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Teams: Difference between revisions

From EVE University Wiki
Kivena (talk | contribs)
removed WIP
Re-did the specialties table with the latest information.
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Each team member's specialty can be either ''broad'' or ''narrow''. ''Broad'' specialties affect an entire class of items, such as small, medium or large classes of ships and provide '''smaller''' bonuses. ''Narrow'' specialties affect a specific type of item, like industrial ships or frigates and provide '''larger''' bonuses.
Each team member's specialty can be either ''broad'' or ''narrow''. ''Broad'' specialties affect an entire class of items, such as small, medium or large classes of ships and provide '''smaller''' bonuses. ''Narrow'' specialties affect a specific type of item, like industrial ships or frigates and provide '''larger''' bonuses.


Below is a list of all broad specialties, and what they affect. You can also mouseover the specialty on the Teams tab to show a full list of what it affects.
Below is a list of all specialties (broad and narrow), sorted by type.


{| class="wikitable" style="text-align: center;"
{|class="wikitable" style="text-align: center;"
|'''Broad Specialty'''
|'''Type'''
|'''What does it affect?'''
|'''Broad Specialties Under Type'''
|'''Narrow Specialties Under Type'''
|-
|-
|''Small Class''
|''Structure''||''Starbase''||Starbase Core, Starbase Weapons, Starbase Defense, Starbase Processing, Starbase Production, Starbase Storage
|Frigates (T1 & T2), Destroyers (T1 & T2), Shuttles
|-
|-
|''Medium Class''
|''Structure''||''Deployables''||Mobile Structures; Mobile Disruption
|Cruisers (T1, T2 & T3), Battlecruisers (T2 & T2), Industrial Ships (T1 & T2), Mining Barges, Exhumers, Industrial Command Ships (Orca)
|-
|-
|''Large Class''
|''Structure''||''Sovereignty''||I-HUBs, SBUs, TCUs
|Battleships (T1 & T2)
|-
|-
|''Capital Class''
|''Structure''||''Containers''||None.
|Carriers, Supercarriers, Titans, Freighters, Jump Freighters, Capital Industrial Ships (Rorqual), Dreadnoughts
|-
|-
|''Starbase''
|''Components''||''Subsystem''||Defensive Systems, Electronic Systems, Engineering Systems, Offensive Systems, Propulsion Systems
|All Starbase Structures
|-
|-
|''Armor''
|''Components''||''Capital Construction''||None.
|All armor modules
|-
|-
|''Shield''
|''Components''||''Construction Components''||None.
|All shield modules
|-
|-
|''Damage''
|''Components''||''Outpost Components''||None.
|All damage modules
|-
|-
|''Engineering''
|''Components''||''Tools''||None.
|All modules that directly affect CPU, PG or cap in some way.
|-
|-
|''Navigation''
|''Components''||''Hybrid Components''||None.
|All modules that directly affect navigation in some way, including all cloaking devices.
|-
|-
|''Ammo''
|''Components''||''Data Interfaces''||None.
|All ammunition
|-
|-
|''Damage Amplifiers''
|''Consumables''||''Ammo''||Bombs, Crystals, Hybrid Ammo, Missiles & Rockets, Projectile Ammo
|All modules that directly increase the damage of a weapon system.
|-
|-
|''ECM & ECCM''
|''Consumables''||''Capacitor Boosters''||None.
|All ECM and ECCM modules.
|-
|-
|''Capital Modules''
|''Consumables''||''Fuel Blocks''||None.
|Super Weapons, Clone Vat Bays, Siege Modules
|-
|-
|''Subsystems''
|''Consumables''||''Nanite Repair Paste''||None.
|All subsystems (used with strategic cruisers)
|-
|-
|''Disruption Drones''
|''Consumables''||''Neural Boosters''||None.
