Difference between revisions of "Skills:Trade"
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Revision as of 12:37, 5 May 2010
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Overview
(general blurb about skills category)
Accounting
Proficiency at squaring away the odds and ends of business transactions, keeping the check books tight. Each level of skill reduces transaction tax by 10%.
Attributes: | |
Multiplier: | 3x |
Price: | 5M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Trade IV |
Notes: |
Broker Relations
Proficiency at driving down market-related costs. Each level of skill grants a 5% reduction in the costs associated with setting up a market order, which usually come to 1% of the order's total value. This can be further influenced by the player's standing towards the owner of the station where the order is entered.
Attributes: | |
Multiplier: | 2x |
Price: | 125k ISK |
Alpha max level: | II |
Prerequisites: | Trade II |
Notes: |
Contracting
This skill allows you to create formal agreements with other characters.
For each level of this skill the number of outstanding contracts is increased by four (up to a maximum of 21 at level 5)
Note: Cannot be trained on trial accountsAttributes: | |
Multiplier: | 1x |
Price: | 175k ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Social I |
Notes: |
Corporation Contracting
You are familiar with the intricacies of formalizing contracts between your corporation and other entities.
For each level of this skill the number of concurrent corporation/alliance contracts you make on behalf of your corporation is increased by 10 up to a maximum of 60.
This skill has no effect on contracts you make personally.
There is no limit on the number of contracts a corporation can assign to itself.
Corporations have a hard limit of 500 outstanding public contracts.Attributes: | |
Multiplier: | 3x |
Price: | 150k ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Contracting IV, Social I |
Notes: |
Daytrading
Allows for remote modification of buy and sell orders. Each level of skill increases the range at which orders may be modified. Level 1 allows for modification of orders within the same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it. Level 5 allows for market order modification anywhere within current region.
Attributes: | |
Multiplier: | 1x |
Price: | 15M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Trade IV |
Notes: |
Margin Trading
Ability to make potentially risky investments work in your favor. Each level of skill reduces the percentage of ISK placed in market escrow when entering buy orders. Starting with an escrow percentage of 100% at Level 0 (untrained skill), each skill level cumulatively reduces the percentage by 25%. For a maximum reduction of approximately 24% total escrow at level 5.
Attributes: | |
Multiplier: | Margin Trading |
Price: | <span style="cursor: help;" title="The skillbook for this skill costs Margin Trading ISK">Margin Trading ISK |
Alpha max level: | <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown |
Prerequisites: | Accounting IV, Trade IV |
Notes: |
Marketing
Skill at selling items remotely. Each level increases the range from the seller to the item being sold. Level 1 allows for the sale of items within the same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it. Level 5 allows for sale of items located anywhere within current region.
Attributes: | |
Multiplier: | 3x |
Price: | 3.5M ISK |
Alpha max level: | II |
Prerequisites: | Trade II |
Notes: |
Procurement
Proficiency at placing remote buy orders on the market. Level 1 allows for the placement of orders within the same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it. Level 5 allows for placement of remote buy orders anywhere within current region.
Note: placing buy orders and directly buying an item are not the same thing. Direct remote purchase requires no skill.
Attributes: | |
Multiplier: | 3x |
Price: | 1.5M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Marketing II, Trade II |
Notes: |
Retail
Ability to organize and manage market operations. Each level raises the limit of active orders by 8.
Attributes: | |
Multiplier: | 2x |
Price: | 125k ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Trade II |
Notes: |
Trade
Knowledge of the market and skill at manipulating it. Active buy/sell order limit increased by 4 per level of skill.
Attributes: | |
Multiplier: | 1x |
Price: | 30k ISK |
Alpha max level: | III |
Prerequisites: | none |
Notes: |
Tycoon
Ability to organize and manage ultra large-scale market operations. Each level raises the limit of active orders by 32.
Attributes: | |
Multiplier: | 6x |
Price: | 125M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Wholesale V, Retail V, Marketing IV, Trade II |
Notes: |
Visibility
Skill at acquiring products remotely. Each level of skill increases the range your remote buy orders are effective to from their origin station. Level 1 allows for the placing of remote buy orders with a range limited to the same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it. Level 5 allows for a full regional range.
Note: Only remotely placed buy orders (using Procurement) require this skill to alter the range. Any range can be set on a local buy order with no skill.
Attributes: | |
Multiplier: | 3x |
Price: | 7.5M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Procurement IV, Marketing II, Trade II |
Notes: |
Wholesale
Ability to organize and manage large-scale market operations. Each level raises the limit of active orders by 16.
Attributes: | |
Multiplier: | 4x |
Price: | 35M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Retail V, Marketing II, Trade II |
Notes: |