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| === Doing your Daily Activities Safely === | | === Doing your Daily Activities Safely === |
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| * For a step-by-step walkthrough of the invention mechanics, see this link: http://www.eve-wiki.net/index.php?title=Invention_Walkthrough | | *When you are doing PvE such as mining... |
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| * First, acquire all the requirements that you need for invention. | | **use Dscan |
| ** Check the Invention tab on your Tech I blueprint for all the required skills and materials. | |
| ** Acquire a blueprint copy (BPC) for your Tech I item - make the number of production runs on this BPC to the maximum possible. (For example, on a Power Diagnostic System I BPC, the maximum number of runs is 300.)
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| ** Train the skills to the recommended levels.
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| ** Buy (or manufacture) the required items: BPC, data interface, datacores.
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| ** Acquire the base item (named meta 1-4 item) and/or decryptor, if you wish to use optional items to boost your chance of success.
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| * Transport all required items to a station (or POS) that has public research labs.
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| ** For example, Poteque Pharma Biotech Research station at Reset VII-11 provides public research labs.
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| ** Note that the UNI research POS does not provide support for invention jobs as game mechanics do not allow corp inventions to be installed at an alliance PoS.
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| * Select your Tech I BPC, right click on it, and select "Invention".
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| * Complete the invention research job dialogue box:
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| ** Installation: select the research lab that will conduct the invention job.
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| ** Blueprint: select the Tech I BPC for this invention job.
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| ** Input/Output: show the location(s) for all required items needed for the job, and where you would like the Tech II BPC to be deposited, if successful.
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| ** Base Item: if you include an optional meta 1-4 item, select it here.
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| ** Decryptor: if you include a decryptor, select it here.
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| ** Output Type: if you can produce one of several types of Tech II BPCs from this invention job, select the desired output here. For example, conducting research on a Gallente Atron frigate can produce either an Ares or Taranis interceptor, depending on what you select.
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| * Start the job and wait for the outcome. You can monitor the status of your invention jobs by clicking the Science & Industry button on your [[NeoCom|NeoCom]], and select the 'Jobs' tab, then pressing the "Get Jobs" button. If you click on your job listing, the dialog will show useful things, including how long the job has to complete. This updates in real time, so you can leave the dialog up if you want a second-by-second countdown timer. Wait times for invention jobs range from about an hour for simple modules, up to several days for large ships.
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| * When you select a completed job (from the Science & Industry listing on your [[NeoCom|NeoCom]]), there will be a Deliver button at the bottom of the dialog. Click that to have the product of your job delivered to you.
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| * When delivered, you'll get either a "You were successful!" or a "You failed." message.
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| ** Items are consumed by the invention process, whether successful or not.
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| * If successful, you'll get a Tech II item BPC.
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| ** Tech II module BPCs have runs of 10 items, unless modified by a decryptor.
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| ** Tech II ship BPCs have runs of 1 item, unless modified.
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| ** ME and PE on these Tech II BPCs are awful, so you'll have higher than normal requirements for manufacturing, including some specialty items. These items can be manufactured through Planetary Interaction, or in POS in null sec or low-sec space that conduct moon mining. But most starting inventors simply acquire them using buy orders in trade hubs.
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| === Avoiding War Targets when on the Move === | | === Avoiding War Targets when on the Move === |