sniper gangs, although it's not the best for it.


==== Minmatar ====
==== Minmatar ====
* [http://wiki.eveonline.com/wiki/Muninn Muninn]: Great sniper HAC with artillery. Performs like a better-tanked Rupture at close range.  
* [http://wiki.eveonline.com/wiki/Muninn Muninn]: Great sniper HAC with artillery. Performs like a better-tanked Rupture at close range. Awesome alpha.
* [http://wiki.eveonline.com/wiki/Vagabond Vagabond]: Nasty damage and good tackle, quick and agile, good in a gang. Will melt quickly if locked down.
* [http://wiki.eveonline.com/wiki/Vagabond Vagabond]: Nasty damage and good tackle, quick and agile, good in a gang. Will melt quickly if locked down. Stabber hulls, like the vaga, are the fastest cruiser in the game, with the exception of some pirate faction ones.


=== Heavy Interdictors ===  
=== Heavy Interdictors ===  
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They're best used in pairs with logistics ships as backup so that 1 HIC can bubble the hostiles while the other one is being remote repped; if the enemy starts shooting the bubbling HIC, it can drop its bubble and be repped back up again while the second HIC puts up its bubble instead.  
They're best used in pairs with logistics ships as backup so that 1 HIC can bubble the hostiles while the other one is being remote repped; if the enemy starts shooting the bubbling HIC, it can drop its bubble and be repped back up again while the second HIC puts up its bubble instead.  


The bubble can not be used in lowsec or highsec. But the bubble module can be loaded with a script which increases the range of the point by 50% and focuses its effect so that it acts as a normal warp disruptor with infinite strength instead of creating bubbles. Scripting the module to create this 'infinipoint' also removes all penalties caused by using it, except for the block on remote repair. These are the only ships that can, using this infinite point, tackle super-capital ships in low sec.  
The bubble can not be used in lowsec or highsec. However, the bubble module can be loaded with a script which increases the range of the point by 50% and focuses its effect so that it acts as a normal warp disruptor with infinite strength instead of creating bubbles. Scripting the module to create this 'infinipoint' also removes all penalties caused by using it, except for the block on remote support. These are the only ships that can, using this infinite point, tackle super-capital ships in low sec.  


If you see a HIC in empire that seems to have its bubble up, don't worry: it's just a graphical bug caused by loading the grid after the point was activated. This bug has supposedly been fixed now, but you may still see it in some old videos.
If you see a HIC in empire that seems to have its bubble up, don't worry: it's just a graphical bug caused by loading the grid after the point was activated. This bug has supposedly been fixed now, but you may still see it in some old videos.


* [http://wiki.eveonline.com/wiki/Devoter Devoter] (Amarr)
* [http://wiki.eveonline.com/wiki/Devoter Devoter] (Amarr): Armor tank, has a better tank then the Phobos, but it has 1 less mid slot, which is significant in empire where HICs usually fit sensor boosters to help it catch fast targets. Additionally, in empire where HICs usually fit sensor boosters, it has a very hard time properly plugging its em resist hole.
* [http://wiki.eveonline.com/wiki/Onyx Onyx] (Caldari)
* [http://wiki.eveonline.com/wiki/Onyx Onyx] (Caldari): Shield tank. Lower tank and speed then the Broadsword, but allot more cpu, enabling it to fit a probe launcher.
* [http://wiki.eveonline.com/wiki/Phobos Phobos] (Gallente)
* [http://wiki.eveonline.com/wiki/Phobos Phobos] (Gallente): Armor tank. The Devoter tanks better, but the Phobos has an extra mid, making it better at catching fast targets in empire with its extra sensor booster.
* [http://wiki.eveonline.com/wiki/Broadsword Broadsword] (Minmatar)
* [http://wiki.eveonline.com/wiki/Broadsword Broadsword] (Minmatar): Shield tank. Better speed and resists then the Onyx, at the price of CPU for utility mods.


=== Logistics ===  
=== Logistics ===  
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* [http://wiki.eveonline.com/wiki/Gila Gila]
* [http://wiki.eveonline.com/wiki/Gila Gila]
* [http://wiki.eveonline.com/wiki/Omen_Navy_Issue Omen Navy Issue]
* [http://wiki.eveonline.com/wiki/Omen_Navy_Issue Omen Navy Issue]
* [http://wiki.eveonline.com/wiki/Psprey_Navy_Issue Psprey Navy Issue]
* [http://wiki.eveonline.com/wiki/Osprey_Navy_Issue Osprey Navy Issue]
* [http://wiki.eveonline.com/wiki/Phantasm Phantasm]
* [http://wiki.eveonline.com/wiki/Phantasm Phantasm]
* [http://wiki.eveonline.com/wiki/Scythe_Fleet_Issue Scythe Fleet Issue]
* [http://wiki.eveonline.com/wiki/Scythe_Fleet_Issue Scythe Fleet Issue]