Difference between revisions of "Trading"

From EVE University Wiki
Jump to: navigation, search
(→‎Remote Trading: "holy trinity" no more.)
(Reorganised and added some info to make the page a bit more general and hopefully easier to use)
Line 2: Line 2:
 
[[Category:Industry]]
 
[[Category:Industry]]
 
[[Category:Trading]]
 
[[Category:Trading]]
Trading has different aspects in EVE as you can see from the content of this page. Essentially, you buy at low prices and sell at high prices. Even if you're not a dedicated trader, you may still want to do the easiest trading interactions in EVE: buying ships, weapons and ammo for your own use and selling stuff you collected on your missions. Many points are already mentioned in Eve's official wiki [http://wiki.eveonline.com/wiki/Trading here]. So not everything will be mentioned in here if it exists there.
+
Trading is the act of buying and selling items within Eve.
  
=MP3 classes=
+
=Introduction (Trading 101)=
The things written here are not my own invention. Though my experiences proofed them. If you dont feel like reading you can take mp3 classes:
+
Evelopedia has an introduction to [http://wiki.eveonline.com/wiki/Trading basic trading], and there are many recordings of Uni trading classes available on the forums. A few examples are listed below:
* of [http://ds180.net/eve-uni/Eldiora%20-%20Trading%20101.mp3 Eldiora] (The basics of trading. Emphasis on interregional trade and getting started.)
+
* [http://content.alexsmith.im/eve-recordings/EVE_Trading_101_Monday_10_May_2010_1900-VBR_L9.mp3 Trading 101 - Lompster] (Basics of trading, some emphasis on station and wartime trading)
* of [http://ds180.net/eve-uni/Dr%20Deus%20-%20Trading.mp3 Dr Deus] (Introduction to trading. Emphasis on station trading, trading in Jita, Maximizing profit. --> this is my favourite)
+
* [http://ds180.net/eve-uni/Eldiora%20-%20Trading%20101.mp3 Eldiora] (The basics of trading. Emphasis on interregional trade and getting started.)
* of [http://ds180.net/eve-uni/Sun%20Win%20-%20Trading%20101.mp3 Sun Win] (Buy and Sell orders. Creating a Trade Alt. Buying Low, selling high. Trade via hauling. Details of the Market system, Market analysis. Recommended Skills.)
+
* [http://ds180.net/eve-uni/Dr%20Deus%20-%20Trading.mp3 Dr Deus] (Introduction to trading. Emphasis on station trading, trading in Jita, Maximizing profit.)
 +
* [http://ds180.net/eve-uni/Sun%20Win%20-%20Trading%20101.mp3 Sun Win] (Buy and Sell orders. Creating a Trade Alt. Buying Low, selling high. Trade via hauling. Details of the Market system, Market analysis. Recommended Skills.)
  
 +
==Advantages of trading==
 +
* Easy to get started: You can start trading right away on a character with no skills, and the amount of skill training needed compared to other professions is fairly low. The only skill you really need to start with is Trade, without which you'll probably feel a little limited in the number of orders you can have open.
 +
* Easy to do during war: With a small investment in skills (Marketing, Procurement and Daytrading to level 2) you can easily station trade in Hek while docked up in Aldrat during a lockdown, or use an alt to trade in other ways. This makes moneymaking during wartime much easier, especially since most other forms of moneymaking will be prohibited.
 +
* Time-flexible: A lot of trading happens while docked up, and it's easy to go AFK with no real danger most of the time. While this isn't true during hauling, good hauls tend to be fairly short and you can always dock up halfway through.
  
=Character & Trading Alt=
+
=Trade Interfaces=
In the beginning of the game you should think about what type of character you want to become in EVE. The serious trader will have many of the trade skills up to level 4 or 5. The ultimate trader will reach Tycoon lvl IV and train up non prerequisites to IV, will spend 90 days training and 190 mil isk on skill books. Depending on the way you want to play this game you can choose whether you want to focus on trading, doing it only along the other things you do in EVE or you have an alt with whom you manage all market related actions. There are advantages and disadvantages in any of these options (this list might not be complete). So you have to find out what suits your needs best.
+
===The Trade Window===
 +
Possibly the simplest and least-used form of trading, the trade window requires you to be docked up with someone in the same station. It's mostly used to deliver items personally to a friend. The trade window is less useful in general since mass trading is not possible and scamming is common.
  
