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Fitting a Tackle Frig: Difference between revisions

From EVE University Wiki
m Obsolete reference to "assault ships"
m Key skills: updated to reflect Thermodynamics requires Power Grid Management IV instead of Engineering V
Line 34: Line 34:
* '''Propulsion Jamming II''': this is required for tech 2 warp scrammers and warp disruptors - the extra range makes a huge difference. Level IV is required for tech 2 webs.
* '''Propulsion Jamming II''': this is required for tech 2 warp scrammers and warp disruptors - the extra range makes a huge difference. Level IV is required for tech 2 webs.
* '''High Speed Maneuvering I''': required for a meta microwarpdrive (or a T1 variant, but the meta2 variant is much better and very cheap)
* '''High Speed Maneuvering I''': required for a meta microwarpdrive (or a T1 variant, but the meta2 variant is much better and very cheap)
* '''Thermodynamics''' (requires '''Engineering V''', '''Energy Management III''', '''Science IV'''): overheat your points for extra range, and MWD for extra speed. If you're a first line tackle and your long point is not overheated (at least until you have snared the bad guys), you're doing it wrong.
* '''Thermodynamics''' (requires '''Power Grid Management IV''', '''Energy Management III''', '''Science IV'''): overheat your points for extra range, and MWD for extra speed. If you're a first line tackle and your long point is not overheated (at least until you have snared the bad guys), you're doing it wrong.


For gate tackle, add:
For gate tackle, add: