Difference between revisions of "Archive:UniBombers"
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m (Updated skills list. Updated Unibomber leaders. Added chat chanel details. Improved the langauge use in places.) |
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The answer is yes! We are always looking for more people to get in involved with the UniBombers. | The answer is yes! We are always looking for more people to get in involved with the UniBombers. | ||
+ | |||
Currently, the program does require that members have the Freshman title in order to participate in UniBombers fleets. | Currently, the program does require that members have the Freshman title in order to participate in UniBombers fleets. | ||
− | Join the SB.E-UNI mailing list | + | Join the SB.E-UNI mailing list. This list will give you updates on the UniBombers program and any scheduled roams. |
+ | |||
Join the SB.E-Uni chat channel. This will puit you in instant touch with other uni members interested in covops activities. | Join the SB.E-Uni chat channel. This will puit you in instant touch with other uni members interested in covops activities. | ||
=== Out of Corporation (OOC) Alts === | === Out of Corporation (OOC) Alts === | ||
− | # | + | # Characters flying combat ships in the UniBombers are to be Ivy League members. |
# Select non-combat roles (i.e. Scouts, Blockade Runners or bait ships) may be OOC with the concurrence of the coordinator or the UniBomber Leader involved. This will be case-by-case. | # Select non-combat roles (i.e. Scouts, Blockade Runners or bait ships) may be OOC with the concurrence of the coordinator or the UniBomber Leader involved. This will be case-by-case. | ||
== Where do I need to be in order to get involved? == | == Where do I need to be in order to get involved? == | ||
− | The | + | The current home of the UniBombers is [http://evemaps.dotlan.net/map/Syndicate/UM-Q7F#sec UM-Q7F]. This location was chosen for its proximity to both the [[Nullsec Campus]] and [[Low-Sec Campus]]. |
+ | As the UniBombers continue to grow and expand, we will most likely start roams from other locations as well. | ||
Work is also underway on the WHC chapter of the Unibombers. Location- Unknown. | Work is also underway on the WHC chapter of the Unibombers. Location- Unknown. | ||
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All bombers have the following skill requirements to operate: | All bombers have the following skill requirements to operate: | ||
*[[Racial Frigate V]] | *[[Racial Frigate V]] | ||
− | + | ||
*{{GetSkillLink|Covert Ops|I}} | *{{GetSkillLink|Covert Ops|I}} | ||
− | *{{GetSkillLink| | + | **{{GetSkillLink|Spaceship Command|III}} |
− | *{{GetSkillLink| | + | **{{GetSkillLink|Electronics Upgrades|V}} |
− | *{{GetSkillLink| | + | ***{{GetSkillLink|CPU Management|II}} |
+ | ***{{GetSkillLink|Power Grid Management|II}} | ||
+ | |||
− | However, it is | + | However, whilst it is one thing to be able to sit in a bomber, it is another to be able to fight in it. As a minimum you will want to be able to fit a covert ops cloaking device, torpedo launchers and a bomb launcher. To be able to fit these modules requires: |
*{{GetSkillLink|Cloaking|IV}} | *{{GetSkillLink|Cloaking|IV}} | ||
+ | **{{GetSkillLink|CPU Management|IV}} | ||
+ | |||
*{{GetSkillLink|Torpedoes|I}} | *{{GetSkillLink|Torpedoes|I}} | ||
− | *{{GetSkillLink|Missile Launcher Operation|IV}} | + | **{{GetSkillLink|Missile Launcher Operation|IV}} |
− | *{{GetSkillLink|Heavy Missiles|III}} | + | **{{GetSkillLink|Heavy Missiles|III}} |
− | *{{GetSkillLink|Light Missiles|III}} | + | ***{{GetSkillLink|Light Missiles|III}} |
− | * | + | ***{{GetSkillLink|Missile Launcher Operation|III}} |
+ | |||
+ | *{{GetSkillLink|Bomb Deployment|I}} | ||
+ | **{{GetSkillLink|Missile Bombardment|IV}} | ||
+ | ***{{GetSkillLink|Missile Launcher Operation|I}} | ||
+ | |||
=== Suggested Skills === | === Suggested Skills === | ||
− | Aside from | + | Aside from the 'mandatory' skills, it is suggested that you have sufficient skills to allow you to maximise the strengths of the bomber and mitigate its weaknesses. |
+ | *{{GetSkillLink|Acceleration Control|III}} | ||
*{{GetSkillLink|Navigation|III}} | *{{GetSkillLink|Navigation|III}} | ||
− | |||
*{{GetSkillLink|Warp Drive Operation|III}} | *{{GetSkillLink|Warp Drive Operation|III}} | ||
*{{GetSkillLink|Spaceship Command|IV}} | *{{GetSkillLink|Spaceship Command|IV}} | ||
Line 88: | Line 100: | ||
*{{GetSkillLink|Shield Operation|III}} | *{{GetSkillLink|Shield Operation|III}} | ||
*{{GetSkillLink|Energy Grid Upgrades|III}} | *{{GetSkillLink|Energy Grid Upgrades|III}} | ||
− | *{{GetSkillLink|Launcher Rigging| | + | *{{GetSkillLink|Launcher Rigging|III}} |
− | *{{GetSkillLink|Astronautics Rigging| | + | *{{GetSkillLink|Astronautics Rigging|III}} |
*{{GetSkillLink|Jury Rigging|III}} | *{{GetSkillLink|Jury Rigging|III}} | ||
*{{GetSkillLink|Mechanics|IV}} | *{{GetSkillLink|Mechanics|IV}} | ||
− | In addition, you | + | In addition, you should aim to increase your missile and bomb skills where possible. <br> |