==War Time==
+
===Contracts===
By the time you get involved in a war the first time in uni you will notice that it might be difficult to earn money since you are not allowed to do anything else than joining fleets or doing things within the station. That problem arises especially if you just recently joined or have a low skilled character regarding trading skills. There are two ways to work around this problem:
+
A [http://wiki.eveonline.com/en/wiki/Contracts contract] is a public, formal agreement for work or goods, available through the contracts button on the Neocom. Like the trade window, mass trading is hard and scamming is common. However, contracts have a couple of advantages. They can contain goods not normally available on the market, and finding an audience for your trading is much easier than through the trade window.
# Train the skills that your character is able to do remote trading or
 
# create an alt which you place in a [[Trade_Hubs|trading hub]] (the most popular is in Jita) who is only there for Station Trading.
 
  
=Market=
+
===The Market===
In order to see the worth of your item or how much isk an item will cost you, bring the item up in the market window. It is important to know, that the market window shows only the region you are in. Even if you are at a gate to another region you can't see the market "behind this gate". So the same item can have an entirely different price in a nearby region than in the one you are. (Tip: Have an alt in adjacent regions to yours if possible for "price checks". Inter regional trading can be VERY profitable)
+
This is where most trading in Eve takes place. The market is basically an automated list of item exchange contracts: buy orders and sell orders. Since orders can be partially filled and searched easily, it tends to be a lot more convinient than trading through contracts, although the basic principle is the same. Another advantage of the market is that it's easy to see the price and quantity that items are actually selling for, using the market details tab. Markets are limited to the specific region they are in.
  
==Selling & Buying==
 
Whether you decide to become a trader, or merely sell excess stuff in your hangar or mission loot, using the market window will come into play almost daily. Taking a few minutes to learn the layout of the market window is critical. If you do not understand it properly, you run the risk of losing isk by paying too much for an item, or getting to little for it.
 
  
The top pane is a list of sellers. This list should be sorted by the price column, lowest price at top, highest on the bottom(this sorting is not by default, you must set it). The bottom pane is the list of buyers. The buyer list should be sorted by price, opposite of the sellers list, highest offer at the top, lowest on the bottom. The buyers that you can sell to at your current location will have a green bar background. Usually the guy offering more isk wants it delivered directly to their station or pretty close.
 
  
A trader's goal is simple. Buy low and sell high. The difference between the two amounts is referred to as the margin. Maintaining a profitable margin can be difficult if you encounter another trader that also has buy and sell orders up at the same time for the same item. Engaging in this activity and attempting to run the other trader off is referred to as market PvP(Tip: If you just sell mission loot, look at the best offer price and the lowest seller price. If there is a wide margin, you may be better off hanging onto the gear or refining it)
 
  
===Mission Runners===
+
=Trading using the Market=
Mission runners normally don't care much about prices to the stuff they collect since they make their money with the rewards they get from the agents. They just sell the things on their mission hub or at max haul the items within a region. But think of it: This mission hub may supply dozens of players with the same missions who collect the same things on their missions. So there are way too many items of the same kind in the market and prices fall. Just one region nearby the prices might (mostly are) much better for these mission items.
+
The main method of trading is doing what other players can't be bothered to do: either they're too lazy or the opportunity cost is too big.  
* Now if you are a mission runner think about selling collected stuff in a nearby region once in a while to make extra money.
 
* If you are a trader look for mission hubs buy stuff there at low prices and sell it high in nearby region or system where you know prices are way better.
 
  
===What items to trade?===
+
General Guides:
If you look for the item to trade --> this doesn't exist. Just go through the items with a systematic approach. The one I suggest here is the one I use not the "right" one. You can stop at every point (going through my explanation) when you find things you want to trade.
+
* [http://content.alexsmith.im/eve-recordings/EVE_Trading_101_Monday_10_May_2010_1900-VBR_L9.mp3 Trading 101][[Trading 101|(notes)]] - class by Lompster
 +
* [[Lessons Learned By A Budding Trader]]
  
First check the items you would use to fly missions or PVP. Then check the T2 version of this item. Find similar items (by name (-> use search function in market window) or group they are in). "Jump" to equivalent items of other races. If you follow this for sure you will find an item to trade.
+
==Hauling==
 +
Hauling is the act of transporting goods between stations for profit. Basically, you buy some goods at one station, load them up into your hauling ship, carry them off to another station and sell them for profit. This works because most players don't have the ships or the time to move everything themselves. Interestingly, there are a lot of trade goods that exist only to be hauled between NPC stations. Finding good trade routes is hard (and changes on a daily basis), so most players use an external tool such as [[Using EVE-Central to haul profitably|Eve-Central]] or [http://code.google.com/p/navbot/ Navbot]. However, there are usually certain routes that are profitable in general, such as hauling stuff from mission hubs, where mission runners dump their loots, to trading hubs where there is less supply.
  
See also [[How to identify items to trade]] - a brilliant, entertaining and simple guide on how to use the market graph effectively to identify products with potential.
+
Skills:
 +
* [http://wiki.eveonline.com/en/wiki/Amarr_Industrial Racial Industrial] skill for beginner ship usage
 +
* [http://wiki.eveonline.com/en/wiki/Hull_Upgrades Hull Upgrades] to use Expanded Cargoholds.
  
===Station Trading===
+
Guides:
This is my favourite thing to do with my alt! Honestly, what I'm writing here is not all my invention but confirmed experiences. I'd strongly recommend taking Dr Deus trading class. Some things may be redundant others complementary.
+
* [[Hauling 101]], [[Advanced Hauling]]
Well, station trading is basically the same as you do when you buy thins at one location at low and at another at high prices. The difference is - you do it in the same station. To be able to do so you certainly need a trading hub to place yourself. Obviously it's useless to be in a station where nothing - or only very few items are traded. Once you have chosen a station where you want to do station trading go to the market window and check the different items. Sort the market data for prices. In the upper window (seller) check that you have the lowest price at the top of the list and in the lower window (buyer) you want to see the highest price at the top. Now the difference between the highest buying price and the lowest selling price can be your profit.
+
* [[Making Money with Hauling - Level 4 Cargo Missions]]
You can place orders which are just above the current highest price and everyone who want to sell things (ex. Mission runners) will sell it to you. Once you have the items in your stock you can sell them again at a price which is just below the currently lowest price (in the sellers window) and everyone who wants to buy that item will buy it from you. For more detailed information listen to Dr Deus class.
+
* [[Creating an Alt Hauler]]
 +
* [http://classes.eve-ivy.com/Disco%20Uncertainty%20-%20The%20Dark%20Side%20of%20Eve.mp3 The Dark Side of Eve] - A discussion on suicide ganking and pirate tactics. Firmly recommended listening.
  
====Volume matters====
+
==Station Trading==
Especially on station trading you should always check the volume sold and bought each day. Have a look at the price history and take in account following points:
+
Station trading is like hauling, but without the hauling ship! Basically you want to find items with a reasonable volume traded and a significant difference in buy and sell order prices within the same station. A large source of these types of items comes from NPC loot: Players run missions, collect loot and just want to sell it for a quick buck, since they don't have the time or the Trade skills to set up sell orders for everything. Another example is trade books that are given during the tutorials - if players have one and don't need it, they just want to dump it for ISK. On the other hand, players searching for one will pay quite a bit more since they can't get it anywhere else.
* the volume shown is traded within the whole region not only the station you are in.
 
* the volume includes buying and selling activities. This could mean, that manufaturer sell huge amounts of their products at prices that no one else can go below without loosing money. So it might happen, that you can place an order due to a good price difference between buying and selling orders but your buying order will never be filled. Always check in the history whether the highest buyer price is/was in the range of lowest and highest prices.
 
* the volume tells you how long it approximately takes to fill your order. If you place an order for 1000 items and only 10 per day are traded in average it would take you at least 100 days in average, provided that the traded volume is only used to fill the buyers orders (this hardly ever happens) and you are always the highest bidder (this also hardly ever happens). So you gotta get a feeling for these volumes.
 
  
According to Dr. Deus class which I can confirm according to my experience the Volumes can be devided in three groups:
+
Skills:
# <500 --> low volume item
+
* [http://wiki.eveonline.com/en/wiki/Procurement Procurement], [http://wiki.eveonline.com/en/wiki/Marketing Marketing] and [http://wiki.eveonline.com/en/wiki/Daytrading Daytrading]: These skills allow you to buy, sell and modify orders in stations other than your current one. Note: With these skills each trained to level 2, you can station trade in Hek while docked in Aldrat.
# 500 - 1,000 --> medium volume item
+
* Trade, Retail, etc: These skills improve the number of market orders you can have active.
# > 1,000 --> high volume item
 
The amounts for ammo are different!!
 
