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System security: Difference between revisions

From EVE University Wiki
removed merge tag since I've effectively done just that
left some info from Classifications of space behind last time! Fixed now!
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There are three general classifications of systems based upon system security:  High Security, Low Security, and Null Security.
There are three general classifications of systems based upon system security:  High Security, Low Security, and Null Security.


=== High Security ===
===Empire Space===
 
Empire space is the name given to the regions which the four main NPC factions hold sovereignty (High Security and Low Security). In Empire space, whether high or low security, [[Frigate#Stealth Bombers|stealth bombers]] can't use bombs and players cannot deploy [[Gate Games#Bubbles|bubbles]].
 
==== High Security ====


High Security systems are those with a security level of 0.5 to 1.0. [[CONCORD]] will react to hostile actions between pilots, with the response time ranging from almost instant in 1.0 space to up to 10 seconds in 0.5 space. Players also commonly use the terms High-sec, Highsec, Hi-sec, and Hisec.
High Security systems are those with a security level of 0.5 to 1.0. [[CONCORD]] will react to hostile actions between pilots, with the response time ranging from almost instant in 1.0 space to up to 10 seconds in 0.5 space. Players also commonly use the terms High-sec, Highsec, Hi-sec, and Hisec.
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* '''[http://wiki.eveonline.com/en/wiki/Category:Verge_Vendor_%28Region%29 Verge Vendor]'''
* '''[http://wiki.eveonline.com/en/wiki/Category:Verge_Vendor_%28Region%29 Verge Vendor]'''


=== Low Security ===
==== Low Security ====


Low Security systems are those with a security level of 0.1 to 0.4.  Players also commonly use the terms Low-sec, Lo-sec, Lowsec, and Losec.   
Low Security systems are those with a security level of 0.1 to 0.4.  Players also commonly use the terms Low-sec, Lo-sec, Lowsec, and Losec.