More actions
| Line 160: | Line 160: | ||
shipDNA=12023:3138;5:4027;1:5320;1:5443;1:5975;1:2048;1:10190;2:11269;1:11646;1:20353;1:31360;1:31540;1:2185;5:23025;1:23031;1:23037;1:29007;1::| | shipDNA=12023:3138;5:4027;1:5320;1:5443;1:5975;1:2048;1:10190;2:11269;1:11646;1:20353;1:31360;1:31540;1:2185;5:23025;1:23031;1:23037;1:29007;1::| | ||
skills=| | skills=| | ||
notes=A brawling PvP fit. Updated for Odyssey 1.1.</li><li>As fitted, with all skills at V and before fleet boost, this ship has 50.0 K EHP, flies at 1686 m/s (2385 m/s with MWD overheated) and align in 8.6 s (6.3 s with MWD off). The capacitor last for 19 min and for PvP purpose this ship is essentially cap stable.</li><li>Damage varies between 738 dps at 1.9 + 7.5 km with Caldari Navy Antimatter to 448 dps at 5.3 + 7.5 km with Caldari Navy Tungsten.</li><li>The fourth mid slot can be switched to other modules to taste. A point or an ECCM would also be good choices.}}{{ShipFitting| | notes=A brawling PvP fit. Updated for Odyssey 1.1.</li><li>As fitted, with all skills at V and before fleet boost, this ship has 50.0 K EHP, flies at 1686 m/s (2385 m/s with MWD overheated) and align in 8.6 s (6.3 s with MWD off). The capacitor last for 19 min and for PvP purpose this ship is essentially cap stable.</li><li>Damage varies between 738 dps at 1.9 + 7.5 km with Caldari Navy Antimatter to 448 dps at 5.3 + 7.5 km with Caldari Navy Tungsten.</li><li>The fourth mid slot can be switched to other modules to taste. A point or an ECCM would also be good choices.}} | ||
{{ShipFitting| | |||
ship=Deimos| | ship=Deimos| | ||
shipTypeID=12023| | shipTypeID=12023| | ||
| Line 225: | Line 227: | ||
skills=| | skills=| | ||
notes=A medium to long range PvE fit. Updated for Odyssey 1.1.</li><li>As fitted, with all skills at V and before fleet boost, this ship has 35.1 K EHP, flies at 1820 m/s (2587 m/s with MWD overheated) and align in 7.8 s (5.6 s with MWD off). The capacitor last for 1 min 40 s or so, depending on Ammo type.</li><li>Damage varies between 585 dps at 16 + 24 km with Caldari Navy Antimatter to 406 dps at 56 + 24 km with Spike.</li><li>The Medium Armor Repairer will repair 273 armor points per s.</li><li>The third and fourth mid slots can be switched to other modules to taste. The fit is however tight, and without fitting implants the choice of modules is limited}} | notes=A medium to long range PvE fit. Updated for Odyssey 1.1.</li><li>As fitted, with all skills at V and before fleet boost, this ship has 35.1 K EHP, flies at 1820 m/s (2587 m/s with MWD overheated) and align in 7.8 s (5.6 s with MWD off). The capacitor last for 1 min 40 s or so, depending on Ammo type.</li><li>Damage varies between 585 dps at 16 + 24 km with Caldari Navy Antimatter to 406 dps at 56 + 24 km with Spike.</li><li>The Medium Armor Repairer will repair 273 armor points per s.</li><li>The third and fourth mid slots can be switched to other modules to taste. The fit is however tight, and without fitting implants the choice of modules is limited}} | ||
{{ShipFitting| | |||
ship=Deimos| | |||
shipTypeID=12023| | |||
fitName=PvE High Damage| | |||
fitID=PvE-high-damage| | |||
high1name=Heavy Neutron Blaster II| | |||
high1typeID=3146| | |||
high2name=Heavy Neutron Blaster II| | |||
high2typeID=3146| | |||
high3name=Heavy Neutron Blaster II| | |||
high3typeID=3146| | |||
high4name=Heavy Neutron Blaster II| | |||
high4typeID=3146| | |||
high5name=Heavy Neutron Blaster II| | |||
high5typeID=3146| | |||
mid1name=10MN Afterburner II| | |||
mid1typeID=12058| | |||
mid2name=Fleeting Propulsion Inhibitor I| | |||
mid2typeID=4027| | |||
mid3name=Cap Recharger II| | |||
mid3typeID=2032| | |||
mid4name=F-12 Nonlinear Tracking Processor| | |||
mid4typeID=6176| | |||
low1name=Damage Control II| | |||
low1typeID=2048| | |||
low2name=Medium Armor Repairer II| | |||
low2typeID=3530| | |||
low3name=Energized Adaptive Nano Membrane II| | |||
low3typeID=11269| | |||
