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Logistics: Difference between revisions

From EVE University Wiki
m Secondary Skills: Skills changed names
Secondary Skills: Moved links from Eve wiki to Uniwiki using the {{sk}} template.
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=== Secondary Skills ===
=== Secondary Skills ===
While your fitting will depend on what your player skills will allow, the ideal combat logistics pilot should try to balance RSS capability and capacitor stability.
While your fitting will depend on what your player skills will allow, the ideal combat logistics pilot should try to balance RSS capability and capacitor stability.
*[http://wiki.eveonline.com/en/wiki/Electronics CPU Management(Electronics)] – An increase to a ship’s CPU by 5% per skill level.  
*{{sk|CPU Management}} - An increase to a ship's CPU by 5% per skill level.
*[http://wiki.eveonline.com/en/wiki/Energy_Grid_Upgrades Energy Grid Upgrades] – A skill with a 5% reduction in CPU needs per skill level.  
*{{sk|Energy Grid Upgrades}} – A skill with a 5% reduction in CPU needs per skill level.  
*[http://wiki.eveonline.com/en/wiki/Energy_Management Capacitor Management(Energy Management)] – A 5% per skill level increase to your ship’s overall energy capacity helps you to remain capacitor stable.  
*{{sk|Capacitor Management}} - A 5% per skill level increase to your ship’s overall energy capacity helps you to remain capacitor stable.  
*[http://wiki.eveonline.com/en/wiki/Energy_Systems_Operation Capacitor Systems Operation(Energy Systems Operations)] – A 5% reduction in cap recharge rate per skill level.  
*{{sk|Capacitor Systems Operation}} - A 5% reduction in cap recharge rate per skill level.
*[http://wiki.eveonline.com/en/wiki/Engineering Power Grid Management(Engineering)] – An increase to a ship’s Power Grid by 5% per skill level.  
*{{sk|Power Grid Management}} - An increase to a ship’s Power Grid by 5% per skill level.
*[http://wiki.eveonline.com/en/wiki/Item_Database:Skills:Leadership Leadership] – provides non-direct RSS bonuses.  
*{{sk|Leadership}} - provides non-direct RSS bonuses.
*[http://wiki.eveonline.com/en/wiki/Long_Range_Targeting Long Range Targeting] – A requirement to fly Tech 2 logistics ships; and a good idea to target as far out as you can for situation assessment.  
*{{sk|Long Range Targeting}} - A requirement to fly Tech 2 logistics ships; and a good idea to target as far out as you can for situation assessment.  
*[http://wiki.eveonline.com/en/wiki/Repair_Systems Repair Systems] - Decreases repairer cycle time.  
*{{sk|Repair Systems}} - Decreases repairer cycle time.  
*[http://wiki.eveonline.com/en/wiki/Signature_Analysis Signature Analysis] – A 5% per skill level improved targeting speed is beneficial, this skill is also necessary to fly Tech 2 Logistics ships.  
*{{sk|Signature Analysis}} - A 5% per skill level improved targeting speed is beneficial, this skill is also necessary to fly Tech 2 Logistics ships.
*[http://wiki.eveonline.com/en/wiki/Targeting Target Management] and [http://wiki.eveonline.com/en/wiki/Multitasking Advanced Target Management] - +1 Target per skill level. Being able to keep lock on multiple ships for quicker RSS is essential.
*{{sk|Target Management}} and {{sk|Advanced Target Management}} - +1 Target per skill level. Being able to keep lock on multiple ships for quicker RSS is essential.


=== Advanced Skills ===
=== Advanced Skills ===