  
====Volume, price and order balance====
+
Guides:
When you are trading you are looking for the largest price difference - but not only! We have talked about volume and price but there is another factor you have to pay attention. In the buyers window (as well as in the sellers window but there its not that crucial) you can see how many oper order there are to fill. Each line is one. This also means that you have the same amount of people behind these lines who want to have the item. The more orders there are the harder it gets to be the highest bidder cause all buyers log in at different times an put there order again at the top of the list by changing the price.
+
* [http://rapidshare.com/files/385410126/StationTrading.mp3 Station Trading 101][[Station Trading 101|(notes)]] and [http://rapidshare.com/files/385411004/StationTrading2.mp3 102][[Station Trading 102|(notes)]] - classes by Turhan Bey
  
There is always a fee and taxes you have to pay when you are selling and buying stuff. Skills and standings can lower those costs. But the point here is that especially low price difference items with limited amount of volume can cause you more costs than you actually earn by selling them. So keep an eye on the calculation of the over all profit.
+
==Refining==
 +
Basically, refining for profit means training up some refining skills, getting good standing with your current station's corp and then refining ore bought on the market. Most ore on the market is sold by miners without refining skills or who don't know better, so the margins are usually pretty good.
  
To sum up: volume, price and number of orders have to be in a balance that suits you way of playing. There is no golden rule in my opinion.
+
Skills:
 +
* [http://wiki.eveonline.com/en/wiki/Refining Refining], [http://wiki.eveonline.com/en/wiki/Refinery_Efficiency Refinery Efficiency] - Increases your base refine amount.
 +
* [http://wiki.eveonline.com/en/wiki/Social Social], [http://wiki.eveonline.com/en/wiki/Connections Connections] - Increases your standing so the station takes less ore.
  
=Skills=
+
Guides:
There are some skills that influence your trading capabilities. Depending on your needs you have to decide individually whether or not you want to train specific skills.
+
* [[Refining]]
 +
* [http://eve.podzone.net/refining.php Refining effiency calculator] / [http://eve.battleclinic.com/ore_compression_calculator.php Ore compression calculator]
  
==Basic Trading / Concurrent Order Limit Modifiers==
+
==Speculation==
 +
Speculation is the act of buying goods in the hope that their price will rise in the future. For example, PLEX prices can rise to roughly 400million ISK during the summer holidays, so buying them earlier in the year and selling them in the summer can create a large profit. Speculation can also occur on patch changes or market stampedes.
  
* [http://wiki.eveonline.com/en/wiki/Trade Trade] (Rank 1): increases your total order limit by 4 per level
 
* [http://wiki.eveonline.com/en/wiki/Retail Retail] (Rank 2) [Req: Trade 2]: increases your total order limit by 8 per level
 
* [http://wiki.eveonline.com/en/wiki/Wholesale Wholesale] (Rank 4) [Req: Retail 5, Marketing 2]: increases your total order limit by 16 per level
 
* [http://wiki.eveonline.com/en/wiki/Tycoon Tycoon] (Rank 6) [Req: Wholesale 5, Marketing 4]: increases your total order limit by 32 per level
 
  
These skills allow you to have many orders concurrently posted to the market. The theoretical maximum for a maxed-out trader is 300. Most traders can get away with having significantly fewer.
 
  
==Remote Trading==
 
  
* [http://wiki.eveonline.com/en/wiki/Daytrading Daytrading] (Rank 1) [Req: Trade 4]: ability to change orders from a distance
+
=Tips and Tricks=
* [http://wiki.eveonline.com/en/wiki/Marketing Marketing] (Rank 3) [Req: Trade 2]: ability to set up selling orders from a distance
+
As with other aspects of Eve, the first rule of trading is to never invest what you can't afford to lose.
* [http://wiki.eveonline.com/en/wiki/Procurement Procurement] (Rank 3) [Req: Marketing 2]: ability to set up buying orders from a distance
+
===Finding items that are good to trade===
* [http://wiki.eveonline.com/en/wiki/Visibility Visibility] (Rank 3) [Req: Procurement 4]: ability to set up buying orders covering one or more solar systems
+
There is an incredibly simple 3-step plan for finding good trading items:
 
+
# Click on a market category, and start looking at the orders and market details for each item
Level 1 allows changes/creation of orders in or covering the same system. Level 2 increases the range to 5 jumps. Every following level doubles the range. Level 5 enables you change/create orders within or covering the current region.
+
# Switch to another category, and keep looking at each item.
 
+
# Look at items some more.
These four skills are the backbone of remote trading. As long as you don't have a trading alt sitting in a station where you do your trading these skills are essential to be able to trade efficiently without actually having to move to a station.
+
With that said, it's important to know what you're looking for, and hopefully the [[How to identify items to trade|burger method]] and the tips on this page should be enough. Generally, for station trading, you want to find items that:
 
+
* have a high and fairly constant demand. You can check item demand by looking at the volume sold chart in the market details. While some items might have huge margins, if the volume sold is small or infrequent then there is much more risk associated with that item.
==Trading Cost Modifiers==
+
* actually sell for the buy and sell orders listed. You can check this by looking at the market details and seeing whether the range of prices includes the current best buy and sell orders. Hopefully the median price should be somewhere between the two.
 +
===Scams to avoid===
 +
* Trade routes or courier contracts might be set up by pirates - a camp could be waiting on one of the jumps on the route to collect your ship, their goods and the collateral.
 +
* Courier contracts might be set up to deliver to a player-owned station with a large docking fee - you are forced to not dock and lose the collateral, or dock and pay the fee.
 +
===Trading Cost Modifiers===
  
 
* [http://wiki.eveonline.com/en/wiki/Broker_Relations Broker Relations] (Rank 2) [Req: Trade 2] reduce base broker fee by 5% per level
 
* [http://wiki.eveonline.com/en/wiki/Broker_Relations Broker Relations] (Rank 2) [Req: Trade 2] reduce base broker fee by 5% per level
Line 98: Line 99:
 
====Standings====
 
====Standings====
  
[[:Category:Eve_Lexicon#Standings|Faction and corporation standings]] relevant to the station the orders are placed in, will have an effect on the broker fee.  Faction standings contribute significantly more than corp standings.  The exact formula is:
+
[[:Category:Eve_Lexicon#Standings|Faction and corporation standings]] relevant to the station the orders are placed in will have an effect on the broker fee.  Faction standings contribute significantly more than corp standings.  The exact formula is:
  
: ''BrokerFee % = (1.000 % – 0.050 % × BrokerRelationsSkillLevel) / e ^ (0.1000 × FactionStanding + 0.04000 × CorporationStanding)''
+
: ''BrokerFee % = (1% – 0.05% × BrokerRelationsSkillLevel) / e ^ (0.1 × FactionStanding + 0.04 × CorporationStanding)''
  
As you can see, with 10 faction and corp standing, the broker fee is reduced to 0.185%, saving you more than 1% through the buy and sell process.
+
With 10 faction and corp standing, the broker fee is reduced to 0.185%, saving you more than 1% through the buy and sell process.

Revision as of 14:09, 11 May 2010

Trading is the act of buying and selling items within Eve.

Introduction (Trading 101)

Evelopedia has an introduction to basic trading, and there are many recordings of Uni trading classes available on the forums. A few examples are listed below:

  • Trading 101 - Lompster (Basics of trading, some emphasis on station and wartime trading)
  • Eldiora (The basics of trading. Emphasis on interregional trade and getting started.)
  • Dr Deus (Introduction to trading. Emphasis on station trading, trading in Jita, Maximizing profit.)
  • Sun Win (Buy and Sell orders. Creating a Trade Alt. Buying Low, selling high. Trade via hauling. Details of the Market system, Market analysis. Recommended Skills.)

Advantages of trading

  • Easy to get started: You can start trading right away on a character with no skills, and the amount of skill training needed compared to other professions is fairly low. The only skill you really need to start with is Trade, without which you'll probably feel a little limited in the number of orders you can have open.
  • Easy to do during war: With a small investment in skills (Marketing, Procurement and Daytrading to level 2) you can easily station trade in Hek while docked up in Aldrat during a lockdown, or use an alt to trade in other ways. This makes moneymaking during wartime much easier, especially since most other forms of moneymaking will be prohibited.
  • Time-flexible: A lot of trading happens while docked up, and it's easy to go AFK with no real danger most of the time. While this isn't true during hauling, good hauls tend to be fairly short and you can always dock up halfway through.

Trade Interfaces

The Trade Window

Possibly the simplest and least-used form of trading, the trade window requires you to be docked up with someone in the same station. It's mostly used to deliver items personally to a friend. The trade window is less useful in general since mass trading is not possible and scamming is common.

Contracts

A contract is a public, formal agreement for work or goods, available through the contracts button on the Neocom. Like the trade window, mass trading is hard and scamming is common. However, contracts have a couple of advantages. They can contain goods not normally available on the market, and finding an audience for your trading is much easier than through the trade window.

The Market

This is where most trading in Eve takes place. The market is basically an automated list of item exchange contracts: buy orders and sell orders. Since orders can be partially filled and searched easily, it tends to be a lot more convinient than trading through contracts, although the basic principle is the same. Another advantage of the market is that it's easy to see the price and quantity that items are actually selling for, using the market details tab. Markets are limited to the specific region they are in.



Trading using the Market

The main method of trading is doing what other players can't be bothered to do: either they're too lazy or the opportunity cost is too big.

General Guides:

Hauling

Hauling is the act of transporting goods between stations for profit. Basically, you buy some goods at one station, load them up into your hauling ship, carry them off to another station and sell them for profit. This works because most players don't have the ships or the time to move everything themselves. Interestingly, there are a lot of trade goods that exist only to be hauled between NPC stations. Finding good trade routes is hard (and changes on a daily basis), so most players use an external tool such as Eve-Central or Navbot. However, there are usually certain routes that are profitable in general, such as hauling stuff from mission hubs, where mission runners dump their loots, to trading hubs where there is less supply.

Skills:

Guides:

Station Trading

Station trading is like hauling, but without the hauling ship! Basically you want to find items with a reasonable volume traded and a significant difference in buy and sell order prices within the same station. A large source of these types of items comes from NPC loot: Players run missions, collect loot and just want to sell it for a quick buck, since they don't have the time or the Trade skills to set up sell orders for everything. Another example is trade books that are given during the tutorials - if players have one and don't need it, they just want to dump it for ISK. On the other hand, players searching for one will pay quite a bit more since they can't get it anywhere else.

Skills:

  • Procurement, Marketing and Daytrading: These skills allow you to buy, sell and modify orders in stations other than your current one. Note: With these skills each trained to level 2, you can station trade in Hek while docked in Aldrat.
  • Trade, Retail, etc: These skills improve the number of market orders you can have active.

Guides:

Refining

Basically, refining for profit means training up some refining skills, getting good standing with your current station's corp and then refining ore bought on the market. Most ore on the market is sold by miners without refining skills or who don't know better, so the margins are usually pretty good.

Skills:

Guides:

Speculation

Speculation is the act of buying goods in the hope that their price will rise in the future. For example, PLEX prices can rise to roughly 400million ISK during the summer holidays, so buying them earlier in the year and selling them in the summer can create a large profit. Speculation can also occur on patch changes or market stampedes.



Tips and Tricks

As with other aspects of Eve, the first rule of trading is to never invest what you can't afford to lose.

Finding items that are good to trade

There is an incredibly simple 3-step plan for finding good trading items:

  1. Click on a market category, and start looking at the orders and market details for each item
  2. Switch to another category, and keep looking at each item.
  3. Look at items some more.

With that said, it's important to know what you're looking for, and hopefully the burger method and the tips on this page should be enough. Generally, for station trading, you want to find items that:

  • have a high and fairly constant demand. You can check item demand by looking at the volume sold chart in the market details. While some items might have huge margins, if the volume sold is small or infrequent then there is much more risk associated with that item.
  • actually sell for the buy and sell orders listed. You can check this by looking at the market details and seeing whether the range of prices includes the current best buy and sell orders. Hopefully the median price should be somewhere between the two.

Scams to avoid

  • Trade routes or courier contracts might be set up by pirates - a camp could be waiting on one of the jumps on the route to collect your ship, their goods and the collateral.
  • Courier contracts might be set up to deliver to a player-owned station with a large docking fee - you are forced to not dock and lose the collateral, or dock and pay the fee.

Trading Cost Modifiers

  • Broker Relations (Rank 2) [Req: Trade 2] reduce base broker fee by 5% per level
  • Accounting (Rank 3) [Req: Trade 4]: reduces sales tax by 10% per level
  • Margin Trading (Rank 3) [Req: Accounting 4]: reduces escrow requirement for buy orders by an additional 25% per level

Whenever you set up a buy or sell order, you will have to pay the broker fee: 1% of the total order (0.75% at max skills), modified by standings. Whenever each unit gets sold, you will pay 1% of the sell price as sales tax (0.5% at max skills). So the typical station trader with zero standings will pay 3% of the order price as taxes, 2% at max skills. This is important to take into account when calculating your profit.

Standings

Faction and corporation standings relevant to the station the orders are placed in will have an effect on the broker fee. Faction standings contribute significantly more than corp standings. The exact formula is:

BrokerFee % = (1% – 0.05% × BrokerRelationsSkillLevel) / e ^ (0.1 × FactionStanding + 0.04 × CorporationStanding)

With 10 faction and corp standing, the broker fee is reduced to 0.185%, saving you more than 1% through the buy and sell process.