+ | |||
*{{GetSkillLink|Missile Bombardment|IV}} | *{{GetSkillLink|Missile Bombardment|IV}} | ||
*{{GetSkillLink|Missile Projection|III}} | *{{GetSkillLink|Missile Projection|III}} | ||
Line 99: | Line 112: | ||
*{{GetSkillLink|Target Navigation Prediction|III}} | *{{GetSkillLink|Target Navigation Prediction|III}} | ||
*{{GetSkillLink|Warhead Upgrades|III}} | *{{GetSkillLink|Warhead Upgrades|III}} | ||
− | *{{GetSkillLink|Bomb Deployment| | + | *{{GetSkillLink|Bomb Deployment|III}} |
*{{GetSkillLink|Covert Ops|IV}} | *{{GetSkillLink|Covert Ops|IV}} | ||
− | === | + | === Further skill development === |
− | + | You should aim to maximize the ship's DPS by getting missile support skills to IV or V as well as the Covert Ops skill itself to V. Additionally, you want to maximize the ships agility and speed, by training navigation skills as high as possible, as well as the fitting and tanking skills found in Electronics, Engineering, and Mechanics. Finally, you should consider training Bomb Launcher to IV in order to be able to use both Void and Lockbreaker EWAR bombs. |
Revision as of 08:51, 2 March 2014
UniBombers
The UniBombers are a group of unistas who share a collective interest in learning more about flying stealth bombers. UniBombers go on regular stealth bomber roams around low/nullsec, and occasionally venture into high sec to chase after wartargets.
UniBomber Leaders
Founder, Program Coordinator - Hong Hu
SB Leaders:
- Al Badasaz (Deputy co-ordinator - US TZ)
- Garf Ungle (US TZ)
- Clutter Fonulique (US TZ)
- Judg Dredd (US TZ)
- Liafail (US TZ)
- Martin Vanzyl (EU TZ)
- Spanky Ikkala (EU TZ)
- Kamylia (EU TZ)
Can I be a UniBomber too?
The answer is yes! We are always looking for more people to get in involved with the UniBombers.
Currently, the program does require that members have the Freshman title in order to participate in UniBombers fleets.
Join the SB.E-UNI mailing list. This list will give you updates on the UniBombers program and any scheduled roams.
Join the SB.E-Uni chat channel. This will puit you in instant touch with other uni members interested in covops activities.
Out of Corporation (OOC) Alts
- Characters flying combat ships in the UniBombers are to be Ivy League members.
- Select non-combat roles (i.e. Scouts, Blockade Runners or bait ships) may be OOC with the concurrence of the coordinator or the UniBomber Leader involved. This will be case-by-case.
Where do I need to be in order to get involved?
The current home of the UniBombers is UM-Q7F. This location was chosen for its proximity to both the Nullsec Campus and Low-Sec Campus.
As the UniBombers continue to grow and expand, we will most likely start roams from other locations as well.
Work is also underway on the WHC chapter of the Unibombers. Location- Unknown.
What Should I fly?
Stealth Bomber roams usually consists of the following types of ships:
- Stealth Bombers (Hound, Manticore, Purifier, Nemesis)
- Recons (Rapier, Arazu, Falcon)
- Black Ops Battleships (soon hopefully)
- Support (Covops scouts, Blockade runners to carry extra bombs or bubbles)
What skills do I need to train?
The ships listed above can be quite skill intensive. It is NOT recommended that you fly these ships until you have a good set of skills. Below is a list of skills taken from the Stealth Bomber page:
Required Skills
All bombers have the following skill requirements to operate:
However, whilst it is one thing to be able to sit in a bomber, it is another to be able to fight in it. As a minimum you will want to be able to fit a covert ops cloaking device, torpedo launchers and a bomb launcher. To be able to fit these modules requires:
Suggested Skills
Aside from the 'mandatory' skills, it is suggested that you have sufficient skills to allow you to maximise the strengths of the bomber and mitigate its weaknesses.
- Acceleration Control III
- Navigation III
- Warp Drive Operation III
- Spaceship Command IV
- Evasive Maneuvering III
- CPU Management V
- Power Grid Management V
- Capacitor Management III
- Target Painting II
- Electronic Warfare II
- Sensor Linking II
- Long Range Targeting III
- Signature Analysis III
- Target Management III
- Shield Management III
- Shield Operation III
- Energy Grid Upgrades III
- Launcher Rigging III
- Astronautics Rigging III
- Jury Rigging III
- Mechanics IV
In addition, you should aim to increase your missile and bomb skills where possible.
- Missile Bombardment IV
- Missile Projection III
- Rapid Launch III
- Target Navigation Prediction III
- Warhead Upgrades III
- Bomb Deployment III
- Covert Ops IV
Further skill development
You should aim to maximize the ship's DPS by getting missile support skills to IV or V as well as the Covert Ops skill itself to V. Additionally, you want to maximize the ships agility and speed, by training navigation skills as high as possible, as well as the fitting and tanking skills found in Electronics, Engineering, and Mechanics. Finally, you should consider training Bomb Launcher to IV in order to be able to use both Void and Lockbreaker EWAR bombs.