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| [[File:PI-AlteredHeatMap.jpg|thumb|right|Example of a planet scan]] | | [[File:PI-AlteredHeatMap.jpg|thumb|right|Example of a planet scan]] |
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| After you've familiarized yourself a bit with planets and resources, It's time to pick a planet and start production. Finding a planet that is simply abundant in a resource you want is only the first step. Now you need to find out where on the planet you'll want to place your stuff. To get started, get yourself into Planet Mode and make sure you're on the "Scan" tab. You should see the five available resources, a "NO FILTER" bar, and a colorful "heat" bar. Click any one resource and you'll get a heat map showing where on the planet that resource is abundant. | | After you've familiarized yourself with planets and resources, It's time to pick a planet and start production. Finding a planet that is abundant in a resource you want is only the first step. Now you need to figure out where to build your colony on the planet's surface. Right-click the planet you want to colonize and select "view in planet mode." This will bring up a 3D model of the planet. On the left of the screen you will see two tabs, "Build" and "scan." Select the scan tab to view the planets avaliable resources. clicking on any of the five resources will generate a heat map of that resource on the planet. You can adjust the heat map by sliding either end of the contrast bar (the rainbow bar directly below the scan and builds tabs) either left or right. Sliding it to the left will make regions of abundance more pronounced, while sliding it to the right will cut out regions of low abunance. Remember that the colors are relative to the contrast bars settings - two white spots for the same resource, on different planets, with different contrast bar settings, are '''not''' equal. You can leave a resource highlighted as you shift to the "Build" tab so you can more easily place an extractor on a rich spot. To remove the heat overlay click the "NO FILTER" bar. |
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| The colored bar will allow you to modify the contrast of the heat map - as very rich or very poor resources may completely white out or appear invisible if your contrast is off. There are two triangles on the contrast bar. The left one will set the minimum resource abundance you want on the map (if you move it right poorer areas will disappear), and the right one will determine how rich a resource have to be to show as white (if you move it left poorer resources will show more distinctly). Ideally you'll want a balance where you can clearly see where the richer parts of the planet are. Remember that the colors are relative to the contrast bar setting - two white spots for the same resource on different planets with different contrast bar settings are ''not'' equal!
| | Scan accuracy varies heavily as your distance in AU increases from the planet you are trying to scan. While scanning at your maximum range will give you an idea of a planets resource distribution without travelling there, be sure to rescan when you're in the system for best accuracy. As long as you are in the same system as the planet your scanning, you will get the most accurate scans that your skills will allow. |
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| You can leave a resource highlighted as you shift to the "Build" tab so you can more easily place an extractor on a rich spot (the white spot on this screenshot). To remove the heat overlay click the "NO FILTER" bar.
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| '''Big note:''' Scan accuracy varies heavily by range to the system. While scanning at your max range may give you an idea of a planets usefulness without travelling there (spotting two rich resources near each other), be sure to rescan when you're in the system for best accuracy. In-system vs. in-orbit makes no difference. You can scan your ''existing'' colonies at any range and seemingly at in-system accuracy - which makes sense, since you've already got "equipment" there. So don't worry about range if you need to rearrange your extractors.
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| == Planetary Buildings == | | == Planetary Buildings == |