Difference between revisions of "Machariel"
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− | + | <!----------------------------------------------------------- | |
− | + | * SHIP ATTRIBUTES SECTION (last update : 6/3/2014) | |
− | + | ------------------------------------------------------------- | |
− | + | * on editing the attributes, please make sure that you don't | |
− | + | * leave/misstype any tags required. please follow the same | |
− | + | * format below and edit only the values (after the = sign). | |
− | + | -------------------------------------------------------------> | |
− | + | | shipid=17738 | |
− | + | | shipimg=Machariel.jpg | |
− | + | | shipname=Machariel | |
− | + | | caption=Machariel | |
− | + | | class=Battleship | |
− | + | | grouping=Pirate Faction Ships | |
− | + | | hulltype=Machariel Class | |
− | + | | faction=Angel Cartel | |
− | + | | race=Minmatar | |
− | + | | roles=unspecified | |
− | + | | variations=<i>none</i> | |
− | + | | tech=F | |
− | + | | ecmprio=2 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --> | |
− | + | | powergrid=17,950 MW | |
− | + | | cpu=600 tf | |
− | + | | capacitor=5,800 GJ | |
− | + | | highs=8 | |
− | + | | turrets=7 | |
− | + | | launchers=0 | |
− | + | | mediums=5 | |
− | + | | lows=7 | |
− | + | | mass=94,680,000 kg | |
− | + | | volume=595,000 m³ | |
− | + | | cargohold=665 m³ | |
− | + | | extrahold= | |
− | + | | extraholdtype= | |
− | + | | dronebay=125 m³ | |
− | + | | bandwidth=100 Mbit/sec | |
− | + | | info=While its utilitarian look may not give much of an indication, many are convinced that the Machariel is based on an ancient Jovian design uncovered by the Angel Cartel in one of their extensive exploratory raids into uncharted territory some years ago. Whatever the case may be, this behemoth appeared on the scene suddenly and with little fanfare, and has very quickly become one of the Arch Angels' staple war vessels.<br> | |
− | + | | bonuses=<b>Gallente Battleship bonuses (per skill level):</b><br>10% bonus to Large Projectile Turret falloff<br><b>Minmatar Battleship bonuses (per skill level):</b><br>5% bonus to Large Projectile Turret damage<br><b>Role Bonus:</b><br>25% bonus to Large Projectile Turret rate of fire<br>50% bonus to warp speed and warp acceleration<br> | |
− | + | | structurehp=8,260 HP | |
− | + | | shieldhp=9,320 HP | |
− | + | | shieldem=0 | |
− | + | | shieldexp=50 | |
− | + | | shieldkin=40 | |
− | + | | shieldtherm=20 | |
− | + | | armorhp=9,250 HP | |
− | + | | armorem=60 | |
− | + | | armorexp=10 | |
− | + | | armorkin=25 | |
− | + | | armortherm=35 | |
− | + | | maxvelocity=161 m/sec | |
− | + | | inertia=0.096 | |
− | + | | warpspeed=3 AU/s | |
− | + | | warptime=12.6 s | |
− | + | | targetrange=75.00 km | |
− | + | | sigradius=350 m | |
− | + | | maxlockedtargets=7 | |
− | + | | sensortype=LADAR | |
− | + | | sensorvalue=26 points | |
− | + | | scanres=125 mm | |
− | + | | reqskills=*{{RequiredSkill|Minmatar Battleship|I}} | |
− | + | **{{RequiredSkill|Spaceship Command|IV}} | |
− | + | **{{RequiredSkill|Minmatar Battlecruiser|III}} | |
− | **Spaceship Command IV | + | ***{{RequiredSkill|Spaceship Command|III}} |
− | ** | + | ***{{RequiredSkill|Minmatar Cruiser|III}} |
− | *** | + | ****{{RequiredSkill|Spaceship Command|II}} |
− | **** | + | ****{{RequiredSkill|Minmatar Destroyer|III}} |
− | ***** | + | *****{{RequiredSkill|Minmatar Frigate|III}} |
− | * | + | ******{{RequiredSkill|Spaceship Command|I}} |
− | **Spaceship Command IV | + | *{{RequiredSkill|Gallente Battleship|I}} |
− | ** | + | **{{RequiredSkill|Spaceship Command|IV}} |
− | *** | + | **{{RequiredSkill|Gallente Battlecruiser|III}} |
− | *** | + | ***{{RequiredSkill|Spaceship Command|III}} |
− | **** | + | ***{{RequiredSkill|Gallente Cruiser|III}} |
− | + | ****{{RequiredSkill|Spaceship Command|II}} | |
− | + | ****{{RequiredSkill|Gallente Destroyer|III}} | |
− | + | *****{{RequiredSkill|Gallente Frigate|III}} | |
