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Nib nibbler (talk | contribs) m →Secondary Skills: Skills changed names |
→Secondary Skills: Moved links from Eve wiki to Uniwiki using the {{sk}} template. |
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=== Secondary Skills === | === Secondary Skills === | ||
While your fitting will depend on what your player skills will allow, the ideal combat logistics pilot should try to balance RSS capability and capacitor stability. | While your fitting will depend on what your player skills will allow, the ideal combat logistics pilot should try to balance RSS capability and capacitor stability. | ||
* | *{{sk|CPU Management}} - An increase to a ship's CPU by 5% per skill level. | ||
* | *{{sk|Energy Grid Upgrades}} – A skill with a 5% reduction in CPU needs per skill level. | ||
* | *{{sk|Capacitor Management}} - A 5% per skill level increase to your ship’s overall energy capacity helps you to remain capacitor stable. | ||
* | *{{sk|Capacitor Systems Operation}} - A 5% reduction in cap recharge rate per skill level. | ||
* | *{{sk|Power Grid Management}} - An increase to a ship’s Power Grid by 5% per skill level. | ||
* | *{{sk|Leadership}} - provides non-direct RSS bonuses. | ||
* | *{{sk|Long Range Targeting}} - A requirement to fly Tech 2 logistics ships; and a good idea to target as far out as you can for situation assessment. | ||
* | *{{sk|Repair Systems}} - Decreases repairer cycle time. | ||
* | *{{sk|Signature Analysis}} - A 5% per skill level improved targeting speed is beneficial, this skill is also necessary to fly Tech 2 Logistics ships. | ||
* | *{{sk|Target Management}} and {{sk|Advanced Target Management}} - +1 Target per skill level. Being able to keep lock on multiple ships for quicker RSS is essential. | ||
=== Advanced Skills === | === Advanced Skills === | ||