Difference between revisions of "Setting up a planetary colony"

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Revision as of 02:04, 6 May 2010

The Planetary Interaction feature of the Tyrannis expansion allows players to utilize planetary industries. Below is a general overview of what can be exploited with this new feature.

Note: This page should probably be overhauled to instead focus on the reactions and colony setups you need to further your industry, not so much list heavy details on resources (new page up for that) - not sure on products yet

Resources

Each Planet has a set of 5 raw resources available to it, which in turn each produce one base good when processed by a planetside production plant. These resources and baseline products are as follows:

Resource (0.02 m³) (R) Product (0.04 m³) (P1) Planet Types
Autotrophs Industrial Fibers Temperate
Aqueous Liquids Water Barren, Gas, Ice, Oceanic, Storm, Temperate
Base Metals Reactive Metals Barren, Gas, Lava, Plasma, Storm
Carbon Compounds Biofuels Barren, Oceanic, Temperate
Complex Organisms Proteins Oceanic, Temperate
Felsic Magma Silicon Lava
Heavy Metals Toxic Metals Ice, Lava, Plasma
Ionic Solutions Electrolytes Gas, Storm
Micro Organisms Bacteria Barren, Ice, Oceanic, Temperate
Noble Gas Oxygen Gas, Storm
Noble Metals Precious Metals Barren, Ice, Plasma
Non-CS Crystals Chiral Structures Lava, Plasma
Planktic Colonies Biomass Ice, Oceanic
Reactive Gas Oxidizing Compound Gas
Suspended Plasma Plasmoids Lava, Plasma, Storm
6000 units 20 units

Products

First Tier Products

Several products used for Player Owned Structure (POS) fuel.


Output Product (0.06 m³) (P2) Input Product 1 (P1) Input Product 2 (P1)
Biocells Biofuels Precious Metals
Construction Blocks Reactive Metals Toxic Metals
Consumer Electronics Toxic Metals Chiral Structures
Coolant Electrolytes Water
Enriched Uranium Precious Metals Toxic Metals
Fertilizer Bacteria Proteins
Gen. Enhanced Livestock Proteins Biomass
Livestock Proteins Biofuel
Mechanical Parts Reactive Metals Precious Metals
Microfiber Shielding Industrial Fibers Silicon
Miniature Electronics Chiral Structures Silicon
Nanites Bacteria Reactive Metals
Oxides Oxidizing Compound Oxygen
Polyaramids Oxidizing Compound Industrial Fibers
Polytextiles Biofuels Industrial Fibers
Rocket Fuel Plasmoids Electrolytes
Silicate Glass Oxidizing Compound Silicon
Super Conductors Plasmoids Water
Supertensile Plastics Oxygen Biomass
Synthetic Oil Electrolytes Oxygen
Test Cultures Bacteria Water
Transmitter Plasmoids Chiral Structures
Viral Agent Bacteria Biomass
Water-Cooled CPU Reactive Metals Water
5 units (3600s) 40 units 40 units

Second Tier Products

Output Product (0.08 m³) (P3) Input Product 1 (P2) Input Product 2 (P2) Input Product 3 (P2)
Biotech Research Reports Nanites Livestock Construction Blocks
Camera Drones Silicate Glass Rocket Fuel
Condensates Oxides Coolant
Cryoprotectant Solutions Test Cultures Synthetic Oil Fertilizer
Data Chips Supertensile Plastics Microfiber Shielding
Gel-Matrix Biopaste Oxides Biocells Super Conductors
Guidance Systems Water-Cooled CPU Transmitter
Hazmat Detection Systems Polytextiles Viral Agent Transmitter
Hermetic Membranes Polyaramids Gen. Enhanced Livestock
High-Tech Transmitter Polyaramids Transmitter
Industrial Explosives Fertilizer Polytextiles
Neocoms Biocells Silicate Glass
Nuclear Reactors Microfiber Shielding Enriched Uranium
Planetary Vehicles Supertensile Plastics Mechanical Parts Miniature Electronics
Robotics Mechanical Parts Consumer Electronics
Smartfab Units Construction Blocks Miniature Electronics
Supercomputers Water-Cooled CPU Coolant Consumer Electronics
Synthetic Synapses Supertensile Plastics Test Cultures
Transcranial Microcontroller Biocells Nanites
Ukomi Super Conductor Synthetic Oil Super Conductors
Vaccines Livestock Viral Agent
3 units (3600s) 10 units 10 units 10 units

Third Tier Products

  • High-Tech Production Plants can only be placed on Temperate or Barren planets. Products will be used for manufacturing POS and other structures which were previously npc seeded.


Output Product (0.1 m³) (P4) Input Product 1 (P3) Input Product 2 (P3) Input Product 3 (P3 or P1)
Broadcast Node Data Chip High-Tech Transmitters Neocoms
Integrity Response Drones Gel-Matrix Biopaste Hazmat Detection Systems Planetary Vehicles
Nano-Factory Industrial Explosives Ukomi Super Conductors Reactive Metals *
Organic Mortar Applications Condensates Robotics Bacteria *
Recursive Computing Module Guidance Systems Synthetic Synapses Transcranial Microcontrollers
Self-Harmonizing Power Core Camera Drones Hermetic Membranes Nuclear Reactors
Sterile Conduits Smartfab Units Vaccines Water *
Wetware Mainframe Biotech Research Reports Cryoprotectant Solution Supercomputers
1 unit 6 units 6 units 6 units (* 40 units)

Manufactured Goods

POS, etc... fill section in with items manufactured with products.


Production Ratios

Output Product Cycle = Input Product 1 + Input Product 2 + Input Product 3



20 P1 = 6000 R


5 P2 = 40 P11 + 40 P12

5 P2 = 12000 R1 + 12000 R2


3 P3 = 10 P21 + 10 P22 + 10 P23

3 P3 = 80 P11 + 80 P12 + 80 P13

3 P3 = 24000 R1 + 24000 R2 + 24000 R3


1 P4 = 6 P31 + 6 P32 + 6 P33

1 P4 = 20 P21 + 20 P22 + 20 P23

1 P4 = 160 P11 + 160 P12 + 160 P13

1 P4 = 48000 R1 + 48000 R2 + 48000 R3


or


1 P4 = 6 P31 + 6 P32 + 40 P13

1 P4 = 6 P31 + 6 P32 + 12000 R3

1 P4 = 20 P21 + 20 P22 + 40 P13

1 P4 = 20 P21 + 20 P22 + 12000 R3

1 P4 = 160 P11 + 160 P12 + 40 P13

1 P4 = 160 P11 + 160 P12 + 12000 R3

1 P4 = 48000 R1 + 48000 R2 + 12000 R3


At a glance:


20 P1 = 6000 R


5 P2 = 80 P1

5 P2 = 24000 R


3 P3 = 30 P2

3 P3 = 240 P1

3 P3 = 72000 R


1 P4 = 18 P3

1 P4 = 60 P2

1 P4 = 480 P1

1 P4 = 144000 R


or


1 P4 = 12 P3 + 40 P1

1 P4 = 12 P3 + 12000 R

1 P4 = 40 P2 + 40 P1

1 P4 = 40 P2 + 12000 R

1 P4 = 360 P1

1 P4 = 320 P1 + 12000 R

1 P4 = 108000 R