− | + | ******{{RequiredSkill|Spaceship Command|I}} | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
+ | | totaltraintime=6d 16h 41m 50s | ||
+ | | forumlinks= | ||
+ | | wikireferences= | ||
+ | | externallinks=[http://wiki.eveonline.com/en/wiki/Machariel Machariel on Eve Online Wiki] | ||
+ | | highlights1=High Amount of High Slots | ||
+ | | highlights2=High Amount of Low Slots | ||
+ | | highlights3= | ||
+ | | highlights4= | ||
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Revision as of 11:05, 3 June 2014
RELATED UNI-WIKI REFERENCES
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While its utilitarian look may not give much of an indication, many are convinced that the Machariel is based on an ancient Jovian design uncovered by the Angel Cartel in one of their extensive exploratory raids into uncharted territory some years ago. Whatever the case may be, this behemoth appeared on the scene suddenly and with little fanfare, and has very quickly become one of the Arch Angels' staple war vessels. SHIP BONUSES
Gallente Battleship bonuses (per skill level):
Ship Attributes
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Summary
The Machariel is best known as the fastest and most agile battleship available, making it a not uncommon sight in PVP despite the price tag. One of the most common pirate battleships in Eve, it is also used for high level mission running and incursions.
Skills
Further information about additional or recommended skills to pilot Machariel for a specific or it's common role(s) can be written here.
Fitting
800mm Heavy 'Scout' Repeating Cannon I
800mm Heavy 'Scout' Repeating Cannon I
800mm Heavy 'Scout' Repeating Cannon I
800mm Heavy 'Scout' Repeating Cannon I
800mm Heavy 'Scout' Repeating Cannon I
800mm Heavy 'Scout' Repeating Cannon I
800mm Heavy 'Scout' Repeating Cannon I
Heavy Nosferatu II
Republic Fleet 100MN Afterburner
Pith B-Type X-Large Shield Booster
Adaptive Invulnerability Field II
Pith B-Type Explosive Deflection Field
Heavy Capacitor Booster II
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Damage Control II
Tracking Enhancer II
Tracking Enhancer II
Tracking Enhancer II
Large Semiconductor Memory Cell I
Large Semiconductor Memory Cell I
Large Semiconductor Memory Cell I
Warrior II x5
Valkyrie II x5
Hobgoblin II x5
Light Shield Maintenance Bot I x5
Navy Cap Booster 800 x20
Fusion L x5000
- Swap hardener(s) and ammunition according to mission
- Autocannons have fallof of ~50km and are ideal against Angel Cartel as they tend to have tight orbit.
- You can swap the cap booster for additional Adaptive Invulnerability Field II
- Used deadspace modules are "cheap", you can use deadspace Invul if you don't mind your ship being shinier
- Semiconductor Memory Cell rigs give you more time before you need to use the cap booster
800mm Repeating Artillery II
800mm Repeating Artillery II
800mm Repeating Artillery II
800mm Repeating Artillery II
800mm Repeating Artillery II
800mm Repeating Artillery II
800mm Repeating Artillery II
Large Remote Capacitor Transmitter II
Sensor Booster II
Tracking Computer II
Pithum C-Type Adaptive Invulnerability Field
Federation Navy Stasis Webifier
Federation Navy Stasis Webifier
Tracking Enhancer II
Tracking Enhancer II
Tracking Enhancer II
Damage Control II
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Large Anti-EM Screen Reinforcer II
Large Core Defense Field Extender II
Large Projectile Metastasis Adjuster II
Warrior II x5
Light Shield Maintenance Bot I x5
Valkyrie II x5
Hobgoblin II x5
Targeting Range Script x1
Optimal Range Script x1
Barrage L x15000
Hail L x5000
- Minmatar Battleship IV
- Gallente Battleship IV
- Projectile Weapons Rigging IV
- Shield Rigging IV
- Large Projectile Turrets V
- Large Autocannon Specialization IV
- Great for medium to long range targets.
- Do not use a T1 weapon rig, if you can't fit the T2 rig ask someone else to do it for you.
Tactics
No sub-article about Machariel roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Machariel here.