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Masao kurata (talk | contribs) m Obsolete reference to "assault ships" |
Dayv lidente (talk | contribs) m →Key skills: updated to reflect Thermodynamics requires Power Grid Management IV instead of Engineering V |
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* '''Propulsion Jamming II''': this is required for tech 2 warp scrammers and warp disruptors - the extra range makes a huge difference. Level IV is required for tech 2 webs. | * '''Propulsion Jamming II''': this is required for tech 2 warp scrammers and warp disruptors - the extra range makes a huge difference. Level IV is required for tech 2 webs. | ||
* '''High Speed Maneuvering I''': required for a meta microwarpdrive (or a T1 variant, but the meta2 variant is much better and very cheap) | * '''High Speed Maneuvering I''': required for a meta microwarpdrive (or a T1 variant, but the meta2 variant is much better and very cheap) | ||
* '''Thermodynamics''' (requires ''' | * '''Thermodynamics''' (requires '''Power Grid Management IV''', '''Energy Management III''', '''Science IV'''): overheat your points for extra range, and MWD for extra speed. If you're a first line tackle and your long point is not overheated (at least until you have snared the bad guys), you're doing it wrong. | ||
For gate tackle, add: | For gate tackle, add: | ||