|EWAR Drones, Stasis Webifier Drones, Cap Drain Drones
|-
|-
|''Warfare Drones''
|''Consumables''||''Interdiction Probe''||None.
|All combat drones. (Light, Medium, Heavy and Sentry Drones)
|-
|-
|''Fighters''
|''Ship''||''Small Class''||Assault Frigate, Covert Ops, Destroyer, Electronic Attack Ship, Frigate, Interceptor, Interdictor, Shuttle
|Fighters and Fighter Bombers
|-
|-
|''Utility Drones''
|''Ship''||''Medium Class''||Battlecruiser, Command Ship, Cruiser, Industrial Ship, Heavy Assault Cruiser, Heavy Interdiction Cruiser, Logistics, Mining Barge, Recon Ship, Strategic Cruiser
|Mining, Salvaging and Logistics Drones
|-
|-
|''Containers''
|''Ship''||''Large Class''||Battleship, Black Ops, Marauder
|Secure Cargo, Audit Log Secure, Cargo and Freight Containers
|-
|-
|''Deployables''
|''Ship''||''Capital Class''||Capital Industrial Ship, Carrier, Dreadnought, Freighter, Supercarrier, Titan
| All deployables
|-
|-
|''Outpost Construction''
|''Mobile''||''Disruption Drones''||Cap Drain Drone, EW Drone, Stasis Webifying Drone
|Station Components, Construction Platform
|-
|''Mobile''||''Warfare Drones''||Combat Drone
|-
|''Mobile''||''Fighters''||Fighter Bomber, Fighter Drone
|-
|''Mobile''||''Utility Drone''||Logistics Drone, Mining Drone, Salvage Drone
|-
|''Mobile''||''Scanner Probe''||None.
|-
|''Mobile''||''Survey Probe''||None.
|-
|''Equipment''||''Armor''||Armor Active Modules, Armor Passive Expanders, Armor Passive Resistance
|-
|''Equipment''||''Shields''||Shield Active Modules, Shield Passive Recharge, Shield Passive Extenders, Shield Passive Resistance
|-
|''Equipment''||''Electronics Warfare''||ECM & ECCM, Energy Drain Modules, Tracking Disruptor, Warp Scrambling Modules
|-
|''Equipment''||''Damage''||Damage Amplifiers, Energy Weapon, Hybrid Weapon, Missile Launchers, Projectile Weapon, Smart Bomb
|-
|''Equipment''||''Engineering''||Capacitor Active, Capacitor Passive, Capital Modules, Damage Control, Fitting Modules, Hull Modules
|-
|''Equipment''||''Navigation''||Cloaking Device, Jump Modules, Propulsion Modules, Stasis Web, Stabilizer Modules
|-
|''Equipment''||''Sensor & Targeting''||Fleet Coordinator, Remote Modules, Targeting Modules, Tracking Modules, Tractor Beam
|-
|''Equipment''||''Drone Modules''||Drone Operation Modules, Drone Effectiveness Modules
|-
|''Equipment''||''Scanner & Harvesting''||Harvesting Modules, Scanning Modules, Surveying Modules
|-
|''Equipment''||''Rigs''||None.
|-
|''Equipment''||''Implants''||None.
|-
|''Equipment''||''Scripts''||None.
|-
|-
|''Neural Boosters''
|All neural boosters
|}
|}
Narrow specialties are usually named after the module or modules that they affect, so they are easier to identify. An example of a narrow specialty is Frigate, Smartbombs or Armor Active Modules.


The magnitude of the bonus generated from an individual team member's specialty is dependent on whether the specialty is ''narrow'' or ''broad'', as stated above, as well as if it affects material efficiency or manufacturing time. In addition, each team member has an efficiency level, which also affects how big the bonuses they give will be.
The magnitude of the bonus generated from an individual team member's specialty is dependent on whether the specialty is ''narrow'' or ''broad'', as stated above, as well as if it affects material efficiency or manufacturing time. In addition, each team member has an efficiency level, which also affects how big the bonuses they give will be.