low4name=Energized Explosive Membrane II| | |||
low4typeID=11229| | |||
low5name=Magnetic Field Stabilizer II| | |||
low5typeID=10190| | |||
low6name=Magnetic Field Stabilizer II| | |||
low6typeID=10190| | |||
drone1name=Hobgoblin II x5| | |||
drone1typeID=2456| | |||
drone2name=Warrior II x5| | |||
drone2typeID=2488| | |||
drone3name=open| | |||
drone4name=open| | |||
drone5name=open| | |||
charge1name=Tracking Speed Script x1| | |||
charge1typeID=29001| | |||
charge2name=Void M x1| | |||
charge2typeID=12789| | |||
charge3name=Null M x1| | |||
charge3typeID=12785| | |||
charge4name=open| | |||
charge5name=open| | |||
rig1name=Medium Auxiliary Nano Pump I| | |||
rig1typeID=31047| | |||
rig2name=Medium Auxiliary Nano Pump I| | |||
rig2typeID=31047| | |||
difficulty=1| | |||
warsop=A| | |||
warsopReason=| | |||
version=RUBI 1.1| | |||
shipDNA=12023:3146;5:2032;1:4027;1:6176;1:12058;1:2048;1:3530;1:10190;2:11229;1:11269;1:31047;2:2456;5:2488;5:12785;1:12789;1:29001;1::| | |||
skills=T2 armor tank</li><li>T2 blasters</li><li>Good drone skills| | |||
notes=High damage, cap stable, active tanking, suitable for level 4 missions.</li><li>Keep the AB active and orbit closely to reduce incoming damage from large ships.</li><li>This fit's nemesis are web frigates. Thus, two flights of light drones are preferred to get rid of frigates, rather than one set of medium drones for higher DPS.</li><li>Replace the Tracking Processor with a Scram for a makeshift, active repping PvP version. }} | |||
{{ShipFitting| | |||
ship=Deimos| | |||
shipTypeID=12023| | |||
fitName=PvE Dual Rep| | |||
fitID=PvE-Dual-Rep| | |||
high1name=Heavy Neutron Blaster II| | |||
high1typeID=3146| | |||
high2name=Heavy Neutron Blaster II| | |||
high2typeID=3146| | |||
high3name=Heavy Neutron Blaster II| | |||
high3typeID=3146| | |||
high4name=Heavy Neutron Blaster II| | |||
high4typeID=3146| | |||
high5name=Heavy Neutron Blaster II| | |||
high5typeID=3146| | |||
mid1name=10MN Afterburner II| | |||
mid1typeID=12058| | |||
mid2name=Fleeting Propulsion Inhibitor I| | |||
mid2typeID=4027| | |||
mid3name=Cap Recharger II| | |||
mid3typeID=2032| | |||
mid4name=Cap Recharger II| | |||
mid4typeID=2032| | |||
low1name=Damage Control II| | |||
low1typeID=2048| | |||
low2name=Medium Armor Repairer II| | |||
low2typeID=3530| | |||
low3name=Medium Armor Repairer II| | |||
low3typeID=3530| | |||
low4name=Energized Explosive Membrane II| | |||
low4typeID=11229| | |||
low5name=Energized Adaptive Nano Membrane II| | |||
low5typeID=11269| | |||
low6name=Magnetic Field Stabilizer II| | |||
low6typeID=10190| | |||
drone1name=Hobgoblin II x5| | |||
drone1typeID=2456| | |||
drone2name=Warrior II x5| | |||
drone2typeID=2488| | |||
drone3name=open| | |||
drone4name=open| | |||
drone5name=open| | |||
charge1name=Void M x1| | |||
charge1typeID=12789| | |||
charge2name=Null M x1| | |||
charge2typeID=12785| | |||
charge3name=open| | |||
charge4name=open| | |||
charge5name=open| | |||
rig1name=Medium Capacitor Control Circuit I| | |||
rig1typeID=31372| | |||
rig2name=Medium Auxiliary Nano Pump I| | |||
rig2typeID=31047| | |||
difficulty=1| | |||
warsop=A| | |||
warsopReason=| | |||
version=RUBI 1.1| | |||
shipDNA=12023:3146;5:2032;2:4027;1:12058;1:2048;1:3530;2:10190;1:11229;1:11269;1:31047;1:31372;1:2456;5:2488;5:12785;1:12789;1::| | |||
skills=T2 armor tank</li><li>T2 blasters</li><li>Good drone skills| | |||
notes=Dual repping variant, suitable for level 4 missions.</li><li>Reps > 500/s, for those sticky PvE situations (the High Damage variant is usually good enough to survive level 4's, though).</li><li>Keep the AB active and orbit closely to reduce incoming damage from large ships.</li><li>Web frigates are a nightmare for this fit. Thus, two flights of light drones are preferred to get rid of frigates, rather than one set of medium drones for higher DPS.</li><li>Not recommended for PvP.}} | |||
==Tactics== | ==Tactics== | ||